Assetto Corsa Developer Aris Vasilakos Resigns From Kunos Simulazioni

Assetto-Corsa-Aris-Vasilakos-Resigns-Kunos-Simulazioni.jpg
Assetto Corsa 2 is set to see the light of day in 2024 – but not with Aristotelis Vasilakos on board with Kunos Simulazioni: The Head of Vehicle & Handling R&D has resigned from the studio.

Image credit: Kunos Simulazioni

Many sim racers, particularly fans of Assetto Corsa and Assetto Corsa Competizione, know Aristotelis Vasilakos as Kunos Simulazioni’s guru for car physics, setups and more. As the studio’s Head of Vehicle & Handling R&D for the Assetto Corsa titles, Aris, as he is known, frequently provided deep-dive insight into the finer details of ACC in particular.

It is on his Aris.Drives YouTube channel that the developer now announced a big change for 2024. With his most recent video having been uploaded in October of 2022, Aris took to his channel again with a video titled “So long and thanks for all the sims!” to shed some light on his radio silence.


After 15 amazing and incredible years, I have resigned from my position at Kunos Simulazioni. I will never be able to express my feelings and gratitude towards this company. [It] made my dreams come true and helped me to become the professional figure that I believe I am“, states Aris in his video. “Most importantly, I will never be able to thank the sim racing community enough.

Aris Resigns From Kunos: Gaps Will Be Filled​

Aris did work on Assetto Corsa 2 content until recently, however, and offers a very broad teaser for the title. “The company is very, very healthy. It’s working on the most amazing sim racing content that you’ve ever seen. Believe me when I say that 2024 is going to be incredible. You guys are going to be blown away by what is being released.”

Additionally, Aris and Kunos worked together to create guidelines and templates “to fill any kind of gap that I may leave.” Where does this leave Vasilakos, though? Well, he provided an answer to this question as well, stating that he would not join a direct competitor. After having worked in sim racing for 20 years, it was time to move on.

That means that the developer is taking up another role as part of a “much bigger project, which will hopefully make me grow professionally.” While he will supposedly stay connected with car culture, Aris will not be involved in a sim racing title, instead focusing on a “very big and ambitious metaverse project.


Big Task For Kunos​

Aris resigns from Kunos – a sentence that seemed unthinkable. Vasilakos leaves behind an enormous legacy, which will surely shape Assetto Corsa 2 as well. However, as sim racing titles are subject to constant improvement even after release, filling Aris’s shoes for those developments is going to be a difficult task.

Still, the studio has shown that it can and will commit to a title long-term, probably more so in ACC than in the original Assetto Corsa. Not much is known about Assetto Corsa 2 yet, but the title is intended to see the light of day in Summer of 2024. Before that, the Nürburgring-Nordschleife should make many sim racers’ hearts jump with joy.

What do you make of Aris’ departure from Kunos Simulazioni? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Well people buy 4k TV's to watch 4k movies, not 480p ones. Same goes for motion. Why buy it for then be using it on a sim where motion is an afterthought?
I bought a 4k TV because there are no FullHD TV's available anymore. Many TV stations in my country are still sending in 720x576 SD resolution.
 
D
  • Deleted member 241736

I think you should explain why they were kicked off. Was it legitimate criticism of the product or the endless whining we constantly see from people who have never driven a car in anger?
do not mistake criticize and insulting. For the last I m too old
 
Well, I heard "stories", where owners of cars sent video footage for constructive criticism how their cars really behave, and they were banned. (I don't know where/If can I find these people now, because it's been so many years.) They also didn't listen to ACC BOP criticism, and doubled down. Jardier made a very constructive critique on their forum, and he was attacked.

So all in all, I think being acquired by Digital Bros in 2017, financial success with ACC,... blinded them.

Anyhow, I respect Aris, chatted with him many times, and no one can deny his huge contribution to sim racing. I wish him the best.

But I think there's a legitimate concern about AC2. I hope it makes a step forward with physics simulation, retain good modding support and everything we now expect in 2024. But if you listened to Aris, they didn't expect the rise of a huge modding scene. Many car manufacturers contacted them and demanded to remove (modded) cars from AC1. So that's one of the reasons why I have a bad feeling about AC2. I think it won't be as open as AC1 was.

Let's hope for the best...
 
Well, I heard "stories", where owners of cars sent video footage for constructive criticism how their cars really behave, and they were banned. (I don't know where/If can I find these people now, because it's been so many years.) They also didn't listen to ACC BOP criticism, and doubled down. Jardier made a very constructive critique on their forum, and he was attacked.

So all in all, I think being acquired by Digital Bros in 2017, financial success with ACC,... blinded them.

Anyhow, I respect Aris, chatted with him many times, and no one can deny his huge contribution to sim racing. I wish him the best.

But I think there's a legitimate concern about AC2. I hope it makes a step forward with physics simulation, retain good modding support and everything we now expect in 2024. But if you listened to Aris, they didn't expect the rise of a huge modding scene. Many car manufacturers contacted them and demanded to remove (modded) cars from AC1. So that's one of the reasons why I have a bad feeling about AC2. I think it won't be as open as AC1 was.

Let's hope for the best...
I definitely lost respect for him after his row with Fredrik Sorlie. Won't deny his work and contributions, but he never handled well the interactions when being even slightly challenged.
 
D
  • Deleted member 241736

I definitely lost respect for him after his row with Fredrik Sorlie. Won't deny his work and contributions, but he never handled well the interactions when being even slightly challenged.
…. maybe a genius in his discipline but also a dumb
 
However there are real life situations you can compare.
Dynamic AI behaviour. :geek:
You only have to watch real races of the same cars to understand this.
ISIMotor may be old and flawed and bugged but it leaves the rest in the dust in this regard. imho

Also object collisions.
rF2 a car hits a gate, then the gate hits another car and upsets it's path.
This will go on and on, tyre rolls down road car hits it, car verves and understeers, tyre changes course hits bump and bounces ....calculations never stop.

That is realtime dynamics :x3:
All other sims I drive this aspect are nothing but canned fantasy ? :coffee:
 
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It always amazes me how many "experts" there are in the sim community who have never turned a single lap on a track. Most have never even driven a high performance car.

While there is value in driving a real car, no doubt. It doesn't guarantee a person will perceive details that matter in evaluating realism. There will be real drivers, even amazing drivers who will only need to be able to catch an oversteer as they also would be able to do IRL, and that will mean good realism to them. There are also a lot of great real life drivers that engineers has to decode their feedback when setuping the cars, because some of them has no idea what is going on, they just can drive very well.

Do you think Aris drove every car he made, or had drivers with real car experience evaluating each one ? Do not underestimate data, knowledge and ability to observe. You mustn't drive a car IRL to have an idea how it works. The key phrase there is "how it works", because feel might and most likely will be quite different IRL. Also, I think, you can't judge a sim immediately, you have to get used to it and it might take some hours to adapt.
 
D
  • Deleted member 197115

However there are real life situations you can compare.
Dynamic AI behaviour. :geek:
You only have to watch real races of the same cars to understand this.
ISIMotor may be old and flawed and bugged but it leaves the rest in the dust in this regard. imho

Also object collisions.
rF2 a car hits a gate, then the gate hits another car and upsets it's path.
This will go on and on, tyre rolls down road car hits it, car verves and understeers, tyre changes course hits bump and bounces ....calculations never stop.

That is realtime dynamics :x3:
All other sims I drive this aspect are nothing but canned fantasy ? :coffee:
Give any subject, any at all and Durge will make it about rF2. :roflmao:
 
You only need to hear what RL racers say.
It is always like " Yeah at the end of the day there is only so much you can do in a simulator "
or words to that affect.

Thing is they have access to cutting edge simulator technology as reference.
Not G27 with loadcell kit, no offence meant.
 
If you have never driven a Corvette, even the street car, can you make any authoritative comments on how well it is modeled in a sim? The most you can say is that it performs as you would expect.

That could be interesting discussion. Would be interesting to hear what experienced and well known physics makers, like Aris, would say about that.

In my opinion you can tell a lot without driving. And in some instances you don't even need videos, pictures are not only enough but can even make it easier to spot details when they are perceivable. It is possible to observe: roll, dive, squat, wheel travels, understeer and oversteer characteristics, wheelspins, tire lockups, how they returns from slides, how they are at low speeds, how they are at high speeds, how sharp and responsive it is, how they are at specific locations that you also have in sim, jumps, compressions, kerbs. Through onboards you can obtain some clue about steering, and general effort of control. From external cameras you can see similar things like you can see from pictures, but live, which will include how fast every movement is, is there any twitching and so on a lot more characteristics to name...

Then combine it even with most basic data, performance figures and at least a pinch of proper knowledge and you will guarantee build a better picture in your mind than many drivers ever had after factually pushing a particular car to the limit IRL.

Also when you have some similar cars correct, similar features correct, you can extrapolate to similar cars.

Then when you begin working on simualting a car, you begin to build even better picture if you have an ability to see if certain parameters makes it to behave closer or further from the "truth".

Sadly there is no method to evaluate this percentage of "truth". Would be nice if more of these real drivers would speak up in some ways, but that rarely happens for some reason. And when it happens it is almost like there is even more confusion than before.
 
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