Assetto Corsa: What Does the Future Hold?

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Back in March, the release for the highly anticipated follow-up to the original Assetto Corsa was leaked for Spring 2024. But we have heard nothing about it since. What can we read into that?

Image credit: Kunos Simulazioni

The 2014 racing title Assetto Corsa has become somewhat of a juggernaut in the sim racing space. The modding scene is second-to-none, and it is still going strong to this day as a result. And that is even after the launch of its sister game in 2018, Assetto Corsa Competizione.

Whilst the original AC has a wide variety of vehicles from road cars to open wheelers available, ACC, in stark contrast, primarily focuses on GT3 racing. With such a heavily-contrasting set of games in its arsenal, what can we expect in the future from developers Kunos Simulazioni?


Assetto Corsa 2​

Of course, the follow-up to the original Assetto Corsa has already been slated for a Spring 2024 release. No announcement included this time frame though, with it only coming from a half-year corporate report, leaked by industry insider MauroNL on Twitter.

Spring 2024 would put the release window between April and June. That does beg the question, why have we not seen anything of ‘AC2‘ yet? Of course, it is still at least eight months away. Not every game is ready to be shown so soon.

But what can we expect from it?

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What do we know about ‘Assetto Corsa 2‘? Image credit: Kunos Simulazioni

The two Assetto Corsa titles run on different engines. The original uses a bespoke engine built from the ground up by Kunos, whilst ACC runs on Unreal Engine 4. Assetto Corsa‘s in-house engine is what made it such a darling in the modding scene, whereas modding does not exist for ACC on Unreal.

With that being said, Unreal Engine 5 is what the new Rennsport sim racing title uses, and this includes mod support. So if Kunos were to develop ‘AC2‘ on Unreal Engine 5, it could still be mod compatible. But it seems that is not what they’re doing.

Kunos co-founder Marco Massarutto confirmed in an interview with GTPlanet that after initially looking into developing the title on Unreal Engine 5, they decided on building an all-new engine themselves. So for anyone who love Assetto Corsa‘s mod capabilities, the ability run the whackiest mods might still materialize!


As for everything else, there has been radio silence. However, it is safe to say that the title will have the variety of the original AC since it is acting as a proper spiritual successor, not a side-product like ACC. Which does leave us wondering where ACC stands.

Continuing ACC Development?​

Kunos have on a number of occasions ruled out continuing to develop ACC beyond the Assetto Corsa sequel’s release. Considering Kunos only has roughly 15 employees, working on both games may require an expansion.

However, OverTake learned that there are plans to still use ACC in official competitive sim racing events even after the release of ‘AC2’. With the title being developed in conjunction with the SRO Motorsports Group as part of their flagship GT World Challenge series, it has been used for official SRO events since 2019.


Back in April, Kunos announced the addition of Circuit Ricardo Tormo to the game. The track was added to the GT World Challenge Europe schedule after many tracks that have not come to ACC (Hockenheim, Magny-Cours or an updated Zandvoort come to mind). So what reason did they have to prioritise Valencia?

The circuit will host the FIA Motorsport Games next year, with many believing Kunos having added Valencia to ACC so the Esports Cup event could include it. But by that time, ‘Assetto Corsa 2‘ should be out. So why go to all that trouble?

What does that mean for us mere mortals who are not involved in official SRO competitions? There are still bits of confirmed content yet to come to the game, most prominently the GT2 class of cars.


GT2 Cars in Assetto Corsa Competizione​

Before the 2022 Spa 24 hours, SRO held a press conference confirming their plans for 2023. CEO and founder Stéphane Ratel accidentally let slip that cars from the GT2 European Series would be added to ACC. Well, they have only just over three months left to add them!

Then of course, the Nordschleife. Ever since ACC‘s launch, players have constantly bemoaned the lack of the 25-kilometre track on the title, and always begged for its addition. Up until now, licencing issues prevented Kunos from adding it.

But starting next year, the 24 hours of Nürburgring becomes an SRO-sanctioned event. Just in time for ACC to supposedly become obsolete and for Kunos to move on to developing ‘AC2‘.


Conflicting Products​

Ultimately, the silence from Kunos on the plans going forward are hardly a cause for concern. But one thing is for sure, they have got a bit of an issue when it comes to how they will proceed, considering Assetto Corsa and ACC are such heavily-contrasting products.

It is not a case of cheese and chalk of course. But it is undeniable that the audiences for the original Assetto Corsa did not completely move over to ACC. There is crossover for sure, but these games are more comparable to the Forza games, Motorsport and Horizon.

But even if it is a problem, it is a good problem to have. Who knows? If ACC's player numbers continue to be big after 'AC2's release, maybe Kunos will be tempted to expand and continue supporting the game.

What are you hoping for the future of Assetto Corsa? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Premium
I'll get hate, but I spend very little time with ACC because ABS and TC cars are a little boring and even in real life driver's aids take away from the sport.
I would like to see a mod certification in AC2, because some pro modders are making more money than Kunos devs, and there are too many crap car and track models, and do we really need hundreds of post processing filters?
It seems the obvious features of AC2 would be to make the game look like a CM, CSP and PURE mod.
I'll also get hate because I'm pretty tired of people insisting on the same tracks over and over because they don't want to learn new tracks. Rinse, wash, repeat, Monza, Spa, Nurburgring...
The big holes in AC are rolling starts and active flagmen, and AI that understand blue flags. Higher contact point tire model, and some form of visible damage modeling. The sound engine needs an update, and making skins should be much easier than it is. Dynamic weather is obvious. AC is doing well on mods after 9 years, but mod maintenance is tedious.

Considering Grand Prix Legends was released 25 years ago, I'm surprised at how some features got dropped from subsequent sims.
 
What everyone forgets is that AC is one of the less played sim relatively to its owners. There is a big issue with the reception of this game that is always hidden.

In terms of business, it's a huge mega win, in terms of the customer point of view, it is far from being a great product (statistically it os a complete failure, no one owning the game plays it). Notoriety is not love. So producing a sequel isn't the smartest strategic move for a serious company, it would be highly and stupidly risky. To be successful with an AC2 game, Kunos would have to reproduce rfactor2 with more features, which probably won't ever happen, as all these developpers have failed to deliver.

To be clear, would you launch a sequel, spending millions of dollars or euros, to a product your customers are not using and interested in after having bought it?

As stated in the podcast, Kunos is focusing on research & development, and it is a really smart move, rarely seen in the simracing development scene. Kudos Kunos.

I don't think the Assetto Corsa brand is really something Kunos can rely on (on the contrary). And seriously, is really the simracing community into stupid brand business? This is the real question behind this article. Do you, as simracers, care about the name of the game you play? If tomorrow Kunos launch a game named "the racing" would you ignore it because it is not named "Assetto Corsa racing"? Is the sim racing audience such immature?
 
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I'd say replace the whole pit crew and that boring lollypop man. Insta sale.
dpa-three-scarcely-clad-girls-pose-in-the-pit-lane-on-the-formula-D3FTE5.jpg
Pit girls in VR, with the arcade washing option, best game ever. Worst 2023 guy ever though...

Let's add the champagne cup while waiting...
 
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Moderator
Premium
In terms of business, it's a huge mega win, in terms of the customer point of view, it is far from being a great product (statistically it os a complete failure, no one owning the game plays it).
Regardless of that it's still over a long period it player numbers far outstripped any other sim (not counting iRacing) by a huge margin add in the ACC figures and other sim's figures pale by comparison to Kunos.
I'm not a huge AC fan I only use it for cruising and prefer ACC myself and I agree that AC2 could become the next rF2 with all the qualities of that sim and still be a failure. Maybe if attracts less of the negativity that the rF2 devs got it then who knows, unfortunately our community is not known for it's forgiving nature.
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Premium
A new game engine, not a new physics engine. UE4 wasn't used for car physics in ACC, it was built on upgraded AC1 physics and has been further developed over ACC's life cycle. So their next title will be building on that.
I understand that the graphic engine is not the physics engine. But don't act like you can just plug any physic engine into a graphic engine and the physics will be the same. If that were the case, I am sure a lot of sims would have got an easy face lift. Its going to be its own thing, yes built off of their prior work.
 
Regardless of that it's still over a long period it player numbers far outstripped any other sim (not counting iRacing) by a huge margin add in the ACC figures and other sim's figures pale by comparison to Kunos.
I'm not a huge AC fan I only use it for cruising and prefer ACC myself and I agree that AC2 could become the next rF2 with all the qualities of that sim and still be a failure. Maybe if attracts less of the negativity that the rF2 devs got it then who knows, unfortunately our community is not known for it's forgiving nature.
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Indeed AC's raw numbers are high, and I'm still one of these players myself. But these numbers, which have been stable for a long time, compared to its sales are really low, that's a crucial indicator for a business decision (one KPI among others). I think, whatever we like the game or not, that Kunos has made a right move with ACC.

I don't see the point of coming back to an obsolete formula (AC) which will disappoint or going to overcomplicated models which will keep modders away like rfactor2. To make an AC2 game, it would probably require simplified models and focusing on huge gameplay improvements ; I personnally would be interested in such a product, but not sure whether the community is expecting that from Kunos.
 
I'll get hate, but I spend very little time with ACC because ABS and TC cars are a little boring and even in real life driver's aids take away from the sport.
I would like to see a mod certification in AC2, because some pro modders are making more money than Kunos devs, and there are too many crap car and track models, and do we really need hundreds of post processing filters?
It seems the obvious features of AC2 would be to make the game look like a CM, CSP and PURE mod.
I'll also get hate because I'm pretty tired of people insisting on the same tracks over and over because they don't want to learn new tracks. Rinse, wash, repeat, Monza, Spa, Nurburgring...
The big holes in AC are rolling starts and active flagmen, and AI that understand blue flags. Higher contact point tire model, and some form of visible damage modeling. The sound engine needs an update, and making skins should be much easier than it is. Dynamic weather is obvious. AC is doing well on mods after 9 years, but mod maintenance is tedious.

Considering Grand Prix Legends was released 25 years ago, I'm surprised at how some features got dropped from subsequent sims.
I'm pretty sure modding should be "if it ain't broke don't fix it." Make the game look like real life in the first place and ppl wont make filters. Gameplay wise they just need to put better match making, create incentives for diverse track use and hire a better UI guy.
 
Premium
WTF of course it would! That's why they are called PHYSICS engine and GRAPHICS engine! That's the entire point!
Oh my bad. I figured that’s why it took so long to get ACC right or why Iracing just got rain. I stand corrected.
 
WTF of course it would! That's why they are called PHYSICS engine and GRAPHICS engine! That's the entire point!
At last, someone with official credibility stating the truth! Thanks, I got tired of these wrong assumptions and have been ignoring them. Unfortunately, we'll get the same comment in a future topic, if not in this one again... hey, just simracers ;)
 
Oh my bad. I figured that’s why it took so long to get ACC right or why Iracing just got rain. I stand corrected.
At least you learned. ACC was out in early access so obviously it took time to get right, that's the whole point when you buy a game in EA. And, whatever we think about the game (I personnally am not a fan), ACC has made tremendous advancements in simracing. It is not perfect but it is a step ahead, probably an intermediary one, but probably a necessary one.

I don't use iracing and have no idea on how it has been coded. But it is an evolution of the old Papyrus software and the focus has been on the multiplayer aspect (another technical area). Most of the first creators have retired or are away. I wouldn't dare to state that using existing sofware makes the things easy, easier for sure, but they have never been made to depict rain conditions and it may explain why it is has been so hard for iracing to implement rain. I think it is more a marketing afterthought than a technical point though : it became a thing lately, although almost no one use rain, but it is a must have fantasy in simracing.

Forget about the graphics engine, it can be as bad as you never imagined, but the physics can be perfect under rain conditions (think about rfactor2 under rainy conditions without visible rain...).
 
Without the backbone of the game those 1.5 gods create, there won't be anything to build on. Still 1.25 of those gods don't get any credit.
You call them "gods". You know there are a lot of good physics creators out there, right? I just don't like when people idolize something or someone. If you looked around just a little bit you'd learn how many flaws AC has in terms of physics and how much guessing goes into making racing simulators. Often developers have to literally "make stuff up". You don't need to be a genius to understand that.
 
AMAZING Damage Model, Safety Car, Pit Stop Animations like GT7, Spectators, TV Cameras and INVERSIVE track details like Stewards and Marshalls, P A R T I C L E S (leaves, dust, dirt, flowers, bugs, birds, bees, fog, helicopters, drones, photographers...)
Podium Victory Cut-scenes... like BRUH MotoGP, F1, WRC, MXvsATV, GT7 (only online races) those even have it
Better Sound Effects and Inversion, MUCH better AI, RAIN Physics, A GT LEAGUE or some type of better Campaign and progression like in PC2, a Challenge Mode with different Objectives and Challenges, and Rolling Starts.
Maybe Hiring 505GAMES to help to improve final development period, and Make the best Product, gives the final perfect touch

N V I D I A D L S S 3 + Vanilla GOOD Optimization

Cars That SHOULD be on AC2:
ETCR TRUCKS (Reason: YES)
FIA Official Karting Classes (Reason: WHY NOT?)
Formula 4 & Formula Rookie (Reason: Overtakes)
S U P E R K A R T S (Reason: *Pulls out GUN* Because you want it )
GT4 Cars from 2023 (Reason: Previous Collaboration with GTWS)

GT3 Cars from 2023 (Reason: Previous Collaboration with GTWS)
LMH/LMDH Cars From 2023 (Reason: F**K YOU MOTORSPORTS GAMES)

(Also because They added LMP and GT3 cars of 2012-2015 in AC1)
2023 GT500 Cars (Reason: WHY NOT?)
NASCAR
(Reason: Motorsport Games lost the License YEAAAAH!!!)

Road Cars (Road versions of The Racing ones on the game, and Historic cars from each brand)
PORTED CARS FROM AC1 (Since AC2 uses the same graphic Engine as AC1 KN5 models and data can be ported from one game to another)

Tracks That SHOULD be on game:
Spa, Silverstone, Monza, Nürburgring, Suzuka, A1 (RedBull) Ring, Bugatti, LeMans, Fuji, Daytona (Road & Oval), Indianapolis (Road & Oval), Road Atlanta, Sepang, Zeijang, Zolder, Watkis Glen, Twin Ring Motegi (Road & Oval), Lausitzring (Road & Oval), Magione, Mugello, Laguna Seca, Jerez, Interlagos, Montmelló, Brands Hatch, Bathurst, Algarve, Imola, "Azure Coast GP" (Monaco), (3 OR 4 Karting Tracks), Long Beach, Tsukuba, Montreal, Phillip Island, Termas De Rio Ondo, Charlotte (Oval & Roval), WWT Raceway (Oval & Road)

Even if it the game was 100$, I don't give a F**K, if it has that, i want it
C O N C E P T C O V E R
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Not sure why but I was yelling and screaming while reading that in my head LOL Love the cover ;) and yeah if they manage to put all in to it and use improved (in every way) AC1 engine I will pay even 100-150€ for such a sandbox game since we all know that in 10 years after release that game will be supported, like for real and opening doors for people tat are modding AC1 now you can just imagine what they will do with AC2!!! A true game for decades to come!!!

OR

They will do complete opposite and we will all be verry PISSED!!! Kunos!!! Take notes ;)
 

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