Can you put orginal files in mod ?
Why not just make a backup before you install?
Sorry, I mean backup just the files the mod overwrites.Because its take long time
@Zlep mate i wish we can fix that if we can edit the exe we can fix some bugs also so i will be with you just tell me how to edit the f1 exe
It is, but there are some values which also effects the AI speed out of sight.
It has also to do with engine power in the database, e.g..
BTW. You can try to contact Helios in the official forum. Maybe he can ask Steve Hood. Of course they do not support modding but maybe he has a good day and helps...
Congratulations man! This is great news.I am VERY happy to announce that the Out of Sight bug has been FIXED! Melbourne => Legend AI => in sight - 1.25.8 out of sight - 1.25.8!
Now I need to test more tracks. As the coming days are going to be a hell for me I think I may work again on the mod maybe Wednesday or Thursday or even Friday. The current version of the mod is v0,7 which can tell you that we're not far away from release! The only problem now is my real life. If everything goes perfect I'll finish the mod in no time but if things get screwed it may come to you a little later.
There was NO difference with the 1.2 exe and the cracked 1.0 exe. Only FPS. Old car handling, out of sight bug still working the same way... as for engine powers... it will make 0,1s per lap difference probably so it doesn't really matter. It's somewhere else! =/
I don't have an account in the official forum as I am using a cracked game... But I've seen you there so you can go ahead and ask him.
I am VERY happy to announce that the Out of Sight bug has been FIXED! Melbourne => Legend AI => in sight - 1.25.8 out of sight - 1.25.8!
Now I need to test more tracks. As the coming days are going to be a hell for me I think I may work again on the mod maybe Wednesday or Thursday or even Friday. The current version of the mod is v0,7 which can tell you that we're not far away from release! The only problem now is my real life. If everything goes perfect I'll finish the mod in no time but if things get screwed it may come to you a little later.
I have to disapoint you. I explained it hundred of times: it depends on the track if there is a (big) out of sight gap or just a little. On some tracks the out of sight bag is just 0.1 or 0.2 seconds (like in Melbourne). On other it's 2 or 3 seconds. That is why we can't fix it. But I explained this long time ago.
That is what my idea was about: Every track needs another value to fix the out of sight bug. So theoretically we could put a .xml for each track. But that's very complicated and not easy to use. But it's the last chance I see.
Did you ever read what I wrote? Here is a summary:
unpatched game = no out of sight bug
Patch 1.5 (the first one, most of the people don't know that there was a Patch 1.5) = out of sight bug
Patch 2 = out of sight bug
Patch 3 (what is known as Patch 2, so latest patch) = no out of sight bug
I have an account but my english is not good enough to write a nice letter to Helios.
I have to disapoint you. I explained it hundred of times: it depends on the track if there is a (big) out of sight gap or just a little. On some tracks the out of sight bag is just 0.1 or 0.2 seconds (like in Melbourne). On other it's 2 or 3 seconds. That is why we can't fix it. But I explained this long time ago.
That is what my idea was about: Every track needs another value to fix the out of sight bug. So theoretically we could put a .xml for each track. But that's very complicated and not easy to use. But it's the last chance I see.
That is not the way you can test the out of sight bug.
First you have to choose a tier 1 team, cause the behavior is different.
Then you have to stay at least 3 rounds behind the leader, but far enough that he has not to block you. around 0.8 seconds are ok.
Then pit and drive another 2 or 3 rounds in your normal speed.
now you can compare the in and out of sight times.
if you changed anything to the vehicle_track_file.xml (braking points) you will now see the gap between in and out of sight.