Steam Id: ccmoreaucc
RD Forum name: Christian Moreau
RDLMS Team number & name: #105 Racers in Pyjamas
Steam Name: DShKM ???
Steam Id: ccmoreaucc
RD Forum name: Christian Moreau
RDLMS Team number & name: #105 Racers in Pyjamas
Yep, that's it Gijs. I always get confused by Steam ID as sometimes it means the account name used to log in which is different from my display name.Steam Name: DShKM ???
What's your steam name?Steam Id: matipl123
RD Forum name: Mateusz Bogusz
RDLMS Team number & name: #3 SimTech International
Apologies Christian, this is actually my fault for not making it clear.Yep, that's it Gijs. I always get confused by Steam ID as sometimes it means the account name used to log in which is different from my display name.
I have been doing some laps with my teammate Flores, and we felt really concerned about the bumps added on the kerbs. We agree about the need of the bumps, but the position at some corners invites to avoidable incidents. If the bumps could be at the edge of the kerbs and not over the kerbs, it would be a big difference.
The most noticeable problems are at: exit of "Curva del sol", exit of "Descida do Lago", and at the exit of "Junção". There are no problems with the inside kerbs, because you can handle that, but at the exit you don't have the same control.
I always thought curbs were meant to be used as long as 2 wheels remain over the white line? Why are we adding these horrendous bumps? For effect? It detracts from the racing and slows the Gt cars down horribly. In imola it was suggested to prevent cutting which is fine but there's nothing to cut here. I can see someone clipping one in the race and then taking someone or several with him.
Thank you very much for all of your feedback guys. It is incredibly valuable and much appreciated - the screenshots are especially helpful. I shall forward this information and the suggestions on to @Gijs van Elderen, who is helping us with track updates and modifications.Usually I understand cut track barriers, but this time it is going beyond what it should be doing.
It is completely fine to do something like in Descida do Lago, as we are allowed to place two wheels (as per rules) on the white line as shown here:
Even though time gains in the grass (there is no astroturf like irl there) and going wide there are questionable, also taking away a possible getaway area, I understand RD wants to be strict on track limits.
However, what is seen in pretty much all other bumps added is intrusive and possibly dangerous. Note that all the cases I show in these images, I still had some legal track space according to the rules.
Senna S
Curva do Sol
Laranjinha
Bico do Pato
Junção
Also, what is the reasoning behind adding bumps in the pitlane entry? It is already dangerous by itself. Adding these bumps are only going to make things worse for cars going through the track and entering the pitlane, as it takes away a lapping spot and given Enduracers boaty feel it is very hard to keep the car within the bumps (it takes away a considerable amount of space going into the pits), while keeping reasonable speeds in the racing line beforehand.
Again as per rules it should be legal to place two wheels inside the line, maybe just allowing the inside wheels to touch the white line is a good alternative? It would prevent crashes and allows for a escape route if needed.
Also, as there will be live stewarding during the race, most of these bumps aren't necessary if teams report each other for cutting. It can be easily analysed once reported and it would also follow somewhat what is done irl currently.
I'm not asking for stewards to monitor 40 cars during 12H, as it is an extremely tough task, even irl they have automated track cut help as well as track marshals.
Remember it is a 12H race and increasing the possibility for incidents will possible bring more trouble than the race itself will already give.
No. But tollerated incase of discussion...we are allowed to place two wheels (as per rules) on the white line as shown here: