Le Mans Ultimate Early Access: Best Possible Outcome

Le Mans Ultiamte early access opinion.jpg
News of the Le Mans Ultimate 20 February release being demoted to Early Access state may be shocking to most. But in reality, this is both great news for fans and a fantastic sign for the title's development. Do you agree?

Earlier today, Motorsport Games and Studio 397 announced that Le Mans Ultimate will indeed release on 20 February as planned, albeit with one twist. The title will now initially hit markets in an early access state.

Missing out a few features, possibly presenting issues at launch and with development very much ongoing, one's initial reaction is no doubt that of sorrow. Anticipation for the game was high given sportscar racing's current golden era.

However, perhaps this announcement is more positive than the words suggest. Perhaps, this is the best course of action for the official FIA World Endurance Championship game.

Early Access: A Common Route​

In today's era of internet-facilitated gaming, early access releases are not uncommon. Modern platforms such as the PlayStation Store and Steam allow for over-the-air updates to drop instantaneously. As a result, bugs and glitches are far less troublesome to correct than in the old days of discs and physical stores.


With that in mind, launching in early access allows developers to provide players with a trial of their progress, all whilst using tests as a beta period. Ironing out kinks as well as introducing new features and content are achieved at the drop of a hat.

The Kunos Formula​

Even in the world of sim racing, early access releases are not rare. Two of the most popular racing games currently on the market were initially released in early access. The Kunos Simulazioni formula saw both Assetto Corsa and its Competizione spin-off emerge as popular titles from rather humble beginnings.

AC featured minimal features when first appearing on Steam. Time Trial modes and a handful of car-track combinations were on offer in the game’s first iteration. ACC witnessed a very similar process. By working with the community on integrating features, perfecting the feeling and adding content, these are now some of the most-played games each month.


What is rather less frequent is games going from a full release announcement to finally launching as an early access title. That is nonetheless the path Le Mans Ultimate is taking to its release.

LMU Benefitting from Early Access​

Accompanying the announcement, Studio 397 has compiled a long list of questions and answers surrounding the Le Mans Ultimate early access launch. The page goes into details of what the team hopes to get out of this test period. Furthermore, it helps explain the reasons behind an early access release rather than a full-on launch.

As one would expect, it seems the main reason for a modest release is a lack of polish to the title in its current state, just three weeks from D-day. Features seem to be present as the early access will feature all the expected content and game modes – bar one.

Looking back at previous Motorsport Games releases, the slow and steady approach really does sound like a positive step. NASCAR 21: Ignition is possibly one of the most disappointing launches in recent sim racing memory. Glitches and bugs plagued the game making it almost unplayable for many. So if LMU can avoid such a disaster thanks to an early access release, one can only be positive about the move.


Elsewhere, the inclusion of the public earlier on in the game’s development allows Studio 397 to build upon community comments.

“To deliver on this commitment, we need opinion, input and activity to take the next step on this journey, with our players,” the team states.

In addition, it goes on to claim that ideas from the community ranging from feel to even new features may well find themselves in the game thanks to the process.

By releasing Le Mans Ultimate in early access, Studio 397 can benefit from feedback from the community. However, it also gives Motorsport Games a stream of income in a desperate time for the organisation. The company will be hoping that the money coming in from this early release will help keep it afloat during development. One might even call this a mature decision.

Great for Racing Fans​

Le-Mans-Ultimate-Early-Access-Vanwall.jpg


For the same reasons, this announcement is the best possible scenario for fans looking to buy Le Mans Ultimate. Sure, the asynchronous online mode and VR will be missing initially. But this early access means us, the fans, can get our hands on an official WEC game before the new season starts.

Fancy testing out the wingless Peugeot Hypercar as it embarks on its last race in Qatar? We now know that will be possible with the official version in LMU. Despite being in early access state, the game will feature AI racing, online competition, day-night and weather alongside all cars and tracks from the 2023 season.

Better yet, the game will initially release at a reduced price. Costing just under €30, fans will be in for a bargain. Just think back to those that got AC and ACC for next-to-nothing. If the game does turn out to be bad, at least fans will not have spent the typical €50-odd of most new titles.

There is no doubt that the endurance racing fan writing this may be reading the announcement with rose-tinted glasses. But at a bargain price for an official game and clear communication from the developers that improvements will come, this is surely a win-win.

What do you think about Le Mans Ultimate launching as early access on 20 February? Would you rather have a full release? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I don't think early access is a bad thing at all. It's much better than another postponement. But can someone please explain to me why Stuio397 is making the same mistake as Kunos did back then? Why didn't Le Mans Ultimate come out as DLC for rFactor2? Why create competition for yourself and take players away from such a good, already existing and established simulation as rFactor2?
Assetto Corsa became a very popular modding platform and sim in the wider community, gaining even more momentum after development stopped due to the unexpected CSP and stuff. Meanwhile rFactor 2 didn't become the modding platform it was meant to be and has very little momentum apart from a core userbase who swear by it. I think the name rFactor 2 itself carries such a huge baggage at this point that it's not a bad thing to start fresh to some extent. And - doubts about the future of LMU aside - now we can get all this content for 30€. How much would it cost as DLC for rFactor 2?
 
Will online LMU have bright yellow temp place-holder cars like rF2? :unsure:

PH
As it's the same engine, most likely yes :( It's just how the game engine works, bind a button to load the cars and use it on a straight. It's not optimal but it's the best advice I can give you.
You can always buy it on steam and refund it 2h later.
That's not nearly enough time for a sim, especially a sim that is based on rf2 which is known to take hours to just set up. There is simply no time to test the single player and multiplayer experience. Will the sim/servers hold up and not crash in a 24 hour race?
You can't evaluate the sim with just a few laps around a track.
 
Premium
For how long is EA planned, some games never leave that status and just get dumped after few years.
Releasing under EA could be just a way to recoup money for something not even planned to be finished.
BeamNG.drive is shown as Early Access in Steam and that was released in May 2015.
 
As it's the same engine, most likely yes :( It's just how the game engine works, bind a button to load the cars and use it on a straight. It's not optimal but it's the best advice I can give you.

That's not nearly enough time for a sim, especially a sim that is based on rf2 which is known to take hours to just set up. There is simply no time to test the single player and multiplayer experience. Will the sim/servers hold up and not crash in a 24 hour race?
You can't evaluate the sim with just a few laps around a track.
In 5 minutes in a track I know if I like or not, maybe in 1 min....
 
You see, all that is besides the point (even though the ACC physics engine is still a developed AC1 one, and AC1 in terms of features is lightyears behind rf2), because i was talking specifically about AC2, its launch, and how people keep finding excuses for the total radio silence from Kunos.
Then you did not pay attention to what I wrote. I was specifically talking about AC2 "Early Access" not being in the same ballpark as LMU "Early Access", and that because Kunos did actually deliver in all these years and deserve respect for it. Also I would advise you to check the sales and player base numbers, this will give you a hint on why people trust Kunos. Then AC2 may as well be crap, but putting on the same level people lining up to buy Kunos stuff with people lining up to buy MSG stuff makes no sense.
 
Last edited:
Then you did not pay attention to what I wrote. I was specifically talking about AC2 "Early Access" not being in the same ballpark as LMU "Early Access", and that because Kunos did actually deliver in all these years and deserve respect for it. Also I would advise you to check the sales and player base numbers, this will give you a hint on why people trust Kunos. Then AC2 may as well be crap, but putting on the same level people lining up to buy Kunos stuff with people lining up to buy MSG stuff makes no sense.
They delivered 2 games in 10 years, one is a barebones game, that only holds up by being moddable, and the cheap alternative to forza horizon, and the other took 4 years to get to a decent level. Sales mean nothing at all, or else codemasters and electronic arts would have all the confidence an respect in the world.

Kunos has bled personnel lately at an alarming rate, they have showed literally NOTHING from AC2, and also had said nothing about what that game will actually be.

People trusting Kunos sounds like just blantant fanboyism at this point, so yes, i put it on the same level, or worse, because at least we saw stuff from LMU.
 
Last edited:
This will be another endless journey of waiting for a complete racing sim.

The industry of sim racing developers destroys the market by themselves.

It is a management skill to finish a product.

If you want to finish first you have to finish first.
 
Premium
Sales mean nothing at all, or else codemasters and electronic arts would have all the confidence an respect in the world.
If sales mean nothing, then why would EA buy Codemaster for $1.2BN? Why is motorsports games having financial trouble? They released nascar ignition! It had supper crappy sale but that means nothing at all!!
 
If sales mean nothing, then why would EA buy Codemaster for $1.2BN? Why is motorsports games having financial trouble? They released nascar ignition! It had supper crappy sale but that means nothing at all!!
What do all of those studios and publishers you mention have in common?

That neither has the reputation of releasing complete, functional, and bug-free products.

So on that regard, sales mean nothing.
 
If sales mean nothing, then why would EA buy Codemaster for $1.2BN? Why is motorsports games having financial trouble? They released nascar ignition! It had supper crappy sale but that means nothing at all!!
You obviously ignored the context of that statement.
 
Premium
What do all of those studios and publishers you mention have in common?

That neither has the reputation of releasing complete, functional, and bug-free products.

So on that regard, sales mean nothing.
So, they have everything in common with all the sim titles we use. Name one that has a complete bug free experience?
 
They delivered 2 games in 10 years, one is a barebones game, that only holds up by being moddable, and the cheap alternative to forza horizon, and the other took 4 years to get to a decent level. Sales mean nothing at all, or else codemasters and electronic arts would have all the confidence an respect in the world.

Kunos has bled personnel lately at an alarming rate, they have showed literally NOTHING from AC2, and also had said nothing about what that game will actually be.

People trusting Kunos sounds like just blantant fanboyism at this point, so yes, i put it on the same level, or worse, because at least we saw stuff from LMU.
This description of the Assetto Corsa games is so dismissive and biased I have no words. You should consider them in the context. Cheap alternative to Forza Horizon my ***. I tend to ignore comments like this but you need to be called out for this.

Assetto Corsa represented a milestone in sim licensing - Ferrari incl. the F1 car racing at that time, Porsche, etc. It was the first sim that made laser scanned tracks the norm and available widely, not hidden behind a subscription fee. AC also brought the Nordschleife to the masses. Whatever crap they mod into into it now, doesn't take away from all that. It is not perfect, but it is the biggest sim title of the last decade and one that was a catalyst for a lot of things we consider normal today.

Assetto Corsa Competizione did not get decent after 4 years, it was decent way before it. It has unprecedented detail in terms of modelling, especially for cars, and it has become the biggest eSports platform for PC sims for a reason (even if I don't care about eSports). It also has it's fair share of issues, but your take is just dismissive of everything.

Kunos also delivered DLC at friendlier prices DESPITE being established and popular. They could have milked it much more, as they knew they have a fanbase who will buy that stuff en masse. If after all that trusting Kunos is fanboyism, I guess you don't trust absolutely anybody in this industry.

And yes, I will check out a couple of videos before buying AC2, equally as with LMU.
 

Latest News

Article information

Author
Angus Martin
Article read time
4 min read
Views
10,248
Comments
111
Last update

What brands would you like to see with more engagement in simracing?

  • Ferrari

    Votes: 280 36.6%
  • Porsche

    Votes: 292 38.2%
  • BMW

    Votes: 276 36.1%
  • McLaren

    Votes: 178 23.3%
  • Toyota

    Votes: 284 37.2%
  • Intel

    Votes: 96 12.6%
  • AMD

    Votes: 143 18.7%
  • Gigabyte

    Votes: 64 8.4%
  • IBM

    Votes: 40 5.2%
  • Elgato

    Votes: 58 7.6%
  • Microsoft

    Votes: 117 15.3%
Back
Top