Formula Student UCM 2016

Formula Student UCM 2016 0.9

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UCM 2016 Formula Student car for Assetto Corsa

Do not redistribute, rehost, or modify the content of this mod without first seeking permission from Gary Paterson (

Thank you for downloading the UCM 2016 Formula Student car for Assetto Corsa. Please take a few minutes to read through this brief guide in order to make the most of this content.


Drag and drop “” into Content Manager.
Unzip “UCM_2016_v1”, and paste the folder “UCM_2016” into “assetto corsa/content/cars”.

Pay no attention to this value (or fuel consumption), the fuel setup menu is mandatory and the default ‘100 litres’ has no mass, so will not impact anything. Fuel needed for AI to work properly.

There are some strange issues regarding revving the engine when in neutral. Do not use the clutch, just put it in gear and go. I was unable to disable the clutch without it defaulting to autoclutch which would slow down the starts (hence why the AI are slow to get going, they are forced to use autoclutch).
RPM value shown in any of the apps is after the reduction ratio of 11, so 1000=11000 motor RPM.

Energy usage
There are 2 ‘modes’ built into the car; Default is what would be used in real life, and is safe for continuous use. It includes a ‘peak power boost’ for approximately 1 second when pulling away from a standstill. The second is RWD only, and is just for fun – this effectively halves the power output though, so is much slower.

Temperatures and pressures will likely overheat on faster circuits (that this car is not really designed for). There shouldn’t be too much wear overall though, unlikely to see much degradation.

Known Issues:
  • Tyre texture has visible compression artefacts
  • No visible damage/dirt
  • External Cabling/Hoses are not animated

Recommended Circuits:

I’ve listed some circuits (and download links if not already included) that I feel are reasonably suited to the FSAE car, typically being quite short, tight and technical. Bear in mind the quality varies for the 3rd party tracks, but most of these should be reasonable.

Original Circuit Included with Assetto Corsa:
  • Drift
  • Brands Hatch Indy
  • Highlands Short
  • Magione

3rd Party Tracks:

Formula Student Skidpad/Acceleration -
Small selection of FSAE style skidpad and 75m accereration drag strip. To use the skippad correctly, enter the skidpad directly to the left of the spawn point, make 2 clockwise laps, 2 anti-clockwise laps then exit. These times can be compared to real FSAE skidpad times.

Formula Student Autocross/Edurance -
2 realistic FSAE Autocross configurations, no proper timing.

Modena -
2 layouts, small enough for the FSAE car to feel at home. Proper timing and AI lines (lap delta will work).

VIR Kart Track -
Small karting track with timing and AI (lap delta), quite rough but driveable.

VIR Patriot Course -
Slightly larger and faster track, but still small enough to be fun - again proper timing and AI.

NJMP Kart Track -
2 separate layout - no timing but a great challange nevertheless.

Miseluk Gymakhana -
Small track designed for drifting, ideal as an autocross circuit - included proper timing.

Tor Poznan Drift -ń.6118/
Potentially a great track, no proper barriers or timing yet.

Okayama Kart Track -
Fun layout, no timing.

Hoono Flygplats -
Small little autocross flag-to-flag track.

I’ve included a small selection of colours and liveries, including the full 2016 UCM livery with all sponsors and a cut down version with only select sponsors.

Skin templates can be downloaded here:

  • Gary Paterson - 3D Model, Textures, Physics
  • Kunos – SFX

Special Thanks to University of Canterbury Motorsport ( for presenting me with this challenge, providing all the necessary data (both 3D CAD model and physics data) and of course giving permission to share it publicly.

Enjoy! :)

Full Progress Photo Album from start to finish:








Latest reviews

Just tried it today and boy is it fun! Its super easy to drive as well and it steers just like a mini f1 car
RWD mode is great for energy saving
It's really easy to handle, and it bends smoothly. It accelerates only up to about 150KM / H, but its performance is fully demonstrated on narrow courses such as AKINA, a group of narrow courses. The disadvantage is that the speed of the retreat power is slow and it takes time to recover in the event of an accident. Retreat back speed & power enhancement
I've driven this car for the first time today with AI around Bathurst and it was so much fun. Very unique and well made mod. Great work!
Lots of fun. Love it!
It`s not serious at all, it`s funny! Another great mod from Gary.
Racing this car is pure wheel-to-wheel fun. Another one of Gary's great quality mods. I just wish there was a way to turn the electricity consumption off so we could have longer races.
Honestly this car is perfect in every way
Very good car, its like a skip barber!
I have a problem when playing with AI, when i race more than 1 lap at nordschleife, AI dont pit or set the economic mode, so they end laying in the track and end up retireing. Can you solve this?
Not really no, its not designed for racing around the Nords. Its designed to do a few laps on tiny car park tracks.
Great car, thanks!
Hi,it's really a masterpiece and the car performs like a real one!

The energy system serves 4 motors perfectly, grip from tires is excellent,but I find that there is likely that we can not avoid the electric consumption? (QAQ)

The battery provides electric energy to finish 8 laps in Circuit de Catalunya and Monaco,and in Circuit Gilles Villeneuve it worked normally for about 6 laps.

Could we have more electric energy storage or even unlimited energy in this awesome car ? (O_O)
Just sensational! My surprise was to be electric. It's just wonderful to drive this car. Thank you!!!
amazing car it is so much fun on a hill climb map
I love this car. It's one of the best representations of an electric vehicle in a game I have ever seen. I was wondering is it possible to up the power and top end to be a direct competitor for speed and power to the honda lawnmower or even to like Volkswagen ID.R. I think this thing with an insane amount of power would be super fun on the bigger tracks.
Sorry thats not gonna happen. It was designed to be close to the real car, no plans to make it unrealistically powerful.
I have a major problem. The car stops all of a sudden when a race takes too long. And I have fuel consumption disabled, and my car isnt damaged, and it stops like that as if it had no more fuel. For example, on DustBite Speedway (modded track), in a 8 laps race, the car stops at near the end of lap 4 or at the beginning of lap 5.
What is wrong? Any way to fix that?

Other than that, this is an amazing car, very, very fun to drive, and easy to drive, too, I love it!
Its electric, it doesn’t use fuel. Turning fuel consumption off does nothing.
Superb mod, Thought I'd reviewed already... But obviously hadn't.
Awesome fun and exquisite detailing.... Very well done, thanks mate!
Hi. I have a problem with the mod. The game crashes. If I use Assetto Corsa Content Manager, the issues are: "Compound_Default/Index in tyres.ini is wrong", and "Tyre use quite an old Tyre Model, (Only v0). And it can't solve it because "AC Content Manager cant detect current tyres params".
I would delete it and try a fresh reinstall. I don’t have this issue not has anyone else reported it, so not much i can do without being able to reproduce the issue.

Latest News

File size
61.7 MB
First release
Last update
User rating
4.95 star(s) 60 ratings

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