What do you think about this solution Thanos?
It might work, but the higher EMI of the servos may overcome this... not really sure. What device is that?
What do you think about this solution Thanos?
What spec screws are being used for the printed case?
BTW, I'm having a terrible time printing the enclosure top. Everything else went OK. My issue is the supports needed. I can never print well with supports. Don't know if it's me or the printer. After 4 failed prints, I flipped the top 180 on it's back, and I'm currently trying with no supports.I'll know soon if this works. The only issue I see is overhangs on the screw recesses, and around the button holes........
Thano's controller has been working great with my SFX setup. I thought new users might appreciate some settings for a few popular sims, to help you get started. I'm a big fan of Project Cars 2, and it's my main sim, so this was the first sim I did some serious tuning with. I also feel PC2 has the best VR integration and navigation, it just works great in VR with few hassles. So, here's my PC2 profiles for use with Thanos controller.
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I should say upfront, I also run a motion chair with the SFX, so I've tuned down the surge/sway movements on the SFX just a bit. These profiles still work great on their own, as you'll see. With motion, less is more, of course. With these profiles as a starting point, it's pretty easy to modify various forces up or down to your taste.
As a general comment, there's 3 very important elements to any profile. 1) the axis allocations, 2) the tuning center limits, and 3) the "intensity" level setting. I'll cover each one here and give 2 examples for Project Cars 2: a "smooth" setting; and another "tactile" setting especially good in VR.
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Axis Allocations
This is relatively simple. Generally, you want the totals to add to no more than about 130-150%. you could go more, but you risk clipping. Here's the axis allocations I use for PC2. I like my rig to have a nice amount of pitch and roll, to simulate going up and down hills, and around banking. To access the axis allocations, open the "game engine" icon in the Windows Task bar.
And before anyone asks. No, I don't map in traction loss on my rigs. I never really found it convincing in the SFX actuators, and frankly, my OSW wheel is better at giving cues for that force. You may feel differently. In which case, add the traction loss axis like the "sway" settings, perhaps at 15-20%. Whatever you like here.
Axis allocation for PC2, screen 1
Axis allocation for PC2, screen 2
Note the orange checkboxes in these screens. They're critical. This tells Simtools which direction to apply force. Note that surge/sway is the REVERSE of pitch/roll. You may prefer sway in the opposite direction (especially if now using VR). Fee free to reverse the "sway" boxes; try it both ways.
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Tuning Center
Next, let's cover the tuning center inputs. This is what calibrates the telemetry output to the range of motion of the controller. Telemetry output varies from sim to sim. We have to establish the range for each force. This is done in the tuning center (right click game manager in the Windows task bar, and you'll see "tuning center", left click that to open)(edited)
These values are very counter-intuitive. The LOWER the number, the GREATER amount of motion for a given axis. This is because we're setting the point at which each force will provide the entire range of motion set in the axis allocations.
Here's my inputs for PC2.
Tuning Center for PC2
You may have to check the green box above each axis to red to be able to enter these numbers. Tuning this screen is much of where you establish the "feel" for each sim. Don't forget to hit "Save New Settings" here if you change these numbers. Note the assymetry in "surge". This is to provide a nice gear change effect on the SFX-100.
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Profile Settings
The final tuning option is the "intensity" and "profile settings" for each game. This is found in the "game manager" portion of Simtools.
The single most important thing here is the "intensity" setting. Think of this a smoothing filter, and it has a HUGE effect. The difference between 100 and 99 is enormous. 100 is raw, unfiltered. 99 is pretty heavily smoothed. I basically think of the difference between these 2 as a switch.
I use the following 2 settings here. I save them separately, and can switch just by recalling each preset. Here's the "smooth" setting:
PC2 "Smooth" Profile setting
PC2 "Smooth" Profile setting
The second "editor" screen allows you to fine-tune each axis forces. I don't adjust them in my "smooth" setting. If you want more of a particular force, this is a good place to increase that. It will automatically save your setting in the selected profile name whenever you change this.
Here's my VR setting, it's quite a bit more tactile, and will shake your rig quite a bit more:
PC2 "VR/tactile" profile setting
PC2 "VR/tactile" profile setting
As this setting is quite a bit more intense (since its unfiltered, intensity=100), I reduce several axis in this profile to keep things reasonable. You can up these settings as much as you want or can handle. Both of these profiles will tilt your rig nicely when going up/down hills. Try it out at Spa or Watkins Glen (among my 2 favorite tracks).
So, there you go. Good luck! Let me know how you tune your sim and how you like the results.