Port Wakefield for rF(rf2 & SimBin tittles to follow)
A while back I figured I'd start a 'smaller' track as apposed to the monstrous ones Ive been playing with for a while now, just to try & get something out there that's made by me.
I started on Complex String & after getting most of the terrain built decided that although 11km's is a fraction of some of my others started scouting about for something better...
Right about that time Old Bike Australia featured in it's Tracks in Time series Port Wakefield SA.
Possibly the pinnacle of Port Wakefield circuits history would be hosting the 1955Gran Prix (for cars) in which (Sir) Jack Brabham won his first Australian GP.
Since last being used in 1961 (from memory) it has decayed to the point where the only things visible in GE is the scared earth.
Thankfully (for me) the area is a rather desolate & dry place & so far no-one in 50years have run a plow or ripper through it all....
The photo's below are from over the last few weeks building...
Other words in "quotation marks" are lifted from the READ ME...
[/IMG]
"About this Track.
Shaddows on some trackside Hay Bails not right, the SObject there needs re-working.
2 large trees in the eastern Tree Clump are still 'popping' into view & I don't
know why (Ive already changed their LODS) so they will be changed out shortly.
Only some trackside objects have shadows as it's a flat & desolate place with
nothing but grass for any shadows...
What CAN be seen under or around distant objects are from the GE image I used....
Ive left cast and receive shadows off on the grass as it didn't look right & REALLY
hurst fps.
Dark 'blotches' around the track are shadows caused by 'rafts' of grass & salt bush
(Im still to find something decent that can be used for 'Salt Bush')
Im still to add the MORE grass & then play with it after I replace the GE image with
a larger/less repetitive...
Im also leaving until then a couple of 3D objects (one or 2 that are animated),
a skybox with no false horizon & more suitable skies & possibly WSC's animated
flag men.
As far as I know there was little advertising/sponsorship around the track, there
were Grandstands, but nowhere as elaborate as the ones Ive knocked up with Wall Toll...
The pits used is the motorcycle pits, the cars had their own located approximately
where the Main Strait Grandstand is...
Im still trying to find out more about what other buildings/facilities were there
although things were rather rudimentary at best.
The track was always rough & at times much rougher than what it is here...
Ive tried more to capture the spirit of the track rather than make it
definitive of any one point in it's life.
There was never any guard rails or hay bails along the strait as I have them,
nor the sand traps...
Ive done this to keep racing in a simulated environment harder to cheat & more
competitive as well as allowing the crowds to be moved closer to the action &
tightening up trackside area a bit...
At best there was originally some furrows ploughed on the outside of the
hairpin as best as I can tell...
The real track was 22 feet(6.7meters) in width, Ive stretched it out to 7 or 7.5meters
22.9/24.6feet)including the merging edge.
'34Morgans (still to come), Super7's & Lotus 23B's are a blast around here,
Similar cars should be too...."
You can download a short article about the track from here; http://www.mediafire.com/?8m4lem8l49axm0n
Next projects of my own on the list to finish are (in order of anticipated release)...
Complex String (with proper full length + 2shorter 'club' tracks & road surface as close to original GT3 as I can)
Hartely Vale (5.9km)
Peel (33.7km)
[/IMG]And one day, Bungonia (84km)
A while back I figured I'd start a 'smaller' track as apposed to the monstrous ones Ive been playing with for a while now, just to try & get something out there that's made by me.
I started on Complex String & after getting most of the terrain built decided that although 11km's is a fraction of some of my others started scouting about for something better...
Right about that time Old Bike Australia featured in it's Tracks in Time series Port Wakefield SA.
Possibly the pinnacle of Port Wakefield circuits history would be hosting the 1955Gran Prix (for cars) in which (Sir) Jack Brabham won his first Australian GP.
Since last being used in 1961 (from memory) it has decayed to the point where the only things visible in GE is the scared earth.
Thankfully (for me) the area is a rather desolate & dry place & so far no-one in 50years have run a plow or ripper through it all....
The photo's below are from over the last few weeks building...
Other words in "quotation marks" are lifted from the READ ME...
"About this Track.
Shaddows on some trackside Hay Bails not right, the SObject there needs re-working.
2 large trees in the eastern Tree Clump are still 'popping' into view & I don't
know why (Ive already changed their LODS) so they will be changed out shortly.
Only some trackside objects have shadows as it's a flat & desolate place with
nothing but grass for any shadows...
What CAN be seen under or around distant objects are from the GE image I used....
Ive left cast and receive shadows off on the grass as it didn't look right & REALLY
hurst fps.
Dark 'blotches' around the track are shadows caused by 'rafts' of grass & salt bush
(Im still to find something decent that can be used for 'Salt Bush')
Im still to add the MORE grass & then play with it after I replace the GE image with
a larger/less repetitive...
Im also leaving until then a couple of 3D objects (one or 2 that are animated),
a skybox with no false horizon & more suitable skies & possibly WSC's animated
flag men.
As far as I know there was little advertising/sponsorship around the track, there
were Grandstands, but nowhere as elaborate as the ones Ive knocked up with Wall Toll...
The pits used is the motorcycle pits, the cars had their own located approximately
where the Main Strait Grandstand is...
Im still trying to find out more about what other buildings/facilities were there
although things were rather rudimentary at best.
The track was always rough & at times much rougher than what it is here...
Ive tried more to capture the spirit of the track rather than make it
definitive of any one point in it's life.
There was never any guard rails or hay bails along the strait as I have them,
nor the sand traps...
Ive done this to keep racing in a simulated environment harder to cheat & more
competitive as well as allowing the crowds to be moved closer to the action &
tightening up trackside area a bit...
At best there was originally some furrows ploughed on the outside of the
hairpin as best as I can tell...
The real track was 22 feet(6.7meters) in width, Ive stretched it out to 7 or 7.5meters
22.9/24.6feet)including the merging edge.
'34Morgans (still to come), Super7's & Lotus 23B's are a blast around here,
Similar cars should be too...."
You can download a short article about the track from here; http://www.mediafire.com/?8m4lem8l49axm0n
Next projects of my own on the list to finish are (in order of anticipated release)...
Complex String (with proper full length + 2shorter 'club' tracks & road surface as close to original GT3 as I can)
Hartely Vale (5.9km)
Peel (33.7km)