looks great, can you share your CSP settings?WagnumPI updated Wagnum's Graphics Mod with a new update entry:
Wagnum PPF is back!
Read the rest of this update entry...
looks great, can you share your CSP settings?
Will resolve now with an update
Been a while so incorrectly uploaded but hopefully resolved now plus images for my CSP settings
Thanks, hopefully if not half asleep i've just updated correctlyThank you so much for updating this, there is a problem with the folder structure though. It should be MODS\Wagnums Graphics Filter\System not Wagnums Graphics Filter\MODS\System
Yeah trying to figure out the occasional drop in fps as I don't always get it but occasionally do for some strange reason (Have pretty much same setup but 1080ti). Know the loading of the fireworks seems to have a big affect so if they start going off i noticed a big drop but I do from time to time get frame rate drops but just can't solve what's causing currently. Turning the motion blur to standard sorts it completely but the advanced motion blur is just too god damn nice to let go of so will carry on tinkering away in the hopes I can find something that prevents this... If anyone comes up with a solution that doesn't affect the overall image quality please let us know!Hi Wagnum, I installed your latest filter and I experienced fps drop, especially at sunset on Brands Hatch. I also have turned on Extra FX options, NVIDIA HBAO and TAA, motion blur is disabled. My PC i7 7700k, GTX 1080.
Just been trying to discover where the issue lies with this but discovered with my CSP settings i still get the same fps drop on Druids at sunset with A3PP so don't think it's my filter. Have noticed on some mod tracks that have long distances in view at sunset i get big fps hits so could be due to perhaps some CSP settings that affect distance effects although havent yet pinpointed precisely. Hope get to the bottom of it though as bloody annoying that run at a solid 60fps on my telly (max frame rate) at 2k but then Druids can drop all the way down to 33fps with traffic with headlights on... Most the time this never happens however so will will keep trying to solve but if you come up with a solution please let me knowHi Wagnum, I installed your latest filter and I experienced fps drop, especially at sunset on Brands Hatch. I also have turned on Extra FX options, NVIDIA HBAO and TAA, motion blur is disabled. My PC i7 7700k, GTX 1080.
No worries, yes, it happens with every custom filters. Maybe a new shader patch will fix this problem.Just been trying to discover where the issue lies with this but discovered with my CSP settings i still get the same fps drop on Druids at sunset with A3PP so don't think it's my filter. Have noticed on some mod tracks that have long distances in view at sunset i get big fps hits so could be due to perhaps some CSP settings that affect distance effects although havent yet pinpointed precisely. Hope get to the bottom of it though as bloody annoying that run at a solid 60fps on my telly (max frame rate) at 2k but then Druids can drop all the way down to 33fps with traffic with headlights on... Most the time this never happens however so will will keep trying to solve but if you come up with a solution please let me know
So just been testing and it's to do with using HBAO+ ambient occlusion and SSLR. If you just use SSAO it no longer happens but having one or both or the first mentioned effects being on creates that big fps drop round Druids at Brands... Why, god knows but have tried playing around with the settings for each option in CSP and none of them seem to make a significant difference unfortunately. Afraid couldn't solve!No worries, yes, it happens with every custom filters. Maybe a new shader patch will fix this problem.
Sure, just heading off to work but will try and get round to ithey mate would you be willing to upload your settings for csp to ACstuff ?
i dont get the same results from the images you attached....
thank you
Hi guys,
using the extra tools the community have created I think I have this looking better than any racing game out there... Hopefully you guys agree but et me know what you think.
Making use of all the fantastic things the community have made I think this gets this game looking as close to reality as you can (in my opinion at least...) Hope you enjoy