Is it possible to pre-set the weather for a race to different conditions? So, let's say, if I want to start a dry race with heavy rain midways and dry weather once again to the end - is that possible?
And can you pre-set different conditions in different parts of Qualifying? For example, heavy rain in Q1, light rain in Q2 and dry weather in Q3?
Also I edited the calendar for my second season, I wanted the season to start in Australia, but in the timeline it shows that the Bahrain GP would load up - which it wasn't, the Australian GP loaded, as intended. So I suppose this is just some kind of visual glitch (or I did something wrong)
Custom weather is possible, but you might have to double check how many weather nodes you are limited too by going into GP modes in-game weather editor with your selected distance. As the table assumes you always have access to 4 nodes as that's the games maximum for 100% sessions, but for something like 50% session the game might only use 3 nodes and so on.
Mismatching calendar and timeline progression has been a known visual bug ever since the original calendar editor from 22. I haven't done that much research into fixing it, and furthest I've gotten is finding the temporary cache that determines what the next visual event is, but I haven't figured out where its pulling the data from.
Initially I though it might be the "champ_schedule" component that's tied to the career save, as it has a non edited array of events in the original order, but even after editing that, game still displayed original events in the timeline.
Hey, I'm just wondering if it's possible for you to include a way to change the myteam cars engine supplier? There is currently a bug that doesn't let you change main sponsor/engine supplier into S2 or beyond, the game crashes whenever you try.
Thanks, great job on the table
A hard maybe, as I currently don't want to pollute my limited time even more, as now I just want to finish my driver transfer stuff and the promised 2020 port that's been looming over my head for past few weeks.
do you know when you will enable them?
I initially had it planned for this week, but one thing lead to another and now its looking like next week. I can say for sure that the transfers themselves are working, I just need to finish up some specific DriverID stuff and contract related things to hopefully prevent the game crashes that 22 had during negotiations periods. Given its not a guarantee that those will be fixed, as I still ended up having double contract negotiations before I could progress...
Either way, it is nearly done, just have to remember at the end of the day this is something I do with my free time, whenever I have the free time and I choose to spend that free time on modding. It's not a 9/5 job, nor I want it to be, but its also the reason why I can't give specific dates/deadlines or whatever... the best I can give its going to be ready when its ready.