- Added Drinking sounds
- Adjusted thirst-quenching values
- Tweaked PlayerGreetMechanic and Spawnlocations
Changelog:
- NPC is at different locations at the waste processing plant
- Adjustable Sellprices via slider
- added NPC at boatdock location (with checkbox)
- added legacy mode(checkbox): only one possible npc spawnpoint(vanila version from zamp)
- Improved updatecode for better performance
- minor stuff
bugfix for the npc move logic
Changelog
- added option to reset Bottle/Still in modsettings
- minior stuff
Changelog
p.s: please report any bugs you find in discussion, thank you
- You can now call Seppo with your phone and arrange a meetingpoint(boatdock/at teimo's/gate at waste processing).
- Bugfix money is now rounding properly
- You can now can reset the mod via console command: resetstill
- Modsettings layout adjusted (normal mode should do for everyone)
- Telephone can be overriden and disabled by selecting legacy mode or boatdock mode in modsettings
I...
Changelog
- Bugfix glitched CarryMore mod GUI when using the new phone logic
- Sounds will now properly terminate when you give an answer or hang up
- phone logic added what happens if you havnt payed your phonebill
- Bugfix when reciving money when the buyer tries to give you money while changing locations
- addressing some null referrence problems(no log spam anymore)
- optimized npc spawnlogic
Changelog
- Bugfix in Phonelogic(right mouse resets cursor even if gui is not running causing problems with other mods which requires right mouse clicks)
- Changing buyers behaviour regards location negotiations you will now get reduced saleprices based on percentage rather than absulute values
No problem.@michal105 Yeah it does, I have to investigate! Thanks for reporting this