GTRevival to Get Online Racing Platform to Rival iRacing

September-GTRevival-newsletter.jpg
In its latest newsletter, Straight4 Studios has announced it is working with Sim Racing System’s creator to rival the iRacing online platform with GTRevival. Mont Tremblant also teased.

Image credit: Straight4 Studios

GTRevival increasingly intrigues sim racers. Under development by Straight4 Studios and helmed by Ian Bell, the title is set for a private beta release at the end of this year.

Very little is known about the game, other than Bell’s motivation to satisfy the desire of racing fans and the inclusion of the Lister Storm as well as Sebring and Lime Rock Park. Previously, in a chat with the company’s CEO Ian Bell, we learnt that the team is focussing on single player modes with this title. But in a recent newsletter, it seems GTRevival is also looking to challenge the online might of iRacing.

Lister-Storm-in-GTRevival-1024x576.jpg

Lister Storm screenshots unveiled in recent Straight4 Studios newsletter. Image credit: Straight4 Studios

GTRevival Online Racing Platform​

As part of the September newsletter, Straight4 announces that it is working with Henrique Alves, the man behind Sim Racing System, in order to create the game’s online racing platform. Akin to Low Fuel Motorsport, SRS provides Assetto Corsa players with regularly scheduled online races. It seems the same formula will appear in GTRevival.

In the newsletter, Alves mentions that GTRevival will offer a “competitive system” adding to racers’ virtual careers. He goes on to mention his hope of providing fans with a “solid alternative to the current leader in the sector.” Clearly focusing on iRacing, the title may have a challenge on its hands, with the likes of Low Fuel Motorsport and more recently, rFactor 2 setting up its own online system.

Mont Tremblant on its way?​

As aforementioned, GTRevival already has a trio of confirmed tracks. Interlagos, a circuit often seen in development screenshots will join Sebring and Lime Rock Park. But in this most recent blog post, the developers also mention a photography mission to Mont Tremblant.


Situated in Canada, this was a popular racing venue throughout the Can-Am days. It featured a raw layout, winding through the valley, much like Brand Hatch. However, in more recent times, it has fallen off the map, hosting very few major series.

Whilst not officially confirmed for the game, it does appear that Mont Tremblant may be on the studio’s wishlist. Ian Bell is currently holding a competition allowing his followers to guess 10 circuits featuring in the game at launch. The person that guesses all 10 correctly before the end of October will win a Project CARS box print. If no announcement is made earlier, perhaps Bell will confirm this unique Canadian circuit at the end of the month.

What would you like to see in GTRevival? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

No real sim racer needs such a high priority...

Guys, no trench warfare... I used extra important punctuation marks and paraphrases!

But I stick with my opinion that depicting realistic motorsport in competition is only possible online in MP with serious drivers and not offline against an AI.

Just leave it like that, even if most people like the single player, my statement remains!
 
Online, offline, VR, no VR. The crap sim racing "enthusiasts" find to argue and make unsubstantiated blanket statements about never ceases to entertain. There's plenty of demand and plenty of development capability to satisfy all of the above. There's no shortage of folks who desire any of the above.
 
I actually prefer racing AI than humans these days. At least when I get pushed off the track in a stupid way I don't get upset with any 'simracer' in particular...

Saying this I make most my races online (staying away from rookie servers) and sticking to a couple of communities but I would love to see someone providing a good AI to race with. Most 'simracer' people just race the same thing all the time which makes racing anything other than than GT3's or BTCC cars not so easy.

I dont do iracing because I dont like to feel myself ripped off so actually a bit sad to hear this news but I guess that is what 'simracer' people want these days and its good business for iracing. It will keep going as long as people pay for it. That is fine by me if its your thing but I just hope that doesn't turn into the generic business model because some of us like a more classic approach where you either rent or buy things.
 
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And your evidence for this assumption? BeamNg added VR support and is now top of the charts for simracing titles according to another article on this site. I suspect the VR userbase is growing as the hardware and software becomes more convincing. I have a G9 ultrawide but in my opinion it doesn't compare to the VR experience. I'm not saying VR users are a majority, I'd guestimate its up to 20% by now depending on the title ( more for AMS2, less for ACC for example ). It will only go up, so you'd have to be brave or foolish not to include VR support. Or be a racing game by Microsoft.
In sim racing the VR user base is for sure big enough to take it seriously. Of course it isn't a majority yet but they can surely not be ignored, I guess that around 20-25%. About the same as in flight simming I would guess. So to get back to the main question: "What would you like to see in GTRevival?"

OpenXR quad views dynamic foveated rendering support. Ian, if you read this look at that and send the link to your developers, it will fix all the fps issues of Unreal Engine in VR.
 
Wait, are you suggesting AI is more human than actual humans? :rolleyes:

This “scenario” of pro drivers gradually getting up to pace isn’t due to drivers learning a track. If they are gaining speed, it’s the car getting setup improvements or the track itself getting grippier.

Pro drivers also run endless simulator sessions exploiting racing lines and building muscle memory… they get to the real race track with lots of mileage.

The way you suggest the AI to be configured for… is more for you, being a complete rookie, learning how to race. It’s not a bad thing to cater to, but it sure isn’t realistic motorsports.
So why do you think there are practice sessions to begin with? Because there are other factors to extracting the maximum than simply knowing the track, some of which you mentioned yourself. Teams often come back on a track they know, with cars they raced there - and they still need to dial them in, because those cars are different now, with worn or replaced parts, and the track conditions are also different. Sometimes the track itself is different, with some parts more bumpy, some repaved, some curbs changed, etc. They don't arrive with dialed-in setups that guarantee performance. And when drivers race in those unique conditions, they need to adapt themselves as well, as far as extracting the last tenths is involved. They never achieve the same level of perfection esports simracers do.

That's why Verstappen said he needs to work a lot to keep up with his esports buddies. And that's why guys like him or Alonso often advocate for one lap quali, because they know they have an edge over Free Practice merchants who only get up to ultimate pace after two-three hours of track time.
 
Couldn't care less about online racing or gaming in general. I've had my share of it's toxicity and i don't want to have anything to do with it anymore.
Also, how is that thing "valuable"? How much would someone be willing to pay for this? It's not like the game became legendary or anything....
 
Hoping this to have great single player experience, and bring back the joy that GTR2 delivered, but with new "clothings". Online is always that same, try to survive T1 and blaablaablaa. If it would be behind somekinda payment system, big amount of idiots could stay away and it could be playable. Othervice, it is online race every two weeks and lose your mind and quit and.... yeah. But payment yes, two euros per month should be enough to do the trick :coffee:
 
For me is another bla bla bla, nothing interesting for now, telling users they are making a platform like Iracing is not honest when u still don´t have finished the game and u don´t have any clue about physics. Iracing works online cause have great ffb and physics, if u have a simcade trash like Pcars3 a platform licences like Iracing never be successfully in another game, is common sense, in my opinion. People buys expensive wheels, pedals, VR, and a lot of things to feel more real the simracing games, but until now they only published 2-3 pics and fake news like this. Maybe they must study what destroy Pcars saga, with stupid things like no-boxes and pitlanes but random weather, i´m talking about when in Pcars you begin a dry race and after a few laps comes rain, is common sense you can go to box and change tyres...but hey!!! no boxes and pitlane is closed....magical idea. If they wanna be better than all simracing games they must play ACC, Assetto Corsa, Automobilista2, Dirt2.0, Iracing and Rfactor2, study all of them and extract ideas and improve it....telling you are making a iracing system when u only watch iracing on YT is so sad and is fake.
Just take a look at Forza Motorsports 2023, another simcade for 15 years old casual players. GTR Revival needs ambition with ideas and knowing what the competence offers..and for now i´m only read ideas with some pics so for me not´s enough, come back later when Gtr Revival could show some real changes.....until now is another "smoke-selling game" Pcars 4
 
Premium
I am sure the online racing "Real Sim Racers" will enjoy another option. For us, "Not Real Sim Racers," the casual racing experience in Forza Motorsport looks very promising, and it's not long to wait for Ac2. In the meantime, AC and AMS2, although both have their problems, are actually pretty damn good. And Ian Bell had better have something bloody good to compete. I'm afraid that it is starting to sound like a lot of hot air. Comparing your unfinished game to Iracing, pfft.
 
So why do you think there are practice sessions to begin with? Because there are other factors to extracting the maximum than simply knowing the track, some of which you mentioned yourself. Teams often come back on a track they know, with cars they raced there - and they still need to dial them in, because those cars are different now, with worn or replaced parts, and the track conditions are also different. Sometimes the track itself is different, with some parts more bumpy, some repaved, some curbs changed, etc. They don't arrive with dialed-in setups that guarantee performance. And when drivers race in those unique conditions, they need to adapt themselves as well, as far as extracting the last tenths is involved. They never achieve the same level of perfection esports simracers do.

That's why Verstappen said he needs to work a lot to keep up with his esports buddies. And that's why guys like him or Alonso often advocate for one lap quali, because they know they have an edge over Free Practice merchants who only get up to ultimate pace after two-three hours of track time.
I’m not disagreeing with you. But the original comment was how online racers have so much practice they are perfect right from the start, and implying how in real motorsports, everyone is very green on a Friday practice session. That’s not the case, pro drivers get up to speed very quickly.
 
Yesterday was MSG, today this game. I suspect that it is going to lead in the mid-long term towards the simracing as a service business model that iRacing started long ago present in every game.

I fear that, because people are going to fall for it, specially kids and teenagers at first, then this sets a trend that everybody follows and when they want to do something about it it is too late, because every game on the market already does the same.

This kind of things start with a "new platform", then this evolves into a free platform that needs you to create an online account with your data, data that they are going to sell, like everybody else does no matter what they promise you.

After that it evolves into new premium extra features that can only be unlocked with a small payment, then it is a small yearly payment for almost everything except for trash open public servers. Later other simracing developers see how profitable this business model is, an then everybody and their dog is going to release their own new platforms also asking you for money.

And when no new simulator can be played online without paying a fee they all are going to raise the prices, which is going to cause market fragmentation between simracing titles because not everybody is going to want to pay 3 or 4 different subscriptions.

Adobe did this and people fell for it, Nvidia raised the prices up to the cost of a second hand car and gaslighted everybody into believing that it was an investment because of the crypto hype, Apple gaslighted their users into believe that all their anti-ethical anti right to repair conducts were in the interest of protecting Apple users safety.

I really hope to be very very wrong, if this comes to happen simracing is going to be dead for me
 
Yesterday was MSG, today this game. I suspect that it is going to lead in the mid-long term towards the simracing as a service business model that iRacing started long ago present in every game.

I fear that, because people are going to fall for it, specially kids and teenagers at first, then this sets a trend that everybody follows and when they want to do something about it it is too late, because every game on the market already does the same.

This kind of things start with a "new platform", then this evolves into a free platform that needs you to create an online account with your data, data that they are going to sell, like everybody else does no matter what they promise you.

After that it evolves into new premium extra features that can only be unlocked with a small payment, then it is a small yearly payment for almost everything except for trash open public servers. Later other simracing developers see how profitable this business model is, an then everybody and their dog is going to release their own new platforms also asking you for money.

And when no new simulator can be played online without paying a fee they all are going to raise the prices, which is going to cause market fragmentation between simracing titles because not everybody is going to want to pay 3 or 4 different subscriptions.

Adobe did this and people fell for it, Nvidia raised the prices up to the cost of a second hand car and gaslighted everybody into believing that it was an investment because of the crypto hype, Apple gaslighted their users into believe that all their anti-ethical anti right to repair conducts were in the interest of protecting Apple users safety.

I really hope to be very very wrong, if this comes to happen simracing is going to be dead for me
play for fun, and if you have no fun, stop it, no regret. All is just a game, for fun, it isn't the reality, even if the bigger trolls give their opinion like if they were Nasa engeeners......it's juste a game the simracing
 
I’m not disagreeing with you. But the original comment was how online racers have so much practice they are perfect right from the start, and implying how in real motorsports, everyone is very green on a Friday practice session. That’s not the case, pro drivers get up to speed very quickly.
I think you simply misunderstood that original comment then. It clearly mentioned many avenues where an advantage can be gained in an unrealistic way aside from raw pace and track time, like setup work, physics exploits or mere fact of being able to drive in static conditions.
 
I think you simply misunderstood that original comment then. It clearly mentioned many avenues where an advantage can be gained in an unrealistic way aside from raw pace and track time, like setup work, physics exploits or mere fact of being able to drive in static conditions.
No I didn’t.

The physical engine exploits can be reserved to esport shenanigans. But daily ranked races feature 1 - cold equipment, cold tires, 2 - track rubbering. So not exactly “static” is it?

And I really don’t get why setups are still something to whine about. If Jimmy wants to buy a setup, good for him. If you want to make your own, get an automotive engineering book. Who cares.
 
First, my admittedly provocative statement and opinion...

No “real” sim racer needs such a high priority on AI or SP. Please don't do that Ian ;-)
Real fights and the most realistic feeling can only be found in the online fight Human vs. Human. And here please, no I beg, put the most manpower into your project to create the best MP online simulation there is.

Take an example from AC/ACC and iRacing and rF2 and you'll do the rest!

My biggest wishes would be: (copy from Wishes AC2) :)

1. Better more detailed visual damage system

2. Better physical damage system with slider from 1%-150%

3. Contemporary graphics and sound

4. Much more focus on multiplayer (optimal netcode, smooth vehicle movements for the stream)

5. VR is the power in Simracing - optimized for the upcoming VR headsets!
 
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