Nice, looks like a good layout!
works so much better than the original layout i'd built.
I ballsed the start up and had to fight the whole race, then around lap 13 the tyres dropped off and that was it, no hope with that gaggle on my arse. But i like that type of racing.
One thing I'm very happy with is the closeness of the racing. As you are fully aware, the hours it takes doing laps and tweaking everything from the .aiw files to talent .rcd files, to get the AI where you want them, it's a task.
I love the fact that if I make one slight mistake, out break myself when the tyre deg kicks in and run wide, or just go over the curb and drag on the gravel, then two or three or four will come past and you've dropped places. Then when battling with AI, they will come back at you and retake positions. You can't just fly past and then they drop off behind.
Also. if you watched the full video, you may have noticed that it's a 50 car grid. 15 laps on a reletively fast short circuit (4.1km) and not a single back marker.
20 laps and you do start to get lapped cars, (or if an AI pits for repairs/tyres). but normal race conditions and you only really get back markers toward the last couple of laps. Creating a 50 car grid that close took time but was worth it, when you get it right it all feels worthwhile. Makes the racing so much more interesting.