Transit time tomorrow methinkssplines used to spread trees, bushes, and so on around the track, as well as mountain to get distant trees etc. it's getting pretty dense & intense!
Post 719 maybe a release todayI'm so looking forward to the next public version. It'll be a blast to drive around the canyons with others with this much detail and the new FFB mesh.
that's next friday sorry to announcePost 719 maybe a release today
You do both realize I'm an old guy and might not make the weekthat's next friday sorry to announce
john is fighting with cameras!
while i'm fighting with smokey the bear.
lol In AC the only way would be the ksFlags shader...View attachment 269453
smokey the bear! he will haunt my nights
View attachment 269452
fire danger "in progress" XD
can we make fire and smoke in tracks in AC ?
Ooops maybe I should have put a date on post 719that's next friday sorry to announce
john is fighting with cameras!
while i'm fighting with smokey the bear.
lol In AC the only way would be the ksFlags shader...
But I'm pretty sure the Unreal engine will handle it well mate
Ooops maybe I should have put a date on post 719
Fighting with cameras is a good way of putting it... It's a massive pain in the.... Not being able to accurately select the IN / OUT points for 130 cams, by simply clicking on the AI line...
But on the plus side... thanks to Bens awesome details... picking nice views is extremely easy and pretty fun.
My estimation of 4 hours for cameras, per layout was way way way off!
Herculean, Guinness, few words come to mindA Herculean effort without question!! Wow!!
Given the pixel size they're great teaser photo'si think it's safe to tease the previews given the pixel size XD
View attachment 269980 View attachment 269981
you may see Kenny's van waiting kindly!
No floating trees that I've noticed and I've slowly worked my way round putting quite a few cameras in..... and on that note....In the second screenshot, some of the trees seem to float. Is this just because of the low resolution?
the floating trees is probably due to shader issue on ks_treeIn the second screenshot, some of the trees seem to float. Is this just because of the low resolution?
Ahhhh the moment I've been waiting for! Amazing work, great angles and vantage points. The beauty of the track really shines with the cameras! Thank you !As a little bonus for anyone following this thread.... If you want Track Cameras for the normal layout......... Here they are
Place in the la_canyons/normal/data folder.... and if you know a little about modding... use them in the other layouts.... as you need.
For the other people who don't follow this thread... they'll have to wait until Friday (21st)