Do you limit your framerate by sync or fps limiter?
Please try CSP 1.36.hello folks
im having a few weird issues with the SOL shaders in VR
2 issues,
1st is random and fast moving/flickering shadows both on track and in car. doesnt do it with default shader, and doesnt do it with shadows set to off, so im taking it its a shadow issue, but could be some sort of ambient lighting thing
2nd issue is at certain points in the map, the shaders turn OFF in the right eye, left eye is fine, if i turn my head one way or another i they go back to normal, or the car turns from its current path
may have been covered here, sorry if iv missed the post
thanks
MMM
Please try CSP 1.36.hello folks
im having a few weird issues with the SOL shaders in VR
2 issues,
1st is random and fast moving/flickering shadows both on track and in car. doesnt do it with default shader, and doesnt do it with shadows set to off, so im taking it its a shadow issue, but could be some sort of ambient lighting thing
video of issue
2nd issue is at certain points in the map, the shaders turn OFF in the right eye, left eye is fine, if i turn my head one way or another i they go back to normal, or the car turns from its current path. on SRP a whole 90degrees of view is effected, if i look straigt down the main straigh at the start, all white lines go black when turning my head through 90degrees to the right
may have been covered here, sorry if iv missed the post
thanks
MMM
There is no real differenceHows SOL 1.4.2 working with patches after 0.1.36. How is 0.1.40 working?
There is no real difference
...try it? Look it up yourself?Ok. Are things fixed in 0.1.40 like raindrops on windshield etc? Its ok to use?
...try it? Look it up yourself?
How did the thread for this mod turn into a general CSP kindergarten
Are you using triple screen?I can bearly see anything driving towards the sun due to the super bright sun light, if I choose __Sol_Extra as pp_filter. __Sol_ACC and __Sol works well.
Using newest CSP at the time and Sol 1.4.2.
Is it the same with other tracks too? Otherwise you could lower the LIT multiplier in the track's light config in /extention/config/tracks/loaded/xxxxxxx.iniGot a question on using Sol. On the Bahrain Night track when the track flood lighting kicks in everything get super bright. I tweak the one of the 3 sol in-game app thing(I think its the weather one) to reduce the range and also the brightness of the track lighting and it seems to work fine, the range setting can stick and it remains the same every time(I think this can be set in the Sol settings in the mod menu of CM), but the lighting brightness I have to manually lower every time. Is there some way to make that stick to the track?