hmm, have you changed any settings in sol_config app?Hi Chris I've made two screenshots in the same conditions to compare newer filter with older and this is what I mean:
The one that there's no sunrays is with the newer version of the filter
hmm, have you changed any settings in sol_config app?Hi Chris I've made two screenshots in the same conditions to compare newer filter with older and this is what I mean:
The one that there's no sunrays is with the newer version of the filter
No they are the same for both filtershmm, have you changed any settings in sol_config app?
Cheers! Glad you got it working and it looks good for you, which headset? I switched to quest 2 recently and as the black level is worse, I've set contrast_day in natural_mod.lua to 0.99 to compensate
Adding the following to the first function in the .lua of latest version should fix it:No they are the same for both filters
function init_sol_custom_config()
ac.setPpTonemapGamma(1.4)
ac.setPpTonemapExposure(0.36)
contrast_day = 0.98--set value for day here. value at night will always be 1.0. Probably want to set this to 1.0 for displays with poor black level
SOL__set_config("csp_lights", "controlled_by_sol", true)
SOL__set_config("nerd__csp_lights_adjust", "emissive_day", 1.0)
SOL__set_config("pp", "modify_glare", true)
SOL__set_config("pp", "modify_godrays", true)
SOL__set_config("sun", "dazzle_mix", 0.5)
SOL__set_config("sky", "smog", 0.6)
SOL__set_config("ambient", "sun_color_balance", 0.9)
SOL__set_config("moon", "casts_shadows", false)
SOL__set_config("pp", "brightness_sun_link_only_interior", false)
end
function update_sol_custom_config()
ac.setPpTonemapFilmicContrast(0.2 + (0.3 * night_compensate(0)))--0.2 day 0.5 night
ac.setPpContrast(1 - ((1-contrast_day) * from_twilight_compensate(0)))
SOL__set_config("nerd__ambient_adjust", "Level", (1.0 + (math.lerp(0.1, 0, weather__get_overcast()) * day_compensate(0))))--1.1 day 1.0 night
SOL__set_config("nerd__sun_adjust", "ls_Level", 1 - (0.25 * sun_compensate(0)), true)--0.75 day, 1.0 sunset
SOL__set_config("nerd__sun_adjust", "ls_Saturation", 1.2 - (0.2 * sun_compensate(0)), true)--1.0 day, 1.2 sunset
SOL__set_config("pp", "brightness_sun_link", (0.3 + (0.7 * night_compensate(0))))--0.3 day 1.0 night
SOL__set_config("night", "brightness_adjust", 0.3, true)
SOL__set_config("night", "starlight_multiplier", 0.4, true)
SOL__set_config("nerd__stars_adjust", "Exponent", 0.5, true)
end
Updated screenshots on OP
- Improvements to dusk/dawn vibrance and shadows
- Sun rays restored to previous levels
- Improve appearance in overcast and bad weather
- Rebalance sun, ambient, gamma, brightness (no longer tampering with ambient level - shadows should look better)
- Add note in readme for displays with poor black level
Tried the new version, also tried to add the line on the lua file but same thing with the sun glare, I guess it has to do with SOL cause when i use Sol filters there's no sunglare either. The file with sunglare is default filter.Adding the following to the first function in the .lua of latest version should fix it:
SOL__set_config("sun", "dazzle_mix", 0.5)
using the old version of my filter with latest version of sol will result in godrays being shown in bad weather due to the old .lua code format from sol 2.0 not being supported in 2.1 such that this line in the old version is not actually working: ppfilter__modify_glare = true
@Buzz_Buzz_Buzz glad you got something to your liking. I'm not sure exactly how WB/colour temp variables work, but you can increase one or decrease the other to get a warmer image.
edit:
latest version with quite a few tweaks, will upload new version after testing more
Code:function init_sol_custom_config() ac.setPpTonemapGamma(1.4) ac.setPpTonemapExposure(0.36) contrast_day = 0.98--set value for day here. value at night will always be 1.0. Probably want to set this to 1.0 for displays with poor black level SOL__set_config("csp_lights", "controlled_by_sol", true) SOL__set_config("nerd__csp_lights_adjust", "emissive_day", 1.0) SOL__set_config("pp", "modify_glare", true) SOL__set_config("pp", "modify_godrays", true) SOL__set_config("sun", "dazzle_mix", 0.5) SOL__set_config("sky", "smog", 0.6) SOL__set_config("ambient", "sun_color_balance", 0.9) SOL__set_config("moon", "casts_shadows", false) SOL__set_config("pp", "brightness_sun_link_only_interior", false) end function update_sol_custom_config() ac.setPpTonemapFilmicContrast(0.2 + (0.3 * night_compensate(0)))--0.2 day 0.5 night ac.setPpContrast(1 - ((1-contrast_day) * from_twilight_compensate(0))) SOL__set_config("nerd__ambient_adjust", "Level", (1.0 + (math.lerp(0.1, 0, weather__get_overcast()) * day_compensate(0))))--1.1 day 1.0 night SOL__set_config("nerd__sun_adjust", "ls_Level", 1 - (0.25 * sun_compensate(0)), true)--0.75 day, 1.0 sunset SOL__set_config("nerd__sun_adjust", "ls_Saturation", 1.2 - (0.2 * sun_compensate(0)), true)--1.0 day, 1.2 sunset SOL__set_config("pp", "brightness_sun_link", (0.3 + (0.7 * night_compensate(0))))--0.3 day 1.0 night SOL__set_config("night", "brightness_adjust", 0.3, true) SOL__set_config("night", "starlight_multiplier", 0.4, true) SOL__set_config("nerd__stars_adjust", "Exponent", 0.5, true) end
That line is in the latest version. What i would suggest for now is, remove it or set the value to 0, then modify the natural_mod.ini file lines 172 and 173, this is probably good:Tried the new version, also tried to add the line on the lua file but same thing with the sun glare, I guess it has to do with SOL cause when i use Sol filters there's no sunglare either. The file with sunglare is default filter.
LENGTH=12
GLARE_RATIO=0.03
@Pavrilo did you check at the bottom of the list of filters? or restart content manager? if all else fails you can manually unzip the filescan somebody help me pls! When i drag de Zip folder into the content manager and install it, it doesn't show up at my Filters in the graphic settings
Oops sorry! Ignore this guys.Anyone here has the old natural mod for Sol 2.0.2?
Tried restarting content manager?guys, i dragged the zip folder to content manager and installed it and it doesnt show up in the filters. can someone help pls?
i already restarted and unziped to the game folder and it still doesnt show upTried restarting content manager?
Else you could manually unzip the files into the game folder.
i already restarted and unziped to the game folder and it still doesnt show up
Yeah it is only compatible with sol 2.1 and aboveIs this compatible with the newer alpha versions of SOL? They mention the following.
"PPFilter modders: Please read included "Sol 2.1 Custom Config changes.pdf" With this alpha version sol_config.lua is no longer used !!! PPFilters which uses the custom config script, must use the new format to access Sol !!!"
You need sol 2.1 which is currently in beta. There is a link to where to get it in the mod description and readme. Or you can download an older version of this filterHey! Latest version of CSP + Sol here and I'm getting a black/broken sky with the filter enabled. Can you guys give me a hand, please?