Faster AI for the Rainmaker Laguna Seca 60s. You can find the full track here.
Fast line + boundaries + hints.
Optimized for vintage GT cars. Most other cars work fine too. Nevertheless a backup of the original is adviced.
Know issues:
Lap 1 can get clustered at the corckscrew, as usual...
Track
sandown_raceway_2012
Sandown new ai Running at 97.2% 0A
This is the 2012 version of Sandown track, 2012 and 2022 available
New ai fast lane
New L+R lines
New Pit lane line
New Hints file
Install place inside folder
assettocorsa\content\tracks\sandown_raceway_2012\2022
Hi, I have an issue with Ai when racing longer endurance races where I need to pit. I know cars have data folder where are times for how long each pitstop operation last. So when I am refuelig whole tank it can take 40+ seconds and no matter what is set in this folder Ai is always pitting for 10...
Faster AI for the H22 Buenos Aires Autodromo. You can find the full track for free on his Patreon here.
Fast line + boundaries + hints for various layouts:
6
7
8 Alt.
9 Alt. B.
12
15
Other layouts I didn't bother with as many of those are for Moto races. Will propbaly add the 5 Alt. in the...
does anyone have any clue or ai hint to prevent the AI from overshooting bruxelles when it rains? (using pyyer 2023 extension) In dry it seems fine but at a certain level of wetness the ai just brake way too late and skid off track into gravel.
- Originally by 'StrongestFish' and 'hrry' :inlove:
- Big thanks to 'willmar08', 'Sir Pro3', 'GWNMITCH', and 'itsmb8' for all the help in value changes and testing :inlove:
***********************************************************************************************************
Join the...
Heya !
I'm trying to setup a solo endurance race for myself and a friend using the acfsk Oreca 07 Gibson car mod. This car has 3 possible presets for the final gear ratio, and the best one for our track is 10//35; so I made a setup for AI drivers in Content Manager using the "ai_default" preset...
Faster AI for the LilSki Road America (only the normal layout, without the moto chicane). You can find the full track here.
Fast line + boundaries + hints.
Optimized for GT style cars. Most other cars work fine too.
Know issues:
Sector 3 still has room for improvement, might update it in the...
Faster AI for the Shin956 1980s Fuji Speedway, for the 1982 and 1985 layouts. You can find the full track here.
Fast line + boundaries + hints.
Optimized for that era sport and touring cars. Most other cars work fine too.
There's also a 1990s version on Fuji AI fix by me.
Know issues:
On...
Track (Sydney 500 https://www.****************/track/sydney-500)
Install
Unzip and place inside track folder
assettocorsa\content\tracks\sydney_500
New Ai line, New L+R and hints file
(Content manager new ai turned off)
Aggression 0%
Strength 97.2%
In GTR2 AI is always driven by a Talent *.RCD file, and you can use 2 drivers, by adding them in your *.CAR file.
I have them like this:
Driver1="default" // default.RCD driver file
Driver2="whatever" // name of *.RCD driver file
Now.. there are 2 WAYS of AI driving your ugly car...
Faster AI for the Breiz One 1993 Fuji Speedway, for the 1990 and 1993 layouts. You can find the full track here.
Fast line + boundaries + hints.
Optimized for that era sport and touring cars. Most other cars work fine too.
There's also a 1980's version of the track on RD, if there's interest...
I'm working on ai for pudsey expanded and it's all going well - it runs as it's supposed to in trackday mode but the start/finish line doesn't exist so i cannot run qualifying or race as it does not count laps nor registers time.
Is there a way to determine the start line in some file or does it...
GTR2 allows 3 drivers:
You (#0), Default AI (#1) and Talent AI (#2).
These Options are in menu and *.PLR:
Starting Driver="1" // choose wich AI drives. 0 = driver #1 (default AI), 1 = driver #2 (talent AI).
AI Controls Driver #2="0" // fixes (#2) as AI. Noticed #2 will drive out the pits and...
Faster AI for the Sergio Loro 1960s Stardust. You can find the full track here.
Fast line + boundaries + hints.
Optimized for vintage GT cars. Most other cars work fine too. Nevertheless a backup of the original is adviced.
Know issues:
Lap 1 can get skethy on some faster cars, as usual with...
Faster AI for the DTM1120 Tsukuba 1000.
FULL TRACK HERE.
Optimized for Tuned-Touring-GT cars. Faster cars might crash, although it was tested with RSS F1s without problem. Why would you race F1s here though..
Fast line + boundaries + hints.
Faster AI for the Kunos RBR GP and National circuit.
Optimized for GT cars. Most open wheelers (RSS F3, F2, F1) work fine too, but some particular cars (Like the F2004) might take way too much kerb or bottom out and crash, so a backup of the original is adviced. Renaming the AI_hints file when...
Hi Folks !
This is a new AI line for rt_oultonpark by Reboot team
First, AI will be much Quicker
Then, AI can now exit Pits for Qualifying
And a little modification of the McLaren Logo, which is replaced by a Fanatec logo
Enjoy !!
Faster AI for the martincoloumbe GP3R.
FULL TRACK HERE.
Optimized for Touring-GT4-GT3 cars. Amazing races to be had here!
Fast line + boundaries + hints.
Known issues:
During the first lap the AI can be chaotic, specially in the first sector, and specially with faster and wider cars...