Why Rennsport Does Not Interest Many Sim Racers Right Now

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One of the big talking points in sim racing at the moment is Rennsport, but for some reason it does not interest many sim racers. Why could that be?

Image credit: Rennsport

A new title on the block, Rennsport is one of the big games to look forward to throughout the rest of 2023 and into 2024. It is currently in its beta stage of development. But with more and more sim racers getting access keys to the public version, it is certainly coming along strong.

As an upcoming game, Rennsport should be garnering great interest and excitement among players. However, it seems that with little developer communication to the outside world, no concrete plans for the future and an overwhelming focus on esports, the everyday sim racer is not looking forward to this sim.


Titles like the upcoming EA Sports WRC and Le Mans Ultimate generate far more conversation online than this in-development creation. Here’s why Rennsport is not getting the interest it needs, and what it can do to improve its image.

The Esports Approach​

Perhaps the main issue with Rennsport‘s lack of interest within the community is the image it presents to the outside world. From the get-go, this in-development simulator was first truly seen in the hands of professional esports racers. In fact, the ESL R1 series is the jewel in Rennsport‘s crown of acheivements putting on what is an impressively large competition.

However, the majority of the community dismisses sim racing esports as something they would rather do than watch. This creates Rennsport‘s esports problem. To many, there is no need to watch esports when you can jump in your own rig and race the same cars on the same track. As a result, why would the casual sim racer watch ESL R1 when they can boot up the likes of iRacing, Assetto Corsa or Automobilista 2 and do the same thing?

This is the only true showcase of what Rennsport can do. So taking in the title’s Unreal Engine visuals or collection of cars and tracks does not appeal. In fact, many are likely to be put off by this aggressive competitive focus.


With esports pros constantly in the loop of how development is going and gaining early access to the most recent version of the game, it gives off a negative image to most players. With these pros providing their feedback on each version of the game and its handling model, one may be put off.

In fact, professional racers often prefer a consistent title that will enable off-by-heart, repetitive inputs. This goes against the varying model requiring adaptability that most racers look for. With that in mind, those looking in from the outside may well feel like the handling alone will not tick the immersion or realism boxes.

Limited Content and Gameplay​

Whilst the majority of sim racers have a distant view of Rennsport looking through the front window, a lucky few have access to the title in its Beta form. Here, players have access to seven cars and four tracks. Bar the Praga R1 and Porsche Mission R, no content in this title is ground breaking. GT3 well and truly dominates the car list. Spa, Monza, Hockenheim and the Nurburgring GP loop form what is a very vanilla track list.


To add to the low content numbers, it seems there is little to do in Rennsport. A recent update added online multiplayer functionality with matchmaking. But with few players gaining access to the title, reports suggest these online events are often empty. Furthermore, a lack of AI, setup work and offline game modes means five laps is where most players stop.

It seems then that the player looking into the title from afar will quickly turn away due to the lack of content. But the racer already playing Rennsport will also lose interest with little to do in-game in its current state.

No Real Plan​

Here in lies the problem. No one really knows what is going on with the game. Aside from the vague announcement of modding, the developers have not said much about Rennsport’s final state. So there is very little to look forward to.


Even when it seems things are looking up, the team manages to put positive moves on hold. It then reverts back to its old ways in disappointing twists of fate. The Porsche 963 and Goodwood hill climb were both announced a while ago. Yet, the most recent update added the Porsche 992 Cup car with more esports competitions seemingly on the horizon.

How Rennsport Can Reclaim Interest​

Clearly then, this up and coming title is facing a PR problem. The community has little to go by when it comes to learning about the project. Furthermore, the image it gives off is one that caters to esport die-hards.

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Rennsport needs to change its PR strategy if it is to be successful. Image credit: Rennsport

There are not many ways for the developers to dismiss these rumours and beliefs. The best thing to do is communicate with the wide-reaching community. They must explain what the team hopes to do with its handling model and how the sim is improving. Other titles currently in development like AMS2 and ACC provide its community with teasers as development comes along. In fact, both games received big updates this year, announced months in advance.

But it is the title’s esports image that really needs attention. Currently, the only footage one has of the game is of pro racers nailing every apex following weeks of practice. What the community needs is more relaxed racing akin to the streamer events held by Kunos prior to major ACC updates.

If Rennsport can follow in the footsteps of other titles, it should begin return to the public eye. But there are so many big names out there that it is going to need much more than some PR work to garner hype across the sim racing community.

What is your take on Rennsport and what can it do to interest you? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Personally, I don't think the NFT/crypto (potentially) approach was all that dumb if they did it right.

The problem is, racing is a loser machine, and eventually you run into an issue where the top 5% of drivers make 98% of the profit, while everyone else is just paying to enter races and lose.

In real life this is alleviated because driving a real race car around, even if you're in 17th place and not going to win any prize money, is exhilarating all the same.

In a game, you're sitting in your underwear paying to be bad at a racing simulator and that eventually just doesn't work.
 
Main reasons, ofcourse

1) Closed land so far for casual simmers on Beta-test, developers with limited invitational test for exclusive few.

Good recent example:
Inputs to Jamie's latest Rennsport content upload and reminder he didn't mention the issue lack on coasting emulation.

Like the developers think a better product occurs with limited beta tester list.

Jackie Stewart mentioned Superswede Ronnie Peterson as one of the best racing drivers in history.
But Ronnie was maybe the worst to give right input to garage engineers or understanding detailed mechanism.
He just drove the race cars (phenomenally).

2) Close to no-one cares about eSports speaking simracing.
I would rather use my limited time on following my real world favourite motorsports series.

3) So limited content. And looks almost as rF2 rip-off.

4) No need of yet another sim facilitating yet another boring 'meh' set of modern nanny electronics aid GT3 cars on 'meh' modern way too forgiving tracks.

Please come up with some originality, core sim content of which all the other titles don't have already.

I don't see ANY need for acquiring Rennsport so far!
 
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No, the guy is the kind of person that makes "hot takes" and all of that trash content. Your videos are more elaborated but sometimes you also go too far. But please grow up and stop being such a victim.
The problem with the "journalism" - I don't see it as such anymore - in sim racing is that everything is opinionated. People like Austin or Tim from RSC are employes of a competing studio wich doesn't help the case either. Good journalism gives an objective view about a topic so that readers can form their own opinion based on the article. And this very article is a perfect example of how not to do it. Why is it even starting with something that the writer can't back up? Why is he suggesting what sim racers should be thinking? What's the point of this article if it isn't clickbait or people trashtalking about a product that very few people have access to? Why do writers allways need to share their own opinion? I want to read about sim racing topics, not about the opinion of writer XYZ. This hobby offers so much positive stuff that I just don't get it why we allways have to emphasis on the negative. It's like a gossip magazine that just can survive by creating fear and scandals. It's a pitty because we might kill a potential new platform before it's even released.
 
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1. The game is e-sports oriented.
2. BeamNG exists.

I don't care about e-sports, especially in simracing department, and tell me, what does this game have that is better than BeamNG? Beam currently has the best developing team ever in the gaming industry, period. Maybe only Euro Truck Simulator devs can match their dedication to the product and care about customer base.

Not impressed by Rennsport's communication with us, their potential clients.
 
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Personally, I don't think the NFT/crypto (potentially) approach was all that dumb if they did it right.

The problem is, racing is a loser machine, and eventually you run into an issue where the top 5% of drivers make 98% of the profit, while everyone else is just paying to enter races and lose.

In real life this is alleviated because driving a real race car around, even if you're in 17th place and not going to win any prize money, is exhilarating all the same.

In a game, you're sitting in your underwear paying to be bad at a racing simulator and that eventually just doesn't work.
And yet, there are plenty of people who do this for fun. Your points make no sense.
It doesn't need to be the case that everyone is an hypercompetitive tryhard like yourself.
For some reason you fail to realise that there are people who don't think the same way as you.
Edit: why do you insist on this NFT thing? You have no proof of this.
 
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Personally, I don't think the NFT/crypto (potentially) approach was all that dumb if they did it right.

The problem is, racing is a loser machine, and eventually you run into an issue where the top 5% of drivers make 98% of the profit, while everyone else is just paying to enter races and lose.

In real life this is alleviated because driving a real race car around, even if you're in 17th place and not going to win any prize money, is exhilarating all the same.

In a game, you're sitting in your underwear paying to be bad at a racing simulator and that eventually just doesn't work.
Do you realize that competitive simracing is the activity for diminishing 2% of the simracing audience? It's a number of a rounding error. I remember you complaining about lack of viewers at some major bombastic simracing event. Now I see why you failed to realize why nobody cared about competitive simracing then, you continue failing to realize this today. And all of that with all your palmares...

Compare the viewership at some random Counter Strike championship and at very fancy race where Max Verstappen himself takes part. The food for thought.
 
And yet, there are plenty of people who do this for fun. Your points make no sense.
It doesn't need to be the case that everyone is an hypercompetitive tryhard like yourself.
For some reason you fail to realise that there are people who don't think the same way as you.
Edit: why do you insist on this NFT thing? You have no proof of this.
I think you are misunderstanding his point. Rennsport made some vague statements themselves in the beginning that pointed to some kind of NFT stuff (you OWN a simulated car blabla) so his point does not come out of nothing.

Secondly, his other point is that if you are racing for money/NFTs that only the 2% who win will enjoy it, not the 98% who lose money. That is unlike the current situatiom where people mostly race for nothing and indeed then there are plenty of people (myself included) who like to compete and lose.

I grant you though its all sepculative we dont really know what Rennsport strategy was beyond vague statements.
 
Premium
cause they seem to steal the codes from rF2 cause they seem to be bad for a new game and milk everybody
just because they might have rF2 code in their game does not mean they have stolen it, like you assume. Pretty bold claim
 
just because they might have rF2 code in their game does not mean they have stolen it, like you assume. Pretty bold claim
Well ISI appears to be the source and they have sold all rights to S397. So rF1 code would be perfectly legit...but rF2????
 
So sim racers have zero interests in this title? Even though many have spent thousands of dollars setting up a sim rig for their hobby, no one is going to outlay a hundred bucks or so for a new game?

Rightio.. :roflmao:
 
Premium
So sim racers have zero interests in this title? Even though many have spent thousands of dollars setting up a sim rig for their hobby, no one is going to outlay a hundred bucks or so for a new game?

Rightio.. :roflmao:

I know it sounds odd but ya nothing is compelling me to buy Rennsport. If there's a way to demo it sure why not but I'm not seeing anything convincing me to buy it.
 
So sim racers have zero interests in this title? Even though many have spent thousands of dollars setting up a sim rig for their hobby, no one is going to outlay a hundred bucks or so for a new game?

Rightio.. :roflmao:

Well... I have access to the beta too and I have so say it's a disapointment !
I spend (never) too much bucks on my hobbies, even buy premium forza but still didn't tested it. But No ! Rennsport won't be on my list. Main reasons : Unreal Engine, Sounds, Control, Controversy on ISI code and so on. Did I say NFT, ESL on a beta game, etc.
 

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