CM isn't the magic tool for AI, although it has nice options, it still requires an ai_line (hand) made accordinglySorry for oftopic but I have to ask.So with full version of CM I can make any track to have traffic AI?Thanks.
Btw now with trees etc This track is EPIC!Top work guys.
CM isn't the magic tool for AI, although it has nice options, it still requires an ai_line (hand) made accordingly
Speaking as a Generation Xer, it's an intangibly incredible experience to be able to mash up Need For Speed and Test Drive, jump into a Ferrari 512TR and chase down cars like a Lamborghini Countach, a Porsche 959, a Jaguar XJ220, a Honda NSX and a Dodge Viper on this incredible track. It's like the posters on my teenage bedroom wall have come to life, and LA Canyons is the absolutely perfect playground for them to clear their throats. Thank you modders, one and all - even the ones who let me populate this classic supercar grid with dodgy rips.
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Yep, i have the same issue.@Phoenix77 @Ben O'Bro I have just tried LAC (normal) using the "AI flood' feature of the custom shaders patch + CM. First of all, it is awesome. You are almost constantly overtaking, dodging etc, best fun I've had racing AI in a long time.
There is one problem: the AI seems to have some big issue starting from the long downhill before the bridge to a little bit into the fast section. In that area, cars are stopped on the track like zombies, or crawling on the hills.
Is it an AI line problem? Anybody else encountered the same issue? Too sad, this is absolutely the best track to use the AI flood!
Normal / Reverse One Way Traffic Layouts are done, and will be for supporters only (to keep the main download size down... for.... other things). Supporters will also have access to a 39km Angeles Crest traffic layout... starting at Newcombs Ranch.is there a way to get the ai to drive in a single lane on this track? i cant get my own ai line to path at all.
Well it would've been soon apart from the testing issues, getting all AI cars to leave the pit area...i'd say soon ^^
but then i'm not in charge of this
Cheers, PM me your email address.. the one linked to your donation and I'll take a look, and let you know.Hello,
sorry in advance for my bad english.
a week ago, i give a donation to receive the "extra" track, but i receive anything or any link or email providing this stuff.
how can i get the extra track please ?
(with the author of "lake louise" track, all was fine)
Thanks for letting me know mate... But as you can see from Ilya's post on the CM / Shader mod development... AI Flood is a work in progress... 33% done@Phoenix77 @Ben O'Bro I have just tried LAC (normal) using the "AI flood' feature of the custom shaders patch + CM. First of all, it is awesome. You are almost constantly overtaking, dodging etc, best fun I've had racing AI in a long time.
There is one problem: the AI seems to have some big issue starting from the long downhill before the bridge to a little bit into the fast section. In that area, cars are stopped on the track like zombies, or crawling on the hills.
Is it an AI line problem? Anybody else encountered the same issue? Too sad, this is absolutely the best track to use the AI flood!
Yep, i have the same issue.
I'm pretty sure (maybe not 100%) that it's not an issue with LAC's AI line in particular... One recommendation I have... is to have a High aggression setting for the AI... This enables them to drive closer to each other instead of leaving a 10ft gap between themselves... causing crashes... Hopefully this might sort any issues out... Let me know, cheers!HAHAHA oh yea, its an issue for sure! Seems to only happen at LAC. I've used AI Flood feature at Nords with no issues. It almost as if when the AI cars are spawn they are disconnected from the AI path. Seems to happen in the same section of LAC ( near the bridge) usually after this point the AI race pretty good with no zombie spawns.
Thanks for letting me know mate... But as you can see from Ilya's post on the CM / Shader mod development... AI Flood is a work in progress... 33% done
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I'm pretty sure (maybe not 100%) that it's not an issue with LAC's AI line in particular... One recommendation I have... is to have a High aggression setting for the AI... This enables them to drive closer to each other instead of leaving a 10ft gap between themselves... causing crashes... Hopefully this might sort any issues out... Let me know, cheers!
Yeah mate... and It's definitely a great feature to use on LAC... must admit I didn't have the parked up cars issue at all... What aggression setting were you running?I don't think its specifically an issue with LAC, perhaps the size of the track or the style of roads is perhaps an issue. I've not tried AI Flood at all tracks, no doubt there are probably issues elsewhere.
Considering that this AI feature is only 33% done, lots o' work to do yet.
I'm pretty sure (maybe not 100%) that it's not an issue with LAC's AI line in particular... One recommendation I have... is to have a High aggression setting for the AI... This enables them to drive closer to each other instead of leaving a 10ft gap between themselves... causing crashes... Hopefully this might sort any issues out... Let me know, cheers!
Cheers for the info, there's a small chance it's something to do with the actual hugeness of the AI line... After all Race Weekends only work on practice... But when moving to Qualifying... The track crashes and goes back to the main menu... I think I recall in the logs it was something to do with tyres.I run with aggression at 100% in track days. Just to clarify, it's not cars bunching up that's the problem, it's individual cars either:
This seems to happen for a few miles around halfway through a main loop, but get past it and further along the AI flood starts behaving itself again.
- crawling along on their own at walking pace or stopped on the road
- cars parked (or crashed?) on the side of the road, normally facing left or right 90 degrees
No worries mate, I've seen the issues... Maybe the One Way Traffic layouts will help a little, as I haven't had the issues. If someone lets Ilya know, maybe he can do some more wizardry... or confirm it's something (or not) with AI flood feature?I'll try and post a video showing the issue later.