Moved it here to Reiza Studios's Forums.
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Thanks. Something wrong with my outcome, can you pls help, @ConanMcloud ?@JoelGL You can move even further the seat position, inside the folder of the car, in the cockpitinfo.ini file.
I love fov discussions, should be great to watch.
Personally I've just about given up on my triple 27's as I can't go back from nvidia 3d vision 2 on center monitor. Depth for me adds the greatest immersion and makes it more real than triples.
Thanks @ConanMcloud! My current was pretty close after recomputing, but from this, I should have a lower vFOV of 22, as I was using 29 (triple 23"s). My problem with lowering the vFOV is the seat in some cars (ex. Boxer) could no longer be moved further back.
Thanks. Something wrong with my outcome, can you pls help, @ConanMcloud ?
Trying my computed vFOV of 23 and this is how it looks like. The right panel shows the dash curved curved too much that I no longer see the right side mirror. You'll also notice the left mirror is quite far at the back. This is at the bezel-corrected resolution 5835x1080.
Also, can you post a sample in AMS? As your Rig shows AC only, in w/c I can set my triples correctly, no issues.
Here's a website that is dedicated to this question, and it's got a calculator that does the maths for you. You just have to input which sim you're using, seating distance and monitor size, triples or single monitor:
http://www.projectimmersion.com/fov/
Could you share a Excel sheet with your formulas?
Hi, no problem at all. Yes, I have multiview enabled.Deeply sorry for the absence @JoelGL.
You are running it with multiview on, right? That is absolutely crutial for each screen to be wrapped around properly. Just make sure you got that on.
Other than that I believe what you're seeing, from the screenshot you provided, is indeed the correct portrayal of what the vFOV of 23º should looks like.
HOWEVER, since you mentioned you're running triple 23" screens, I believe that's probably not the FOV you should be or would want to be using, unless you're sitting a bit further away than you should be from the screens. I'm running a vFOV of 35º with screens twice as larger as yours and if I'm guessing right we're probably sitting at more or less the same distance from the screens (I sit at 82,5cm measured from my eyes to the center of the screens).
Each rig is unique in its measures and therefore it is very hard to judge what the real issue might be without the actual numbers regarding the screens width, image height and viewing distance. Could you tell me what those are so I can get a proper picture of your rig?
But in any case, in general my advice is to always sit as close as you physically can to your monitors. The smallest they are the more import this is since by doing so will allow you to run higher FOVs which for smaller screens is almost a necessity. And you must follow those two formulas I provided in the first post regarding FOV and Monitor Angles to the letter!
Once you get your own mathematically correct FOV set and you're looking at screens that wrap around you without distortions, only then, if the result are still not ideal, you might begin considering compromising a bit your FOV.
A compromise is sometimes indeed necessary for setups with small screens where you're not getting a good view of mirrors, a proper sense of the dimensions of the car and so on. But in my experience that is rarely the case if you follow the instructions and such compromise regarding mathematical FOV should be taken only as last resort if your rig prevents you from physically move things around.
This is my panoramic view of 35ºvFOV (screens at an angle of 60º):
In game screen shot of 35ºvFOV:
And this is my panoramic view of 23ºvFOV (screens at an angle of 60º):
In game screen shot of 23ºvFOV:
Hope it helps! Cheers!
What do you mean? You could just grab a couple more panels that also allow for 3d vision, no? I'm not a huge fan of 3d but I've used a few times in my own rig without bigger issues as far as I could tell.
Cheers bud.Click this button in Win10 built-in calculator to get inverse functions:
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Screen will then change to:
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