So theoreticaly I could import any car? For example downloaded from@sheino
OBJ files can be a starting point. OBJ would be imported into Zmodeler2. Make whatever changes you would like to the models and materials while in Zmodeler, then export as NFS Shift Meb files.
Which car is that?Thanks!
One last question can you dynamically modify car parameters (downforces, weight) during gameplay/race (possibly by changing values at RAM) in such way that game would instantly adapt without the need to restart/crash. Futhermore is the cockpit.bff is necessary for a car to be successfully imported
P.s Thats the car that I am trying to import if you're interested
It's Elemental RP1 released last year, pretty sexy car I must say .Which car is that?
Does it include a properly modeled cockpit or just a low poly cockpit?
I should probably find some thread at official forum to ask this..but. Does anybody know if (or when) SMS will stop patching pCars?
I have provided a lot of unpacked BFFs in my public folder and was thinking of making a finalized version of them. I just don't want to go through the process of unpacking any revised BFFs, over and over again, if SMS is going to keep pushing patches.
<prop name="Vehicle Class" data="Road C1" />
<prop name="Vehicle Class" data="Road B" />
thanks very muchJon informed that he uploaded the Supras to our mediafire folder.
Two snaps to show you what you are getting:
View attachment 142046 View attachment 142047
@jurej: changing class is actually very easy:
navigate e.g. to pCars\Vehicles\Toyota_SupS1 and look for the .crd file. Open it and edit the line. Change it to e.g.Code:<prop name="Vehicle Class" data="Road C1" />
to put the vehicle in B class.[/Code:<prop name="Vehicle Class" data="Road B" />