All new Miami F1 track 2022

Tracks All new Miami F1 track 2022 2.1

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Is anyone having performance issues on this version? I am on VR and have it set up to where I don't reproject on any tracks and have a smooth 90fps constantly.

But this track in particular i'm getting like 50fps, which makes VR stutter like crazy. Any idea what it might be?
Yes,I’m having the same issues,stuttering in VR.Other tracks I get 71fps on this track 31fps.Anyone know why?Stuttering makes it unplayable.
 
View attachment 564885
This is one of the reasons.
Another is that the track was over 50c today in Miami.

Kunos tracks are all .95-.98 friction.

And that simdream car has way too much grip. Easy mode F1
The vast majority of tarmac/asphalt on Kunos F1 tracks has 0.97-1.00 friction. And even with the Kunos Ferrari SF70H, 0.97 friction, harder tyres, and 36/51 °C air/track temps, the lap time is too good (1:26.081 in a few laps, definitely can be pushed to 1:24.xxx).
 
Pyyer updated All new Miami F1 track 2022 with a new update entry:

Grand Prix Weekend Big Update & optimization

A lot of updates in this one!


Here is the full list:

Physics
  • Grip reduced from 1.04 to 1.00
  • new anti cut red kerbs
  • new apex marker at T15
  • Completely redesigned kerbs (15 mm lower, 10 cm wider)
  • Pit entry & exit lines

Add-ons
  • Redesigned highway section from T14 to T16

Gameplay
  • Hotlap start relocated

DRS
  • DRS zones relocated
  • Fence DRS markers replaced ground markers
...

Read the rest of this update entry...
 
Is anyone having performance issues on this version? I am on VR and have it set up to where I don't reproject on any tracks and have a smooth 90fps constantly.

But this track in particular i'm getting like 50fps, which makes VR stutter like crazy. Any idea what it might be?
Same here. Great track, but low fps on this track in VR.
 
1651941245034.png


Trees are still messed up in 2.0
 
Pyyer updated All new Miami F1 track 2022 with a new update entry:

Trees artefact fix + non-csp users skin

A minor update which includes:
  • Tree artefacts correction
  • skin for non-CSP users
  • Pit entry line & marker
  • Pit exit line & marker
  • new track logo provided by Fanapryde
  • new sections names provided by Fanapryde
  • new cameras provided by Racealot

For those having issues with AI,
you can try to remove files "fast_lane_payloads.bin", "pit_lane_payloads.bin" and "pit_lane_with_grid.ai" from folder "ai"

Read the rest of this update entry...
 
A little comment on the common issues some of you have encountered:

Update 2.0
- fixed performances issues

Update 2.1
- fixed tree artefacts

The flicker/stutter issue is due to non-use of CSP or obsolete version.
Latest version of CSP (1.77 or 1.78) is required to use my mods.
Exceptionally a special skin has been created for non CSP users in update 2.1
 
A little comment on the common issues some of you have encountered:

Update 2.0
- fixed performances issues

Update 2.1
- fixed tree artefacts

The flicker/stutter issue is due to non-use of CSP or obsolete version.
Latest version of CSP (1.77 or 1.78) is required to use my mods.
Exceptionally a special skin has been created for non CSP users in update 2.1

Absolutely brilliant mate.!!! Well done. My time are right on in the SD Red Bull (I’m 1.27.5)

A small observation -if it helps - I believe T15 has a sausage curve.

Great job. Thank you for all you do.
 
For some reason, I cannot launch this track, as it gives a false "Race Cancelled" -- happens on all versions
```
2022-05-07T22:10:02:282 [07824] | INFO | Archive with vertex AO patch opened: 'content/tracks/miami_f1\models.vao-patch'
2022-05-07T22:10:02:282 [07824] | DEBUG | Patch version: 1
2022-05-07T22:10:02:301 [07824] | INFO | Patch loaded: 4618 KB
2022-05-07T22:10:02:339 [07824] | PERF | Applying VAO patch `'content/tracks/miami_f1\models.vao-patch'` to `KN5: miami_f1.kn5, class: Node [1]`: 640 meshes, 56.6 ms
2022-05-07T22:10:02:339 [07824] | INFO | Vertex AO applied to 640 meshes
2022-05-07T22:10:02:358 [07824] | INFO | Merge meshes: merged 232 meshes in KN5: miami_f1.kn5
2022-05-07T22:10:02:358 [07824] | PERF | Task: `Splitting flags into pieces`; time taken (x1): 74.9 μs, 74.9 μs per call
2022-05-07T22:10:02:362 [07824] | ERROR | Crash! Trying to generate nice dump: 000000CE626FB740
```
 
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I made a new track map.

Also you might want to check the track cams as some is so low they glitch into the ground and some are placed behind the armcos.
 

Attachments

  • map.png
    map.png
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  • map.ini
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Amazing everything seems to work exept for the spectators. On the video it is fully crowded with spectators. I do have a few spectators. But only between 5-10 on an entire grandstand. How does that work? Did I install something wrongly?
 

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