here we go again...
The mighty Corvette ZR1 is now available for XMR http://www.xmotoracingstuff.zoomshare.com/4.html
The mighty Corvette ZR1 is now available for XMR http://www.xmotoracingstuff.zoomshare.com/4.html
this car around the Ring is a blast. For its crazy amount of torque its too controllable imo. On the straight I reached 320 km/h, is it really possible in a Corvette?
I tried lately lots of cars in rFactor on exactly the same Ring track, and I have to say XMR is so much easier(and fun) to play. Still there is only one reality, so one of the two physics models must be off (either only one or both)
@Chronus
My main point was about the handling of the cars. Because it is so different beween the two games (and yes rFactor has many mods but I doubt you can find one to feel like XMR) that it logically can only mean that either one or both are different from reality, which is only one, right? And no need to get defensive , I'm not trying to ditch any of them, I have huge respect for all devs and physics modelers.
It can't be power to weight ratio only, imagine a power to weight ratio knob and by tweaking it you go from XMR to rF....unlikely. How about tyre physics and FFB implementation? I'll bet on these ones.