Title explains the problem.
I found on older posts that this was old AC bug that got fixed, but I get it anyway. I'm working on my second mod track, and did not have problem like this on my first one.
This happens with mod cars as well as with Kunos cars. After I load the scene, race goes fine, but if I restart the race (Esc > Restart) 2 or 3 cars stay on the grid. After next restart - the same cars.
I have AI spline and Pit spline recorded. I re-recorded AI spline but it did not fix the issue. I changed AC_START height from ground but nothing changed.
EDIT: After more testing - ONLY the cars that RETIRE and get spawn into pits get this bug. So, when they stand in the pits during race and I restart the race, they keep standing on the grid.
This happens with mod cars as well as with Kunos cars. After I load the scene, race goes fine, but if I restart the race (Esc > Restart) 2 or 3 cars stay on the grid. After next restart - the same cars.
I have AI spline and Pit spline recorded. I re-recorded AI spline but it did not fix the issue. I changed AC_START height from ground but nothing changed.
EDIT: After more testing - ONLY the cars that RETIRE and get spawn into pits get this bug. So, when they stand in the pits during race and I restart the race, they keep standing on the grid.
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