Assetto Corsa: What Does the Future Hold?

Assetto Corsa Porsche 919 LMP1 576.jpg
Back in March, the release for the highly anticipated follow-up to the original Assetto Corsa was leaked for Spring 2024. But we have heard nothing about it since. What can we read into that?

Image credit: Kunos Simulazioni

The 2014 racing title Assetto Corsa has become somewhat of a juggernaut in the sim racing space. The modding scene is second-to-none, and it is still going strong to this day as a result. And that is even after the launch of its sister game in 2018, Assetto Corsa Competizione.

Whilst the original AC has a wide variety of vehicles from road cars to open wheelers available, ACC, in stark contrast, primarily focuses on GT3 racing. With such a heavily-contrasting set of games in its arsenal, what can we expect in the future from developers Kunos Simulazioni?


Assetto Corsa 2​

Of course, the follow-up to the original Assetto Corsa has already been slated for a Spring 2024 release. No announcement included this time frame though, with it only coming from a half-year corporate report, leaked by industry insider MauroNL on Twitter.

Spring 2024 would put the release window between April and June. That does beg the question, why have we not seen anything of ‘AC2‘ yet? Of course, it is still at least eight months away. Not every game is ready to be shown so soon.

But what can we expect from it?

Assetto-Corsa-Ferrari-Lamborghini-Porsche-Nissan-1024x576.jpg

What do we know about ‘Assetto Corsa 2‘? Image credit: Kunos Simulazioni

The two Assetto Corsa titles run on different engines. The original uses a bespoke engine built from the ground up by Kunos, whilst ACC runs on Unreal Engine 4. Assetto Corsa‘s in-house engine is what made it such a darling in the modding scene, whereas modding does not exist for ACC on Unreal.

With that being said, Unreal Engine 5 is what the new Rennsport sim racing title uses, and this includes mod support. So if Kunos were to develop ‘AC2‘ on Unreal Engine 5, it could still be mod compatible. But it seems that is not what they’re doing.

Kunos co-founder Marco Massarutto confirmed in an interview with GTPlanet that after initially looking into developing the title on Unreal Engine 5, they decided on building an all-new engine themselves. So for anyone who love Assetto Corsa‘s mod capabilities, the ability run the whackiest mods might still materialize!


As for everything else, there has been radio silence. However, it is safe to say that the title will have the variety of the original AC since it is acting as a proper spiritual successor, not a side-product like ACC. Which does leave us wondering where ACC stands.

Continuing ACC Development?​

Kunos have on a number of occasions ruled out continuing to develop ACC beyond the Assetto Corsa sequel’s release. Considering Kunos only has roughly 15 employees, working on both games may require an expansion.

However, OverTake learned that there are plans to still use ACC in official competitive sim racing events even after the release of ‘AC2’. With the title being developed in conjunction with the SRO Motorsports Group as part of their flagship GT World Challenge series, it has been used for official SRO events since 2019.


Back in April, Kunos announced the addition of Circuit Ricardo Tormo to the game. The track was added to the GT World Challenge Europe schedule after many tracks that have not come to ACC (Hockenheim, Magny-Cours or an updated Zandvoort come to mind). So what reason did they have to prioritise Valencia?

The circuit will host the FIA Motorsport Games next year, with many believing Kunos having added Valencia to ACC so the Esports Cup event could include it. But by that time, ‘Assetto Corsa 2‘ should be out. So why go to all that trouble?

What does that mean for us mere mortals who are not involved in official SRO competitions? There are still bits of confirmed content yet to come to the game, most prominently the GT2 class of cars.


GT2 Cars in Assetto Corsa Competizione​

Before the 2022 Spa 24 hours, SRO held a press conference confirming their plans for 2023. CEO and founder Stéphane Ratel accidentally let slip that cars from the GT2 European Series would be added to ACC. Well, they have only just over three months left to add them!

Then of course, the Nordschleife. Ever since ACC‘s launch, players have constantly bemoaned the lack of the 25-kilometre track on the title, and always begged for its addition. Up until now, licencing issues prevented Kunos from adding it.

But starting next year, the 24 hours of Nürburgring becomes an SRO-sanctioned event. Just in time for ACC to supposedly become obsolete and for Kunos to move on to developing ‘AC2‘.


Conflicting Products​

Ultimately, the silence from Kunos on the plans going forward are hardly a cause for concern. But one thing is for sure, they have got a bit of an issue when it comes to how they will proceed, considering Assetto Corsa and ACC are such heavily-contrasting products.

It is not a case of cheese and chalk of course. But it is undeniable that the audiences for the original Assetto Corsa did not completely move over to ACC. There is crossover for sure, but these games are more comparable to the Forza games, Motorsport and Horizon.

But even if it is a problem, it is a good problem to have. Who knows? If ACC's player numbers continue to be big after 'AC2's release, maybe Kunos will be tempted to expand and continue supporting the game.

What are you hoping for the future of Assetto Corsa? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

AMAZING Damage Model, Safety Car, Pit Stop Animations like GT7, Spectators, TV Cameras and INVERSIVE track details like Stewards and Marshalls, P A R T I C L E S (leaves, dust, dirt, flowers, bugs, birds, bees, fog, helicopters, drones, photographers...)
Podium Victory Cut-scenes... like BRUH MotoGP, F1, WRC, MXvsATV, GT7 (only online races) those even have it
Better Sound Effects and Inversion, MUCH better AI, RAIN Physics, A GT LEAGUE or some type of better Campaign and progression like in PC2, a Challenge Mode with different Objectives and Challenges, and Rolling Starts.
Maybe Hiring 505GAMES to help to improve final development period, and Make the best Product, gives the final perfect touch

N V I D I A D L S S 3 + Vanilla GOOD Optimization

Cars That SHOULD be on AC2:
ETCR TRUCKS (Reason: YES)
FIA Official Karting Classes (Reason: WHY NOT?)
Formula 4 & Formula Rookie (Reason: Overtakes)
S U P E R K A R T S (Reason: *Pulls out GUN* Because you want it )
GT4 Cars from 2023 (Reason: Previous Collaboration with GTWS)

GT3 Cars from 2023 (Reason: Previous Collaboration with GTWS)
LMH/LMDH Cars From 2023 (Reason: F**K YOU MOTORSPORTS GAMES)

(Also because They added LMP and GT3 cars of 2012-2015 in AC1)
2023 GT500 Cars (Reason: WHY NOT?)
NASCAR
(Reason: Motorsport Games lost the License YEAAAAH!!!)

Road Cars (Road versions of The Racing ones on the game, and Historic cars from each brand)
PORTED CARS FROM AC1 (Since AC2 uses the same graphic Engine as AC1 KN5 models and data can be ported from one game to another)

Tracks That SHOULD be on game:
Spa, Silverstone, Monza, Nürburgring, Suzuka, A1 (RedBull) Ring, Bugatti, LeMans, Fuji, Daytona (Road & Oval), Indianapolis (Road & Oval), Road Atlanta, Sepang, Zeijang, Zolder, Watkis Glen, Twin Ring Motegi (Road & Oval), Lausitzring (Road & Oval), Magione, Mugello, Laguna Seca, Jerez, Interlagos, Montmelló, Brands Hatch, Bathurst, Algarve, Imola, "Azure Coast GP" (Monaco), (3 OR 4 Karting Tracks), Long Beach, Tsukuba, Montreal, Phillip Island, Termas De Rio Ondo, Charlotte (Oval & Roval), WWT Raceway (Oval & Road)

Even if it the game was 100$, I don't give a F**K, if it has that, i want it
C O N C E P T C O V E R
View attachment 696205
Wow :confused:

A couple of things... 505 Games is the publisher, not a developer, and they are part of this project already.

And... AC2 will not use the same graphics engine as AC1, it was announced that they were working on something from the ground up. Even if they could port cars over... 1 - Licensing, 2 - AC1 stuff is too old, and below current modeling standards for next gen titles.
 
Since AC2 uses the same graphic Engine
I understood that they went back to their own engine, but not that it's the SAME engine as AC1. So it could be a new engine.

But I don't know everything; so I'm interested in the source of that. Where did you read that?
 
Wow :confused:

A couple of things... 505 Games is the publisher, not a developer, and they are part of this project already.

And... AC2 will not use the same graphics engine as AC1, it was announced that they were working on something from the ground up. Even if they could port cars over... 1 - Licensing, 2 - AC1 stuff is too old, and below current modeling standards for next gen titles.
They said they were using THE BASE of the original engine, but REMAKING it from 0 or atleast from the base, so the still a small window for compatibility

and 505 helped with the CONSOLE ports, and as a publisher on Steam, but having THE MOST people possible working is better, also the chance of Releasing PC and Console at the same time
 
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Premium
They could do far worse than use an upgraded version of the AC1 engine. It’s fantastic performance wise and probably just needs some visual updates and whatever physics improvements they want to make.
This is the dream.

Imagine if you could just migrate all your AC1 content from CM. Wow.
 
I never understood the big hype surrounding AC and even consider ACC the much better title. That said, both titles have terrible AI and especialy AC is stripped down to the point that I don't find it as intersting as other titles on the market - a nice hotlap sim in it's essence. And it's the reason why I propably didn't do much with it eventhough I bought a few mods from RSS, VRC and DRM. Anyway, if they want to grab my attention they will have to develop a racing sim - and I mean with everything that makes racing what it is - and not just driving sim. And the driving has to feel convincing wich it never really did for me. Some mods did a much better job at utilizing the physics engine later on but it needs to be better out of the box than AC1. Only then it will have the same success.
 
This is the dream.

Imagine if you could just migrate all your AC1 content from CM. Wow.
Dont blame him, thou... AC1.5 would be a complete fail, as a game developer, they need to remember EVERYONE who is the king, by Having the PEAK of simracing on the moment, just like they did on 2014
 
I never understood the big hype surrounding AC and even consider ACC the much better title. That said, both titles have terrible AI and especialy AC is stripped down to the point that I don't find it as intersting as other titles on the market - a nice hotlap sim in it's essence. And it's the reason why I propably didn't do much with it eventhough I bought a few mods from RSS, VRC and DRM. Anyway, if they want to grab my attention they will have to develop a racing sim - and I mean with everything that makes racing what it is - and not just driving sim. And the driving has to feel convincing wich it never really did for me. Some mods did a much better job at utilizing the physics engine later on but it needs to be better out of the box than AC1. Only then it will have the same success.
I mean even if they screw it up... Just like BETHESDA games.... Modders will fix it
 
I don't know what AC2 is going to end up being, RF2 also was hyped to the moon and it never got to live up to the hype. What I do wish is for them doing the right thing if they still don't have a well rounded product by when their publisher release date approaches.

What I think that they are doing incredibly well is the total absence of hype, interviews, early development screenshots and stupid rumors. The less they say now the better for them, as there is not going to be unrealistic expectations and the team has less pressure. And once the game is released we are going to have a lot more to talk and hype at it's due time.

They can't do the same as in ACC, they amount of hate they received from the community almost killed the game back then. If they need another additional year so be it, AC with the shaders patch and an endless amount of mods and ACC with state of the art physics are still popular enough to financially support the company for another year or year and a half.

The biggest problem for them is going to be the shaders patch, content manager and pure. The modders improved the graphics engine and game features so much that I'm not sure if kunos can outdo at release what Highly modded AC can do now a year before release. Modded AC can look better in some instances than ACC.

They need the graphics engine and game features to surpass the shaders patch, content manager and pure in order to be enticing to AC players and modders. Additionally kunos needs to improve over the physics, online features, safety ratings and matchmaking from ACC to entice ACC players.

I can imagine a future in where AC2 has a slow start due to AC2 falling short on some Modded AC features, early bugs, and people refusing to upgrade to a game with less features. I think that they are way smarter than to do something stupid at that point out of pressure from their publisher desperation.

I hope that kunos does not fall into the incredibly stupid mistake of thinking about sending a cease or desist letter to Ilja, or about updating AC to render the shader patch useless in order to improve AC2 sells. That could be their own end as a company.
 
They said they were using THE BASE of the original engine, but REMAKING it from 0 or atleast from the base, so the still a small window for compatibility

and 505 helped with the CONSOLE ports, and as a publisher on Steam, but having THE MOST people possible working is better, also the chance of Releasing PC and Console at the same time
Compatibility or not, you dont re-use assets from 2012-2014. If the engine is to today's standards, cars and tracks will need to be re-made. Higher poly counts, PBR materials, etc.

This whole 505 thing... sure, whatever you say
 
Someone gifted needs to explain to me and others what goes into coding a engine from scratch.

Maybe they would have more empathy for ISI.
I believe Gjon quoted himself as working on rFactor 1 24/7 2 years of code.
That we have lost him to the rantings of people simply because they could not get their heads around gmotor is a tragedy in sim history unlike no other,
His passion, vision and philosophy of what a dynamic engine should be is irreplaceable imho.
 
We have about 500.000 people who create content (DLC, mods, others) but we only have one and a half gods who create the physics engine for them (and us). Without the backbone of the game those 1.5 gods create, there won't be anything to build on. Still 1.25 of those gods don't get any credit.

Let's be honest here, selling cheat-setups or unnecessary on-wheel dash-displays makes you more money than being a game-developer (according to what I've heard). Probably RD is not the best place to say what I think and they usually block people, but I'll say my opinion anyway:

AC2 (and probably a big chunk of simulations future), same as AC before, will depend on mostly one thing, A GOOD GAME ENGINE. It's a big debate if games change radically or not with updates, but I come back every 5 years to iRacing to find exactly the same broken physics of 2008.

My wish is that Konus hires one more engineer (from those half million modders) to develop a good core-game instead, no matter if the sim will cost us more.
 
I would say the future holds an absolutely fantastic sim experience.

ACC is a fantastic sim, drives brilliantly, looks amazing and is highly polished.

This will loads of different cars, tracks and decent VR (which im sure it will be as they are building a stream lined graphics engine), next year is going to be all about AC2 i reckon.

With this and AMS2, i reckon my world will be complete for many years to come.
 
D
Skip GT content in AC2 and have two non overlapping titles.
No way you can give that much attention and quality of simulation to a single series in the hodgepodge, kitchen sink title.
 
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If AC2 really wants to be next gen, it has to be the best at this!
1. Fantastic AI and COOP support with AI like CM F1 games. This is a major shortcoming (and that you cannot create a server from within the game).
2. A sense of reality never seen before in a simulator. Like animations, realistic movements, active driver animation and visual effect on the body, extra animations out of the track, like marshalls, flags, pit....and of course: Starting from the garage like old racing games. +1 Crazy idea: Possibility to move outside the car, when changing drivers actually go and get in (I know this is difficult to solve), or speaking with mechanic guys and change setup or ask for advice for better settings (help).
3. Two level damage model.
First level:This is basically what the game uses, because the manufacturers won't allow car wrecking, so it's suitable for Kunos cars.
Second level: Improved damage model for older cars and for modded cars. This would be much more detailed.
4. 100% unique rules creator, which has never been in any racing game before. Like full DRS editing option, like DRS opening and distance limit etc.
+1 Codmasters and EA is **: We need an official, well functioning simulator game with official F1 cars, tracks and historic DLC's.
+2 Realistic curb sound
 
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Since the release of ACC, everyone has been nagging Kunos for the Nordschleife. With AC2, here is their chance for payback. Make AC2 an offical game of the Nürburgring Langstrecken-Serie. Only track included is the Nordschleife.
 
D
If AC2 really wants to be next gen, it has to be the best at this!
1. Fantastic AI and COOP support with AI like CM F1 games. This is a major shortcoming (and that you cannot create a server from within the game).
2. A sense of reality never seen before in a simulator. Like animations, realistic movements, active driver animation and visual effect on the body, extra animations out of the track, like marshalls, flags, pit....and of course: Starting from the garage like old racing games. +1 Crazy idea: Possibility to move outside the car, when changing drivers actually go and get in (I know this is difficult to solve), or speaking with mechanic guys and change setup or ask for advice for better settings (help).
3. Two level damage model.
First level:This is basically what the game uses, because the manufacturers won't allow car wrecking, so it's suitable for Kunos cars.
Second level: Improved damage model for older cars and for modded cars. This would be much more detailed.
4. 100% unique rules creator, which has never been in any racing game before. Like full DRS editing option, like DRS opening and distance limit etc.
+1 Codmasters and EA is **: We need an official, well functioning simulator game with official F1 cars, tracks and historic DLC's.
+2 Realistic curb sound
Wait, no pitstop girls? :(
 
Do I need another racing game ? No.
Can ACC include all the tracks that should be available based on the series calendar ? Yes.

My work is done here.
 
People here expecting the game to simulate the life they aren’t lucky enough to have…

I just want a new sandbox, let me create what I want since it mostly likely won’t be in game anyways.
 

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