M
Mikkow
-
Mikkow
Refers to the DVD installed, STEAM Online version.
BUGS & MISSING/MIXED UP STUFF
1. Missing Corner Markers:
Gothenburg City Race. (GTR Evo/STCC)
2. Duplicate setup files:
Some tracks/cars display saved setup files twice when in the car setup "file" menu. Applies to custom made and simbin setups. (GTR Evo/STCC)
3. Super Pole Qualifying Bug:
During STCC rules and super pole qualifying, If you press 'continue' after setting your time before before everyone has posted a qualifying time, the race goes on and the AI's who had not yet posted a qualifying time will count as if they set no time at all. (Example: if you do your 2-3 laps and set a (terrible) time, then move on before the others set their time, you'll be in pole position for the race). (GTR Evo/STCC)
4. Wrong Car Info:
The STCC BMW E90 cars which are sequential have the wrong weight and type of transmission listed.
5. Volvo S60 collision box problem
Player car will first pass through a section of the (AI controlled) Volvo S60, then leading to a powerful sudden collision. (GTR Evo/STCC)
6. AI running out of fuel when using forced pit stop
Some AI cars run out of fuel around halfway the race and retire. Occurs with various types of cars. (GTR Evo/STCC. LAN game. 2 humans. 18-24 AI. 12 laps. 93% AI strength. Forced pit stop).
7. Other players unable to post super pole times in LAN
The non-host will drive his laps and on his side see the times posted, yet see himself dead last always despite having better qualifying times than others. On the host computer, he shows up as always having done "0" laps and setting no time. Sector 1 and 2 times are registered only. (Settings: GTR Evo executable with STCC also installed for both players. LAN game. 2 humans. 18-24 AI.)
8. Implausible Ambient Track Temperatures
For example: Mantorp park showing 36C Ambient right after a rain shower and damp track. (Settings: GTR Evo executable with STCC also installed).
9. Exterior view Camaro Driver hands not aligned with steering wheel.
10. Yellow Flag not enforced
Overtaking during yellow flag seems to have no effect, and AI drivers will overtake the player as well. (Bug/missing implementation?).
(All versions)
11. AI cars teleporting away in plain sight
This happens usually after they have had a spin/crash. (unavoidable behaviour? Ideal would be that they do it when no one is watching). (GTR Evo / STCC)
12. Pit lane speed limiter not engaged upon starting in pits.
Despite the automatic disabling when leaving the pits, it's always turned off. (Oversight? Intended?). (All versions)
13. Missing SimBin Car Setups
The GTR Evolution cars for the STCC tracks.
14. Missing & Duplicate AI drivers
At default 24 AI car grid in any mode in STCC class. (STCC/GTR Evo)
15. AI drivers use player car & driver
The player chosen driver (and his/her car) will also be used by the AI in multi-player (possibly single-player too), causing duplicates to drive around. This causes significant problems in recognizing other humans on the track, and makes adding yourself as a custom selectable driver with livery a foolish idea as it will spawn AI versions of 'you' and your fellow racer on the same track as the real people.
- Proper behavior would be to lock the car & driver chosen by a player so that an AI may not spawn as it. This one really bothers me, as it's a function me and my dad would derive a lot of fun from (having our own racing team vs the AI, our own liveries, etc. (GTR Evo / STCC)
16. 100% Car Damage Level issues
No one (AI & Humans) ever retire due to car damage, no matter how many crazy crashes. The cars (STCC & GTR Evo, possibly all) can escape unharmed from some very extreme punishment at the 100% setting, especially when collisions are diagonal/at an angle against sidewalls. One can go around crashing at crazy speeds at the city tracks in particular without much consequence. 100% setting feels what one would expect from about 25%. (oversight? Intended? Engine limitations? Ramping up the damage multipliers would add some much needed fear & realism). (All versions)
17. Menu 3D car render issue with 16:10
When using 16:10 aspect ratio monitors and resolutions, the menu 'car' models showing the selected car/driver are stretched horizontally. (GTR Evo/STCC)
18. Wrong team voice when finishing
When finishing 8th and scoring one point in an STCC race, the voice said "Race is over, you haven't scored any points". (GTR Evo)
19. Wrong default gear setting on rolling starts
When player control is granted, an automatic upshift is performed regardless of being appropriate, often forcing the player to quickly downshift again to avoid being in very low revs. Affects rolling starts and time attack. (STCC/GTR Evo)
BUGS & MISSING/MIXED UP STUFF
1. Missing Corner Markers:
Gothenburg City Race. (GTR Evo/STCC)
2. Duplicate setup files:
Some tracks/cars display saved setup files twice when in the car setup "file" menu. Applies to custom made and simbin setups. (GTR Evo/STCC)
3. Super Pole Qualifying Bug:
During STCC rules and super pole qualifying, If you press 'continue' after setting your time before before everyone has posted a qualifying time, the race goes on and the AI's who had not yet posted a qualifying time will count as if they set no time at all. (Example: if you do your 2-3 laps and set a (terrible) time, then move on before the others set their time, you'll be in pole position for the race). (GTR Evo/STCC)
4. Wrong Car Info:
The STCC BMW E90 cars which are sequential have the wrong weight and type of transmission listed.
5. Volvo S60 collision box problem
Player car will first pass through a section of the (AI controlled) Volvo S60, then leading to a powerful sudden collision. (GTR Evo/STCC)
6. AI running out of fuel when using forced pit stop
Some AI cars run out of fuel around halfway the race and retire. Occurs with various types of cars. (GTR Evo/STCC. LAN game. 2 humans. 18-24 AI. 12 laps. 93% AI strength. Forced pit stop).
7. Other players unable to post super pole times in LAN
The non-host will drive his laps and on his side see the times posted, yet see himself dead last always despite having better qualifying times than others. On the host computer, he shows up as always having done "0" laps and setting no time. Sector 1 and 2 times are registered only. (Settings: GTR Evo executable with STCC also installed for both players. LAN game. 2 humans. 18-24 AI.)
8. Implausible Ambient Track Temperatures
For example: Mantorp park showing 36C Ambient right after a rain shower and damp track. (Settings: GTR Evo executable with STCC also installed).
9. Exterior view Camaro Driver hands not aligned with steering wheel.
10. Yellow Flag not enforced
Overtaking during yellow flag seems to have no effect, and AI drivers will overtake the player as well. (Bug/missing implementation?).
(All versions)
11. AI cars teleporting away in plain sight
This happens usually after they have had a spin/crash. (unavoidable behaviour? Ideal would be that they do it when no one is watching). (GTR Evo / STCC)
12. Pit lane speed limiter not engaged upon starting in pits.
Despite the automatic disabling when leaving the pits, it's always turned off. (Oversight? Intended?). (All versions)
13. Missing SimBin Car Setups
The GTR Evolution cars for the STCC tracks.
14. Missing & Duplicate AI drivers
At default 24 AI car grid in any mode in STCC class. (STCC/GTR Evo)
15. AI drivers use player car & driver
The player chosen driver (and his/her car) will also be used by the AI in multi-player (possibly single-player too), causing duplicates to drive around. This causes significant problems in recognizing other humans on the track, and makes adding yourself as a custom selectable driver with livery a foolish idea as it will spawn AI versions of 'you' and your fellow racer on the same track as the real people.
- Proper behavior would be to lock the car & driver chosen by a player so that an AI may not spawn as it. This one really bothers me, as it's a function me and my dad would derive a lot of fun from (having our own racing team vs the AI, our own liveries, etc. (GTR Evo / STCC)
16. 100% Car Damage Level issues
No one (AI & Humans) ever retire due to car damage, no matter how many crazy crashes. The cars (STCC & GTR Evo, possibly all) can escape unharmed from some very extreme punishment at the 100% setting, especially when collisions are diagonal/at an angle against sidewalls. One can go around crashing at crazy speeds at the city tracks in particular without much consequence. 100% setting feels what one would expect from about 25%. (oversight? Intended? Engine limitations? Ramping up the damage multipliers would add some much needed fear & realism). (All versions)
17. Menu 3D car render issue with 16:10
When using 16:10 aspect ratio monitors and resolutions, the menu 'car' models showing the selected car/driver are stretched horizontally. (GTR Evo/STCC)
18. Wrong team voice when finishing
When finishing 8th and scoring one point in an STCC race, the voice said "Race is over, you haven't scored any points". (GTR Evo)
19. Wrong default gear setting on rolling starts
When player control is granted, an automatic upshift is performed regardless of being appropriate, often forcing the player to quickly downshift again to avoid being in very low revs. Affects rolling starts and time attack. (STCC/GTR Evo)