Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Anyone know how to get rid of the HUD that shows the goals and stuff in VR? I've disabled all the HUD elements from the menus but I can't seem to find an option to turn this one off. It's the one that tells you if you're on a clean lap, etc.
I've just fired up ACC today for the first time and yeah pretty mortified with the VR experience. Top end hardware here too. Hopefully it improves. Had a nice time actually driving some of the cars.
Oh, and also what about the mirror image on the monitor? I NEVER use this in any other sim and was hoping to turn this off to get some performance back. Anywhere I can look to disable the mirror on the monitor while in VR?
Just abit of info from Kunos dev... Hopefully a fix is not too far away
"To give you more insight:
For 1.0, we implemented a fix in the Temporal Aliasing that vastly reduces ghosting (the previous number-one enemy) at the expense of an overall worse AA efficiency in movement. While it works well in regular 2D mode, in VR this has amplified drawbacks.
Currently we are working towards implementing settings that will allow you to choose between the two methods without sacrificing one group of users to another."
Could you please provide us the link to your quote from the developers Statement.
The VR has been optimized in v1.0, I can put more parameter in HIGH and I turn well in 45Fps. I also find the image sharper, smoother. Finally for me there is only this problem of anti-aliasing on trees and borders that flickers when you move your head.
Is it a lack of optimization of the anti aliasing in the game ?
Is this a bug of Unreal Engine 4 ?
A bug of the latest nvidia driver ?
Can you solve this problem via engine.ini?
is your buttonbox detected ? mine no, I can't assign a key.
No problem at night, I think I gain ~5 fps more, I check it with my 1070Do others have major issues at night? I tried Spa the other day and was probably getting ~20 FPS through Eau Rouge - that's not workable obviously. I sort of thought the big benefit of this deferred renderer was that multiple light sources weren't supposed to be much of a performance hit. During the day it's okay (running with ASW forced on, which I expect is about the best I can do with my 1070). Curious whether it's even worth my time to test different settings.