Le Mans Ultimate Early Access: Best Possible Outcome

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News of the Le Mans Ultimate 20 February release being demoted to Early Access state may be shocking to most. But in reality, this is both great news for fans and a fantastic sign for the title's development. Do you agree?

Earlier today, Motorsport Games and Studio 397 announced that Le Mans Ultimate will indeed release on 20 February as planned, albeit with one twist. The title will now initially hit markets in an early access state.

Missing out a few features, possibly presenting issues at launch and with development very much ongoing, one's initial reaction is no doubt that of sorrow. Anticipation for the game was high given sportscar racing's current golden era.

However, perhaps this announcement is more positive than the words suggest. Perhaps, this is the best course of action for the official FIA World Endurance Championship game.

Early Access: A Common Route​

In today's era of internet-facilitated gaming, early access releases are not uncommon. Modern platforms such as the PlayStation Store and Steam allow for over-the-air updates to drop instantaneously. As a result, bugs and glitches are far less troublesome to correct than in the old days of discs and physical stores.


With that in mind, launching in early access allows developers to provide players with a trial of their progress, all whilst using tests as a beta period. Ironing out kinks as well as introducing new features and content are achieved at the drop of a hat.

The Kunos Formula​

Even in the world of sim racing, early access releases are not rare. Two of the most popular racing games currently on the market were initially released in early access. The Kunos Simulazioni formula saw both Assetto Corsa and its Competizione spin-off emerge as popular titles from rather humble beginnings.

AC featured minimal features when first appearing on Steam. Time Trial modes and a handful of car-track combinations were on offer in the game’s first iteration. ACC witnessed a very similar process. By working with the community on integrating features, perfecting the feeling and adding content, these are now some of the most-played games each month.


What is rather less frequent is games going from a full release announcement to finally launching as an early access title. That is nonetheless the path Le Mans Ultimate is taking to its release.

LMU Benefitting from Early Access​

Accompanying the announcement, Studio 397 has compiled a long list of questions and answers surrounding the Le Mans Ultimate early access launch. The page goes into details of what the team hopes to get out of this test period. Furthermore, it helps explain the reasons behind an early access release rather than a full-on launch.

As one would expect, it seems the main reason for a modest release is a lack of polish to the title in its current state, just three weeks from D-day. Features seem to be present as the early access will feature all the expected content and game modes – bar one.

Looking back at previous Motorsport Games releases, the slow and steady approach really does sound like a positive step. NASCAR 21: Ignition is possibly one of the most disappointing launches in recent sim racing memory. Glitches and bugs plagued the game making it almost unplayable for many. So if LMU can avoid such a disaster thanks to an early access release, one can only be positive about the move.


Elsewhere, the inclusion of the public earlier on in the game’s development allows Studio 397 to build upon community comments.

“To deliver on this commitment, we need opinion, input and activity to take the next step on this journey, with our players,” the team states.

In addition, it goes on to claim that ideas from the community ranging from feel to even new features may well find themselves in the game thanks to the process.

By releasing Le Mans Ultimate in early access, Studio 397 can benefit from feedback from the community. However, it also gives Motorsport Games a stream of income in a desperate time for the organisation. The company will be hoping that the money coming in from this early release will help keep it afloat during development. One might even call this a mature decision.

Great for Racing Fans​

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For the same reasons, this announcement is the best possible scenario for fans looking to buy Le Mans Ultimate. Sure, the asynchronous online mode and VR will be missing initially. But this early access means us, the fans, can get our hands on an official WEC game before the new season starts.

Fancy testing out the wingless Peugeot Hypercar as it embarks on its last race in Qatar? We now know that will be possible with the official version in LMU. Despite being in early access state, the game will feature AI racing, online competition, day-night and weather alongside all cars and tracks from the 2023 season.

Better yet, the game will initially release at a reduced price. Costing just under €30, fans will be in for a bargain. Just think back to those that got AC and ACC for next-to-nothing. If the game does turn out to be bad, at least fans will not have spent the typical €50-odd of most new titles.

There is no doubt that the endurance racing fan writing this may be reading the announcement with rose-tinted glasses. But at a bargain price for an official game and clear communication from the developers that improvements will come, this is surely a win-win.

What do you think about Le Mans Ultimate launching as early access on 20 February? Would you rather have a full release? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

It doesnt change anything, what they have is what they have, whatever the name early access or not or full release.
Full release means finished game. Early access means customer is paying betatester. I accept that, when publisher and developer are open about this and communicate their plans when they ask about my money.
 
Full release means finished game. Early access means customer is paying betatester. I accept that, when publisher and developer are open about this and communicate their plans when they ask about my money.
It's just a way to avoid basing reviews...l
 
Premium
There is NO REASON for things to be shipped like they are today, except for greedy investors who want money upfront, and won't commit to a couple of years of investment, like in the old days.
There is an issue with being "late to market" and losing market share though.

Using Rennsport as an example here, people are commenting that it has GT3 cars and tracks that are available in other sims. Why would you want to buy something new with no background to talk of when you can get the same thing in rf2, AC or ACC?

MSG and the ACO are going to bring out something that's a little different with LMU without relying on third party modders. They also had an issue with last year's Le Mans Virtual going wrong, so this year they'll have a "new" sim which is dedicated to WEC and it will be running on their version of the "RaceControl" online system that rF2 users have been testing for the past few months.

Having initially said LMU was going to appear in December 2023 and then February 2024 they are in the perhaps unfortunate position of having make something available otherwise undoubtedly their investors would be concerned.
They perhaps also need the Early Access purchasers to "beta test" things before the Le Mans Virtual event later in the year.
 
Spare me your resume , we all know you are here to be MSG biggest shill.

I have been working professionally with software and QA teams, as well as modding myself for many years now, So no, i am sorry, you are not in a position to give me lessons.

There is NO REASON for things to be shipped like they are today, except for greedy investors who want money upfront, and won't commit to a couple of years of investment, like in the old days.
What does the topic of complexity of software have to do with my preferences of sim racing products in gods name? Seems like you aren't even interested in a civilized and normal discussion so I will leave it at that as you know it all allready. One last hint for you though: the prices for software development and licensing costs have exploded. I will let you bright little sunshine count one and one together to make an educated guess why software development requires investors these days. Have good day. :)
 
Assetto Corsa became a very popular modding platform and sim in the wider community, gaining even more momentum after development stopped due to the unexpected CSP and stuff. Meanwhile rFactor 2 didn't become the modding platform it was meant to be and has very little momentum apart from a core userbase who swear by it. I think the name rFactor 2 itself carries such a huge baggage at this point that it's not a bad thing to start fresh to some extent. And - doubts about the future of LMU aside - now we can get all this content for 30€. How much would it cost as DLC for rFactor 2?

I am very pleased with how Assetto Corsa has developed. But imagine if Kunos had continued to invest his time in AC instead of ACC.

I'm sorry but I can't confirm that rFactor2 has no momentum, quite the opposite. Studio397 has wasted so much time trying to force its customers over years to buy all the tracks and all the cars so they can race against each other online. LowFuelMotorSport has shown them that there is another way. They have finally understood and adapted. Thanks to their racing control system, they have gained enormous momentum, especially in the last year.
It's not a bad thing that rFactor 2 didn't become the modding platform it was supposed to be, but now rF2 is really a lot of fun to drive online against many other participans.

With Le Mans many drivers are being taken away.
Is that a smart thing to do?
We'll see.
 
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What does the topic of complexity of software have to do with my preferences of sim racing products in gods name? Seems like you aren't even interested in a civilized and normal discussion so I will leave it at that as you know it all allready. One last hint for you though: the prices for software development and licensing costs have exploded. I will let you bright little sunshine count one and one together to make an educated guess why software development requires investors these days. Have good day. :)
That's why there are publishers to finance developments. It is no different than any other business. What is different though is the customers behaviour : video gamers have accepted to pay for early access and even for prepurchase, forgetting each time the bad surprises we got.
Paying for a fully developped game doesn't mean it won't get patches and fixes, it is done even for movies (SFX are reworked and improved after movies are launched in theatres).

If simracers stopped paying for early access, don't worry, the devs would find a way to finance the developments. Maybe by producing other less complex titles, by finding an agreement with bigger publishers...
But if the customers keep on paying for promises, these companies won't stop.
 
That's not nearly enough time for a sim, especially a sim that is based on rf2 which is known to take hours to just set up. There is simply no time to test the single player and multiplayer experience. Will the sim/servers hold up and not crash in a 24 hour race?
You can't evaluate the sim with just a few laps around a track.

True, but the original complain was that there was no demo. How are you gonna evaluate a sim, single player, multiplayer, 24h races, in a demo? Best thing to do then is to wait a full year for extensive reviews and see what happens...
 
Games releasing as "rolling releases" could be something provided they are something worth it, Oh by the way the boys at AMS2 are out there!!!...
 
Premium
What defines "Early Access" software?
How functional - or what functions are missing - that makes it EA rather than a proper release?

I worked for a software firm that had a form of continuous software development and deployment so we were releasing updates pretty much every week. Some were bug fixes and others enhancements.
Major changes required a reinstall but other changes were pushed out without end users realising.
I was working with Windows NT 3.51 - was that really an Early Access version of Windows 11?

Actually... there's no need to answer that because we all know the answer is YES :)
 

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