@ Gamer Muscle, I can't see games as services, maybe you are younger and you can afford to look at them like that. I just can't.
- nothing to do with age if you have worked in the game industry , done research in the field of games or followed which companies have typically had the most success its typically companies that treat game production as a service rather than a set in stone product.
Weather or not they deliver that service though boxed games or the now more convenient and logical process of instant downloads the fact is
1) software is complex and always needs fixing
2) users hardware is constantly changing
3) new features and game play have to be implemented over time
4) New users come to the game and have different requirements that need to be accommodated.
There are literally hundreds of reasons as why it makes more sense to think of most software and most games as a service rather than one off set in stone products and why companies that do think of there software as a service and utilise platforms that improve that service tend to do better.
Sure companies can take things to far and totally
screw over a large part of there user base
Adobe Creative Cloud for example.But when it comes to steam and games, valve and developers are bang on the money in terms of utility for the end user. Apart from maybe the case of very specific single player only games and people in places with no internet. ( typically those games are also released DRM free as well).
For me they are art pieces, even though I believe that most games are not art, mainly because if you treat something as a product,in the end it is a product.
You seem to be confused on the issue of ownership, something is not more or less art just because you have more or less personal perceived ownership of that object.
I want to keep them and play them anytime and in any circumstance ,given the fact i have a capable machine to run then.
Realistically with steam you are statistically more likely to be able to play the game in the future than you would be able to with basic boxed copies of games , if you are of the few people that can store large quantities of physical games without them becoming damaged then that's grate but its not practical for allot of people.
Also lets remember the type of product AC is , sure it has single player but to really get the most of the game you would require an internet connection regardless and if the game is a success its the type of game that will evolve massively over time making the original Gold press of the game essentially redundant so sure you could have the ISO of build 01 but that would not really represent the actual game.
In titles that boost mod-ability as a feature, this is one reason more to want that freedom,
Because we are expecting to put our work in there.
and I want the right to access my work ingame, anytime I wish, without limitations.
The game creators benefit from that situation with free content boosting sales as well.
If used properly steam allows moders to more easily get content into the game , it allows modders to also potnetaily monetise mod content in a fair way which can then assure higher quality content for the end user. I have never had issues accessing content I have made for CSGO , and friends of mine that have developed and sold content for DOTA2 have never had problems accessing content they have made for that game.
Sure I think for allot of software a singular DRM free version is justified and the aspect of DRM free and being a singular build is a selling point.
But in the case of AC or largely community based pieces of software that are heavily multilayer and undergo heavy sustaind development a platform like steam is literally perfect , and having the software on a platform like that is the one chance that a niche hobby like sim-racing can actually stay alive rather than just die out.
if they had a honest plan from the start, I would be able to decide then.
And as it turns out I have not a single reason to like AC so far.
every piece of news makes it worse and worse for me to like this thing.
Honestly not sure why you are posting then , this was part of what i said in another thread if you go over the key points of steam and how they apply to AC then there is no real argument against steam V the other options for a developer. Especially you are a user that wants sim-racing to be relevant into the future and you want kunos to keep developing software.
Finally I don't dispute and I don't think anyone has that there specific issues with steam 1) DRM 2)Online Conectivity 3) Pore Soft support for users that don't know what they are doing don't know how to access community support 4) pore support for users with legitimate problems. Its just a case of realistically steam is by far the best method of distribution for a pc game at this point in time.