Automobilista 2 to Implement Wet Racing Line Physics?

Porsche RSR GTE & Caddilac DPI at a wet VIR in Automobilista 2.jpg
When it starts to rain, a race can change in an instant. Sim racers are often used to mostly dry conditions, but have to face the tricky task of navigating a circuit with considerably less grip once the heavens open up. The simulation of a correct wet line has been lacking in simulations thus far, however - but Automobilista 2 might change this in the future.

For most sims, rainy conditions mostly mean reduced grip and puddles in key places, which some titles generate in fixed positions while others accurately calculate them depending on the state of the track. What is not really taken into account is the behavior of cars on what would be the racing line in the dry - real-world racers would tend to avoid that when a session transitions from dry to wet.

The reason is simple: Over time, cars lay down tire rubber on the racing line in the dry, increasing its grip. Once it starts raining, this rubbered-in line starts to become more slippery, so drivers stick to a wet line until all the rubber is washed away and the previous line becomes less treacherous.

Simioni Teases New Feature​

This is something sim racers might have to take into account in Automobilista 2 soon: A discussion on the Reiza Studios forums about this topic prompted Lead Developer Renato Simioni to answer a question regarding the lack of grip on a wet racing line as follows: "Reduced grip on racing line rubber when wt is not currently simulated in AMS2. Emphasis on "currently":whistling:".

AMS2 uses the Madness Engine and its Live Track system, meaning the state of a circuit changes accurately through calculations rather than baked-in effects. An update to the tire physics is in the works for v1.5 and due to be released in late June - so some patience is needed to find out if this feature is going to be part of this update already.

Your Thoughts​

What do you think about the hint Simioni dropped in the official AMS2 forums? Are you looking forward to more accurate wet weather physics? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Driving in the rain is way overrated... too many crashes, etc.. Online racing is full of idiots, rain just makes it worse and that's not even including the massive FPS drop.
I know I'm commenting on the wrong sim, but driving the rF2 Mini with the Dundrod circuit in the rain is soooo much fun. Of course online idiots can ruin any race. But changing things up in ANY sim can break up the 'same ol, same ol" .
 
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  • Deleted member 197115

Stupid high grip for slicks on a wet track, and uses different inputs when comparing on and off the ideal line driving. Oh I'm so surprised that he lost it on the inside flooring the throttle at the apex of T1, but didn't when going half a meter to the outside and refraining from accelerating fully until its almost straight, and still spun then and there. Plus, as a watcher you cannot see on the video where the puddles lie around the track with the quality displayed there.

This video proofs nothing, stronger evidence is needed.
May be you should try driving ACC in wet if the word from the guy who actually codes ACC physics is not good for you.
 
Why? Renato states what’s being added and he always delivers (even if it might be delayed).
He didn't actually state that it's getting added.
They have delays of years.
It's great that there's more racing titles like AMS2 and they continue to add content and refine the physics etc but making articles based on a forum comment implying something may change in the future that hasn't been announced as part of a formal roadmap/development plan is just gossip
 
Maybe they will FINALLY stop rain clipping through in to cars, it's awfully immersion breaking in VR.
Let's hope so! And the texture flickering+misplaced metal sparks in VR is horrible too.
Yes but AMS2 online is not usable so we are talking single player anyway.
AMS2 is my to go sim and I only drive online in public lobby's. Yes there are some issues(cannot join in the last 6-7 mins before the start of the race, some are ghost some are not ghost, some games are stuck and don't continue from quali to race session etc.), but nothing game breaking, it's way WAY more usable then for example RF2, there are close to zero lobbies in that game and when there are it's a practice session of 3 hours or it's downloading tons of terrible looking outdated mod's.
 
Driving in the rain is way overrated... too many crashes, etc.. Online racing is full of idiots, rain just makes it worse and that's not even including the massive FPS drop.
Agree with the downsides. BUT you can also have a nice race session online in AMS2 with ~4 weather slots and 1 light rain(one of the last two slots).

That's actually great fun, it doesn't cost that much fps since it's not in the start of the race and it doesn't cause to many crashes.
 
At least from what I have read about ACCs implementing of wet race driving then from a technically point it sounds pretty advanced.
I mean about how the tire does press itself through the wet surface both with some delay and when/if it find the tarmac underneath the grip does raise.
This sounds pretty reasonable and "realistic". But havent tried it because I dont really dig driving in wet in racing games.:whistling:
 
He didn't actually state that it's getting added.
They have delays of years.
It's great that there's more racing titles like AMS2 and they continue to add content and refine the physics etc but making articles based on a forum comment implying something may change in the future that hasn't been announced as part of a formal roadmap/development plan is just gossip
Pretty much this. As cool as it would be that Reiza gets this done, it was not something worthy of a news article.
 
May be you should try driving ACC in wet if the word from the guy who actually codes ACC physics is not good for you.
The stuff he is trying to demonstrate in this video is not in the game right now. It's easy to test. Just set up a session with a dry track with optimum grip and rain, and drive a few laps on the normal racing line. Write down your lap times, and then restart the session driving off the normal racing line this time.

You will see that in ACC you're always faster just driving on the normal racing line in the wet.
 
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  • Deleted member 197115

The stuff he is trying to demonstrate in this video is not in the game right now. It's easy to test. Just set up a session with a dry track with optimum grip and rain, and drive a few laps on the normal racing line. Write down your lap times, and then restart the session driving off the normal racing line this time.

You will see that in ACC you're always faster just driving on the normal racing line in the wet.
Not sure how you tested it, have done some testing myself yesterday to confirm, Optimum track, Heavy rain, Wet setup. Slidey on line, off line is grippier with better lap times.

This is what panky has to say about it, it's a bit more complicated and can fluctuate during the race.

Grip is only half the equation in the wet. It only goes down when the slippery rubbered "wet" line is simulated, when it washes off, the base track grip returns to normal. Then the positive rubber effect (adding grip) starts again when the ideal line dries up, regardless of water being elsewhere on the track, hence how it can go from "greasy" to "fast" instantly once the whole track dries up.

And have found some informative discussion on that.
 
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May be you should try driving ACC in wet if the word from the guy who actually codes ACC physics is not good for you.
Done by many people and all confirmed it is not giving any advantage to drive off the dry line, actually you lose many seconds. Including people who are at the top of the "speed" food chain in ACC... Moritz Lohner is the last I saw a few days ago when racing at Zolder in LFM.
Same experience here.
On the other side, you never see anyone driving off the line in any ACC race, there will be a reason I guess.
 
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  • Deleted member 197115

Done by many people and all confirmed it is not giving any advantage to drive off the dry line, actually you lose many seconds. Including people who are at the top of the "speed" food chain in ACC... Moritz Lohner is the last I saw a few days ago when racing at Zolder in LFM.
Same experience here.
On the other side, you never see anyone driving off the line in any ACC race, there will be a reason I guess.
Gaining time and having more grip is not the same. Driving off ideal line is slower, so the loss must be over compensated by extra speed due to increased grip, and if the gain from increased traction is not enough, well, you do not gain anything. That doesn't mean wet line is not simulated, perhaps need more balance to really take full advantage of it.
 
Gaining time and having more grip is not the same. Driving off ideal line is slower, so the loss must be over compensated by extra speed due to increased grip, and if the gain from increased traction is not enough, well, you do not gain anything. That doesn't mean wet line is not simulated, perhaps need more balance to really take full advantage of it.
He was losing 3s a lap to his own pace at Zolder by driving the "wet" lines, so not even remotely comparable... He also reported he could brake equally on the "dry" line. Many people report the same. Don't doubt Kunos may have done something but it does not feel perceivable to anyone and laptimes disprove the claim.
 
He didn't actually state that it's getting added.
They have delays of years.
It's great that there's more racing titles like AMS2 and they continue to add content and refine the physics etc but making articles based on a forum comment implying something may change in the future that hasn't been announced as part of a formal roadmap/development plan is just gossip
You’re probably right
 

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