I'm pretty certain that the cars do jack up and down in game normally. It's just sometimes inconsistent as to whether or not it does (and if it chooses the fronts/rears)One thing that doesn't seem to work is car jacking up and down
I have been able to edit the WT in 3dsimed. I added the head from the TE and exploded the part so the mesh got inserted into the model. Also tried delete the helmet material mesh but then it doesn't work, because the helmet material is used in the fxa file. Also the inserted head was distorted, probably animated as the helmet shape... Investigation continuesCrew and other things are animated using bones in a so called armature. You need to preserve or recreate them too, when changing the meshs.
Unfortunately I don't know exactly how you can do so, but likely 3dsmax and a respective gmotor2 sdk would be required. This is probably not available. I know that 3DSimEd can show animation but you cannot export mesh and armature to allow editing them in any other software
edit: if anyone could find a way to isolate the armature somehow, we may find a way to modify it...
Beetle would be a great addon to Retro Cool class.
I must admit I normally don't pit in Race 07, but I'll definitely need to try now.For me it really adds to the experience to have CrewChief and the pitcrew
I must admit I normally don't pit in Race 07, but I'll definitely need to try now.
You're a Race07 genius.
Naw, going on your past updates it's more than that.This was the result of a lot of stubbornness and some pure luck I must admit