Rieti City Circuit

Rieti City Circuit 3.2

Login or Register an account to download this content
New grandstands, added a tire barrier at the end of sector 1, added starting and pit lights, solved general problems.
-Shadows on track
-New objects (roadside)
-Changed track sections width to match the real width of this sections
-Track Cameras
-Changed pit enter and exit
-Now you can properly collide with tire barriers


Aramco sponsorboards, medieval wall zone finally has a wall texture, now the road has strips.
New sposorboards and walls, modified tarmac and kerbs
Major update.
Buildings and trees added.

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 151 65.7%
  • Physics and mechanics

    Votes: 104 45.2%
  • Competition and adrenaline

    Votes: 110 47.8%
  • Practice for real racing

    Votes: 40 17.4%
  • Community and simracers

    Votes: 64 27.8%
Back
Top