Automobilista 2 Update Incoming

F-Ultimate Gen2 AMS2.jpg
Formula Ultimate Gen2 and Stock Car Pro Series 2022 are landing on Automobilista 2 very shortly.

In the last few days, Reiza announced a tonne of update and development news for AMS2. So let’s take a look at what they revealed.

The Formula Ultimate Gen2​

This new addition to AMS2 is Reiza’s interpretation of the 2022 F1 regulations. The new regs are a shift in thinking of the way aero is used to create downforce, creating cleaner air for the car following, which should result in closer racing. The new regs have also increased the weight of the cars by 46 KG, and the cars are fitted with larger wheels with lower profile tyres. Reiza couldn’t resist the chance to develop a car for AMS2, based on these rule changes and so the Formula Ultimate Gen2 was born.

In AMS2, there's already a Formula Ultimate 2019, which is based on the 2019 Formula 1 regulations. The new car has more advanced ERS modelling with adjustable options of deployment modes, revised V6 engine and revised sound, and revised drafting affects.

Reiza will also be implementing several of the new developments to the Ultimate 2019 car.

AMS2 Update.jpg

Stock Car Pro Series 2022​

Reiza will celebrate a 13 year partnership with the Brazilian Stock Car series this year. A new track will be added to AMS2 - the Galeao Airport Temporary track, which will provide a venue for Stock Car’s return to Rio for the first time in 10 years. Galeao will be available in AMS2 before the real event, which takes place on the 10th April.

Whilst no new cars will be available, Reiza has thoroughly revised the two models available to drive in this series. The Physics of the cars has been reword, tyres have received a major update, with extensive developments to the carcass. The updates that have been deployed for the Stock Cars will also be applied to other cars in the coming months.

The F-Ultimate Gen2, the Stock Car Series 2022 and Galeao will all be free and added to the base game.

New Steam Beta Branch.​

Not to be confused with AMS2 Beta. From v1.3.5.X onwards, updates will be deployed to the Beta branch for a few days. This allows the user base to provide feedback and report bugs they might find.

To access the Beta branch - right click on AMS2 in the Steam library, go to properties, beta tab, and select “Beta” branch from the drop down menu. Once the official update has been deployed, the user will be reverted back to the default branch of AMS2. If players want to opt in again for the next update, they will need to repeat the process above.

Players can revert back to the default branch at any time, players may want to opt out, or they may have come across a bug, or they may want to compare the changes implemented. To access a previous version - right click on AMS2 in the Steam library, go to properties, Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, repeat the above process and select “None” from the dropdown menu.

Further Updates and DLC​

  • Nürburgring 1971 is currently being worked on and will be free to those who already own the Nürburgring Pack.
  • Spa Francorchamps 1970 will be delayed. The push back is a result of further work required for the Spa Pack, which will include the revamp to the 2022 layout.
  • The third part of the Racin USA will focus on oval racing and is planned for release before the end of July.
  • A fourth bonus of Racin USA will also be available and is expected to arrive sometime in early 2023.
  • All other DLC packs in the 2020-2022 Season Pass are still planned to arrive before the end of this year.
Click here to join our casual Automolista 2 races in the Racing Club
Click here to join the Automobilista 2 forums with discussions, articles, questions and mods
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

If it's just the best five tracks from that year's calendar plus some reasonable replacements, fine. I'd rather have high-quality tracks that are interesting to drive than some terrible street circuit that no one even remembers any more.
Fair perspective! Meanwhile, I personally might prefer to drive the terrible street circuit (like 90s Houston for CART or something) which would be refreshing. As opposed to driving 90s CART at Spa or Watkins Glen or something... it might be fun, but it never happened in real life and I've driven those tracks enough. Oh well. Different strokes for different folks! :)
 
Yep! And that's where I don't mean to say that my view is somehow "better" or "correct"... it's not. It's simply my own personal perspective on what I'd like a sim to be. And I recognize it may or may not line up with other people's preferences, which is okay. :)

Sounds like a fun way of doing things!

Trade-offs trade-offs trade-offs. Yup! And that's where my preference would be to have roughly the same or less number of tracks, but less 'scattershot' diversity in AMS2's choices, so that outside of South America, each series of car had better representation of tracks they truly drove on.

So my expectation wouldn't be to have it all, but rather to trade-off diversity for more focus in a smaller scope. Like having more than a couple 'correct' circuits for 90s CART or modern V8 Supercars, but sacrificing some other tracks to get those. But this is a problem when for tracks outside of South America, Reiza is almost always simply updating the tracks from Project CARS (Cleveland aside).
as long as you don't accept, it was often written here, that Reiza is NOT updating SMS tracks, just using assets like stands, some buildings etc, you will allways be on the wrong way.
They do the complete work for track mesh and all other things to complete a track. Also all the thousands trees per track are not SMS, because SMS used 3D trees, Reiza not.
With limited horizon you just see what you want to see. "Hey the same tracks, so just a bit reworked".
But why don't you write about other games in that case. Most every international track in AMS2 is also existent in all other games. Just a copy ???? BS.

And you forgot to mention following international tracks:
Suzuka/Kansai: the real track map, not SMS Sakitto
Kyalami: where is the PC2 aequivalent
Jerez: same
Adelaide: same
Montreal: same
Monaco/Azure: original SMS 1:1 copy, now new build
Road Amerca: additional layout
Silverstone: historic layout never seen in PC2
SPA: 1993 layout
Spielberg/Red Bull Ring: many historical layouts
VIR: never seen in PC2
Hockenheim: new layouts
there will be at least just a few tracks left that are comparable to PC2's list

I would say, your "just a copy/tradeoff" from PC2 is driven by not knowing anything about AMS2 or just ignoring FACTS. mehhhhhh
 
Last edited:
as long as you don't accept, it was often written here, that Reiza is NOT updating SMS tracks, just using assets like stands, some buildings etc, you will allways be on the wrong way.
They do the complete work for track mesh and all other things to complete a track. Also all the thousands trees per track are not SMS, because SMS used 3D trees, Reiza not.
With limited horizon you just see what you want to see. "Hey the same tracks, so just a bit reworked".
But why don't you write about other games in that case. Most every international track in AMS2 is also existent in all other games. Just a copy ???? BS.

And you forgot to mention following international tracks:
Suzuka/Kansai: the real track map, not SMS Sakitto
Kyalami: where is the PC2 aequivalent
Jerez: same
Adelaide: same
Montreal: same
Monaco/Azure: original SMS 1:1 copy, now new build
Road Amerca: additional layout
Silverstone: historic layout never seen in PC2
SPA: 1993 layout
Spielberg/Red Bull Ring: many historical layouts
VIR: never seen in PC2
Hockenheim: new layouts
there will be at least just a few tracks left that are comparable to PC2's list

I would say, your "just a copy/tradeoff" from PC2 is driven by not knowing anything about AMS2 or just ignoring FACTS. mehhhhhh
Monza 1991 is also not in PC2 at all, Cleveland, all the South American tracks... And the list goes on, I can't be arsed to keep listing...
 
Last edited:
I'm guessing they basically went based off the show car F1 used to reveal the new looks? My question is, is this DLC, or given to everyone in an update?
 
I don't understand how anyone can rate this game positively. Aside from the graphics it's a ridiculous arcade game.

The physics of the car is even more ridiculous, the multiplayer is embarrassing and I'm not talking about the players but the steps to get in and out of a server, but just for me is it a long and nerve-wracking procedure?

Setting the wheel is an almost impossible task, hundreds of "custom" settings without ever having a feedback worthy of a simulation game ... impossible because this is not a simulator but an arcade.

Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing.

Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.

It seems I can't reply to your answers, statement, advice anymore.

I'm sorry for you :)
Enjoy!

As usaul see you where it is a pleasure... in race!

I'm happy for you!
Enjoy

Yeah too bad you didnt.
Because then we others in the forum could hopefully have been spared for such unqualified outpourings.
But you can proof your outpourings about the arcade thing
- if you are able show your position on one of AMS2s TT leaderboards.
My guess is that you cannot even reach a laptime of 507% compared to one of the top laptimes :roflmao:

Because if you are unable to drive the cars close to their limits then your physics and arcade assessments is completely worthless.;)

CatsAreTheWorstDogs: Untill you post such proof then I consider your "assessment" as comming from my old granny who also by garantee cannot get close to any of the cars limits.
Uhh Bruno what is it the car is doing? :roflmao::roflmao::roflmao:

The only thing that is ridiculous is your post. AC is as arcade as AMS2 is; both are not arcade.

I don't know what you're doing, but setting the wheel is not an "almost impossible task" at all. The Default+ profile gives me the best FFB in sim racing from all racesims and you can adjust everything that you want easily to your taste. If you don't have the basic skills to do that then it's your fault, not the fault of Reiza.

"Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing."

The only thing that is embarrassing is your post here. Kunos and Reiza are equally great developers and both did an awesome job for the sim racing community. If you don't like that game, it's okay but you don't have to post this kind of childish nonsense ("Every time I open it, I get sick of vomiting") here in RD. Just let others enjoy their sim or give constructive feedback instead of this.

Looking forward to the new great updates! Even in these insane times with multiple developers from Ukraine/Russia; you guys even keep delivering. Big respect for that; thanks Reiza!
Hey @Semplix . We're STILL patiently waiting for the answer to the questions?

However, I'm willing to bet my bottom dollar that you actually DO NOT have ANY proof and that, you are just another fanboy with your AC Jersey on, unfortunately.

Your statements are beyond the scope of just opinion and I feel that your post should be immediately deleted! Especially, since you posted 4 more posts after being asked a simple question to which you still haven't replied to..

Which now makes me think that you truly haven't tested anything properly.
 
as long as you don't accept, it was often written here, that Reiza is NOT updating SMS tracks, just using assets like stands, some buildings etc, you will allways be on the wrong way.
They do the complete work for track mesh and all other things to complete a track. Also all the thousands trees per track are not SMS, because SMS used 3D trees, Reiza not.
With limited horizon you just see what you want to see. "Hey the same tracks, so just a bit reworked".
But why don't you write about other games in that case. Most every international track in AMS2 is also existent in all other games. Just a copy ???? BS.
Thanks for the clarification! I worded my comment inappropriately and was wrong. Have edited my original comment to better reflect what I had in mind.

I get what you're saying, and I don't mean to imply Reiza is slacking... that is so obviously not true. But it is striking how much of AMS2's content is either a track from AMS1 or Project CARS 2.

Given the massive project Reiza has bitten off for themselves with AMS2, IMO it's okay and sensible that they start with existing assets. [some misleading comments removed] But I admittedly do hope to see more brand-new stuff not from AMS1 or PC2 added over time, even if it takes longer to create. Like, say: 1990s Long Beach, Fontana, 1990s and current Surfers Paradise, Eastern Creek... more unique, high-quality tracks suited to AMS2's special content like 90s CART would be outstanding, and help give me a reason to pick this game up over and above what I already have in other sims.
 
Last edited:
Premium
I get what you're saying, and I don't mean to imply Reiza is slacking... that is so obviously not true. But it is striking how much of AMS2's content is either a track from AMS1 or Project CARS 2. Especially the recent American content... I find it very challenging to believe they're not starting with PC2 assets as a base with those tracks. Then there's tracks like Jerez and Bathurst, where I wonder if those are related to the AMS1 mods for those tracks since Patrick Giranthon is now working for Reiza.
If they are just reusing PC2 assets then they have been lying to everyone in their forums. I don't think that they're lying.

Given that there are only so many American tracks that anyone would even want to put in a racing game, it's no surprise that there is a lot of overlap. You can of course believe whatever you want. But I see no reason to doubt what Reiza says about this.
 
If they are just reusing PC2 assets then they have been lying to everyone in their forums. I don't think that they're lying.
First, I did not say they were only using stuff from PC2! {some stuff removed in an edit] EDIT: I had thought they were starting with PC2 tracks then changing stuff, but they make their own tracks then add PC2 assets within that.

Anyway, I personally hope that, like Cleveland, more American circuits and layouts come to the sim that were raced in real life with the USA cars in the game like 90s CART (like the 1990s layout of Long Beach, for example) as opposed to tracks that were in PC2 but weren't raced with those cars (e.g. Watkins Glen).

And I'm not trying to say "Reiza sucks" or "AMS2 sucks" because of this. Far from it! They're working really hard. I'm just stating what I'd like to see in the game, and what would encourage me to pick it up over and above what I already have in my game library.

Second, what have they been saying in the forums? That they never used anything from Project CARS ever? EDIT: indeed, they are using some assets from PC2
 
Last edited:
Premium
And I'm not trying to say "Reiza sucks" or "AMS2 sucks" because of this. Far from it! They're working really hard. I'm just stating what I'd like to see in the game, and what would encourage me to pick it up over and above what I already have in my game library.

Second, what have they been saying in the forums? That they never used anything from Project CARS ever? I highly doubt that. I think even DC WOLF wouldn't agree with that. But if that's what they've been saying, then let me know, and I'll stand corrected.
Unlike how a good bit of the internet interprets disagreements, I never thought that was what you meant. I'm not going to dig up specific forum posts, but I do remember them stating that they are starting with new meshes for the tracks. As DC WOLF pointed out, they did recycle Monaco.

Personally, I like AMS2 because of its VR performance, I like the physics model, and I don't think you can beat the day/night and weather transitions. But when I want to drive an obscure track, I go to AC. AMS2 has tracks that other "mainline" sims don't have, but if they're not what you're interested in and if you don't care about the other stuff in AMS2 then you should probably stick with what you like.
 
First, I did not say they were only using stuff from PC2! Just that for some tracks (e.g. the US tracks that were released to great fanfare) they seem to have started from PC2 and then added/rebuilt/modified from there. Which is fine! If I'm wrong, let me know, though.

Anyway, I personally hope that, like Cleveland, more American circuits and layouts come to the sim that were raced in real life with the USA cars in the game like 90s CART (like the 1990s layout of Long Beach, for example) as opposed to tracks that were in PC2 that are a convenient starting point but weren't raced with those cars (e.g. Watkins Glen).

And I'm not trying to say "Reiza sucks" or "AMS2 sucks" because of this. Far from it! They're working really hard. I'm just stating what I'd like to see in the game, and what would encourage me to pick it up over and above what I already have in my game library.

Second, what have they been saying in the forums? That they never used anything from Project CARS ever? I highly doubt that. I think even DC WOLF wouldn't agree with that. But if that's what they've been saying, then let me know, and I'll stand corrected.
It's the other way around: they are starting from scratch and adding based on a deal with SMS some of their trackside objects. Reiza (Renato Simioni) have stated it here in this forum and on their forum so many times. Even the person who is actually working on the tracks for Reiza came here to explain it.
Get over it: it's not re-worked tracks from PC2, its brand new tracks which are using some of the buildings from the PC2 tracks, not all and not always. It's the polar opposite.
 
Last edited:
Fair perspective! Meanwhile, I personally might prefer to drive the terrible street circuit (like 90s Houston for CART or something) which would be refreshing. As opposed to driving 90s CART at Spa or Watkins Glen or something... it might be fun, but it never happened in real life and I've driven those tracks enough. Oh well. Different strokes for different folks! :)
you're not that alone my friend :) I would kill for few good old CART tracks.
Portland, Surfers paradise, Detroit, Mid-Ohio, Vancouver, Toronto and Houston
it's nice to have Laguna, Cleveland and Rio (and that semi-Long Beach, since for some reason beyond my imagination we can't get actual '90 LB) but those are just a small sample of great season of '98
 
It's the other way around: they are starting from scratch and adding based on a deal with SMS some of their trackside objects. Reiza (Renato Simioni) have stated it here in this forum and on their forum so many times. Even the person who is actually working on the tracks for Reiza came here to explain it.
Forgive me, I haven't been reading their forum about it, heard from others they were using things (of some kind) from SMS, and since their recent track releases lined up closely with PC2, I put 2 and 2 together and made 5. My bad!
Get over it: it's not re-worked tracks from PC2, its brand new tracks which are using some of the buildings from the PC2 tracks, not all and not always. It's the polar opposite.
"Get over it" implies I have an 'axe to grind' with AMS2 or something, which I don't. But I won't be saying they started with PC2 tracks anymore! Comments above edited to reflect that. :)
 
Unlike how a good bit of the internet interprets disagreements, I never thought that was what you meant.
My apologies. Sorry, hasn't been my best day today. :redface:
Personally, I like AMS2 because of its VR performance, I like the physics model, and I don't think you can beat the day/night and weather transitions. But when I want to drive an obscure track, I go to AC. AMS2 has tracks that other "mainline" sims don't have, but if they're not what you're interested in and if you don't care about the other stuff in AMS2 then you should probably stick with what you like.
For sure, there's definitely a lot to like! I personally for now think I'm happy sticking with AMS1 for the South American content and mods plus GTR2/rF1/rF2. And (to get back on the topic of this thread) the new F1 car and Stock Car 2022 in AMS2 doesn't change that. But I'm definitely keeping my eye on AMS2 for the future :)
 
Last edited:
Forgive me, I haven't been reading their forum about it, heard from others they were using things (of some kind) from SMS, and since their recent track releases lined up closely with PC2, I put 2 and 2 together and made 5. My bad!

"Get over it" implies I have an 'axe to grind' with AMS2 or something, which I don't. But I won't be saying they started with PC2 tracks anymore! Comments above edited to reflect that. :)
Apologies if it sounded harsh but it's a recurring urban legend :D
 
How's the fbb/physics/handling at this point in time? has the pc2 feel gone away?
I never liked PC2 and AMS2 is my favorite race sim now. There is zero PC2 feel, it came that far. The FFB is on an another level compared to all other sims for me, the same is the case for VR performance and it's graphics. The cars feel more alive then the cars feel in AC/ACC.

The only negative thing that it still inherited from PC2 are some bugs in the multiplayer and the sound is also not as good as for example ACC. But for the rest: it's a (for me THE) must have race sim. But don't try the demo, the demo has the worst cars of the game in it, for that reason it's not representative for the full version.
 
How's the fbb/physics/handling at this point in time? has the pc2 feel gone away?
You can download the normal version of this sublime simulation with two hours to try it without paying.
Zero risk, if you like it like me, then you will be a man who dreamed of driving a car with NATURAL behavior on magnificent circuits for a total of a ridiculous sum compared to the price of a computer gamer, a steering wheel with pedals , vr headset etc, which alone cost more than all the known car simulations that make our hours of freedom so enjoyable!
For the settings of your steering wheel, I advise you first to put back the original settings of your steering wheel if you had modified them for another simulation (especially Assetto Corsa in my case, huge difference! I have a Fanatec Elite standard with the crankset equipped with the brake cell for your info), then you don't touch anything in the game settings, you'll do that later after riding for at least a good hour.
If you are equipped with a VR headset you can assign a shortcut for all the commands you want on your steering wheel, including of course the refocusing of the view.
 
Last edited:
For the settings of your steering wheel, I advise you first to put back the original settings of your steering wheel if you had modified them for another simulation (especially Assetto Corsa in my case, huge difference!
That is very important step as often those changes made to suit a certain sim will not go down well with another one. For instance I am not using the same Fanalab settings for iracing and AMS2.
 
Last edited:
That is very important step as often those changes made to suit a certain sim will not go down well with another one. For instance I am not using the same Fanalab settings for iracing and AMS2.
Agree! AMS2 + the Default+ profile(+ adjusting ingame FFB sliders to personal taste, the explaination about these sliders ingame and on the forum are NOT sufficient, you need to read a lot about it to fully understand what they do) made the FFB only come so alive/great/more perfect then ACC/AC/iRacing after adjusting Fanalab also(using DD2 here). The default settings are indeed not optimal.

Maybe this is the reason that some users still complain and Reiza should have indeed made a much better guide for this subject AND cooperate with Fanatec/other wheel manufacturers for better default AMS2 profiles outside the game(and also better "slider info/default sliders per wheel" ingame). I had to tweak the Fanalab settings and the ingame settings quite a lot to make the wheel feel as good as it does now. But when you got it right then it's simply the best out there, it even surpassed AC/ACC(yes also >1.8) and even rFactor 2 for me (the last comes the closest with some of most recent cars), the amount of detail that AMS2 is able to offer is on a other scale then what the other developers achieved, so all the information is there BUT you need to dail it in which many users are not patient enough for.

It's also a huge misunderstanding that community profiles are better then the Default+ profile. This is not the case. The Default+ profile is (after long testing) the best profile out there. IMO Reiza should remove the Default profile (or just make it downloadable as a custom profile on their website/forum/RD for the 1% of users that want the old Default profile back) so that new users got the Default+ profile experience from the start, and all other settings(ingame and fanalab/thrustmaster etc. settings(most users have fanatec)) must also be updated to make a good start for the new(non geek) users.
 
I don't understand how anyone can rate this game positively. Aside from the graphics it's a ridiculous arcade game.

The physics of the car is even more ridiculous, the multiplayer is embarrassing and I'm not talking about the players but the steps to get in and out of a server, but just for me is it a long and nerve-wracking procedure?

Setting the wheel is an almost impossible task, hundreds of "custom" settings without ever having a feedback worthy of a simulation game ... impossible because this is not a simulator but an arcade.

Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing.

Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.
The abissal difference physics related from AC/Rf2 and this game forces me to agree. It's a Project Cars with less content. The AI is also bad.
 

Latest News

Article information

Author
Damian Reed
Article read time
3 min read
Views
25,787
Comments
121
Last update

How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 52 9.4%
  • Monthly

    Votes: 27 4.9%
  • Yearly

    Votes: 33 5.9%
  • Weekly at lan events

    Votes: 3 0.5%
  • Monthly at lan events

    Votes: 2 0.4%
  • Yearly at lan events

    Votes: 13 2.3%
  • Never have

    Votes: 435 78.2%
Back
Top