Yes of course.Hey, you're the second person I've seen with this error. Could I impose on you to send me log.txt, custom_shaders_patch.log, and errors.txt from Documents\Assetto Corsa\logs\? It wouldhelp me track down the root cause.
Yes of course.Hey, you're the second person I've seen with this error. Could I impose on you to send me log.txt, custom_shaders_patch.log, and errors.txt from Documents\Assetto Corsa\logs\? It wouldhelp me track down the root cause.
retainingwallnormal.dds and retainingwalldiffuse.dds are 1200x1200 which some cards/drivers may not like.Hey, you're the second person I've seen with this error. Could I impose on you to send me log.txt, custom_shaders_patch.log, and errors.txt from Documents\Assetto Corsa\logs\? It wouldhelp me track down the root cause.
Dang, you're fast, I was just starting to check that... I will add it to the list for the next update. Thanks for catching it!retainingwallnormal.dds and retainingwalldiffuse.dds are 1200x1200 which some cards/drivers may not like.
Hey I was wondering if anyone else's track map in-game is not working properly on this track. It shows the box and the dots for cars but the white track outline is missing. Everything else looks/feels great though
Good point but I need it on for the first few laps loldelete the map.png then restart the race
it will generate a new oneGood point but I need it on for the first few laps lol
This update fixes a couple crashes that have been reported, including one related to non-power-of-two-resolution textures on some older graphics cards. If you were getting an error in Content Manager about a bad texture, this should resolve it for you.
More obviously, this update includes a first pass at track lighting through CSP. Lights have been added at the start-finish line, the pits, and at points along the course. Other materials tweaks have been made to improve suitability for...
Thanks, ThrashyAs some folks upthread have mentioned, there's a bit of detritus in the track folder that keeps the track map from working correctly. If you go to \content\tracks\ottowapark and delete map.png, it will automatically regenerate it correctly. Sorry! I'll have that corrected with the next update, hopefully sometime later this week.
Share a screenshot, maybe it has to do with ppfilters or sth.Thanks for keeping up work on this track. it's really looking good.
One niggle I have is that, to me, the grass is a little bit too green. Now that could be my monitor, but then I find that for nearly all my (hundreds of?) tracks that the green of the grass is usually about right. And I find that your trees are really excellent (and the right level of green). Maybe adding a bit of yellow or brown to the green of the grass might help.
But perhaps what I'm seeing here is not the same for others.
It workedit will generate a new one
I’m using the default Sol pp, Sol Extra, I think it’s called.Share a screenshot, maybe it has to do with ppfilters or sth.
Untick Merge Meshes in CSP settings , CPU optimisationsDamn, my game won't start again on this track
View attachment 396863
The game does not start in any case, both with csp and withoutUntick Merge Meshes in CSP settings , CPU optimisations