Yea it's basically a cloth that is wrapped around the fence to make sure people use the grand stand.What is that green thing behind the fence, but in front of the bleachers? Is that supposed to be another security wall to keep fans from getting closer to the fence & track wall?
you can only drive 2 wheels over the kerbs on the competition layoutI was trying the wo "layouts" the other day and noticed that in the online version you can't drive over the kerbs since the invalidate your laptime. Can you fix this? (Might be bad memory.)
you get to name corner after youWhat do I win?
That is specifically one of the features of that versionI was trying the wo "layouts" the other day and noticed that in the online version you can't drive over the kerbs since the invalidate your laptime. Can you fix this? (Might be bad memory.)
Really awesome track, I'm loving the challenging layout, very well done. The idea of having real ads and then a dedicated website is fantastic, it really adds to the immersion.
I second the comment about the curbs harshness. On my CSWv2, it "bumps" quite hard when transitioning from tarmac to the curbs, as if the gap is too big. Its also visible, there seem to be a ~1 inch gap visually too. Maybe its by design though. Traditionally the gap is much smaller or non existant and I can't feel any bumps in the FFB when transitioning over curbs.
you're not gonna break the wheel
Interesting point. What is the "0 point" on other tracks? It wouldn't be a big deal shifting them around a bit, even if we have to relearn the brake points.Kerbs feel totally fine to me (CSW v2.5), not using any canned effects though.
Only slight 'issue' (if you can call it that) is for some reason the brake markers seem to catch me out much more than other tracks. What I mean by that is 200m in Sveg feels like 100m in other tracks. Not sure if its measured from a different point, or just a figment of my imagination. Not a big deal, you soon learn, just seems different from other tracks.
By the way, any plans on when you'll be organizing races on Sveg?For me the kerbs feel exactly how they look like. A jolt when hitting them and then completely flat.
In my opinion they look very real and fitting. It's a more or less normal road so having race track kerbs would look a bit strange for me.
I did about 50 laps with the f2004 and the jolts were totally okay and how I would expect them.
But I'm on a g27 so maybe they rip your arms off with an osw
I like the fact that they set the car off though. Nice tactics that way if you really want to go over them and you need to get the car in the right position to be able to gain time from really going over them!
The competition layout idea was pushed by me btw. Here at RD we have to stick to "2 wheels inside the white lines all the time". It was and still is a long discussion but this rule stands to make it fair in our clubs without too many complaints after every race. Works well
So having a track that just restricts cutting in the first place is a lot easier to handle for the race hosts and the drivers don't need to care about whether they did cut or not. Lap still valid = keep the foot down! Lap invalid in a race = quickly lift/give back position.
Makes everything easier in the end. Thanks again Leon for implementing this. I'm sure other leagues/clubs will appreciate it too!
I've got no idea, not something i've ever considered before trying your trackInteresting point. What is the "0 point" on other tracks? It wouldn't be a big deal shifting them around a bit, even if we have to relearn the brake points.