Have Sim Racers Forgotten How To Have Fun?

Have Sim Racers Forgotten How To Have Fun Kart Truck.png
Why are we into sim racing? The reasons tend to differ from person to person, but the core is the same for most: It is fun to us being able to blast around virtual circuits in cars that we likely will never have the chance to go near to in our lives. However, it does seem like sim racers can be quite a negative bunch - have we forgotten how to have fun?

The very nature of racing and therefore sim racing probably enforces focusing on the negatives: Where can I improve, what can I do better to find a few more tenths to be on the front row? How to eliminate mistakes? Everyone wants to improve when behind the wheel, be it in a real car or in a sim racing rig.

We are lucky that there are so many high-quality choices available. Competitive-minded racers will likely have a good time in iRacing or Assetto Corsa Competizione, while those who enjoy historical content or unusual combinations are more likely to feel at home in Automobilista 2, rFactor 2 or Assetto Corsa - especially the latter two if mods are a big part of your enjoyment.

Even super-serious iRacing competition has its comedic moments - like the customary jump at The Chase at the end of basically every race at Bathurst.

Put Down the Pitchforks​

The point is: Everyone can pretty much race the way they like with the options available otday. And yet, for a significant portion of sim racers, it seems like part of the hobby is being negative about things, especially other simulations. Any time an update for any sim is released, there will be naysayers that criticize everything there is to a title. This does not mean those who constructively point out certain elements that are not to their liking, but rather those who bring out the pitchforks no matter what.

Is this rooted in a "my sim is better than your sim" approach? Possibly for some, but it could also be a result of expectations being unrealistically high or not considering what kind of racer a title is aimed at - we tend to forget that we are a bit of a niche.

Then there is the factor of realism - very few of us have ever raced the cars we are trying to judge from our rigs' racing seats or desk setups. If a certain sim or combination of car and track in a sim are enjoyable to sim racers, do they even have to be realistic to the finest detail?

Have Sim Racers Forgotten How To Have Fun DPi Rallycross.png

Hangtime in a DPi on a Rallycross course? Don't mind if I do!

Of course, by the very definition of a racing simulation, getting as close as possible to the real thing is the end goal. But in the end, the beauty of sim racing is that we can on one hand portray real competitions in a virtual space as close to their real counterparts as ever, while on the other hand, we can also race rental karts against racing trucks if we desire - or countless other silly combinations we can think of.

Enjoy What You Like​

We should not let the concept of realism get in the way of our fun. Yes, we can and should expect developers to strive for it, but does it really matter if there was slightly less slip angle than there should have been in some corners when you just finished a great, close race with a bunch of friends in one of your leagues? I think not.

It was the Viper Racing retrospective that got the ball rolling on this thought. The title took itself seriously, trying to get the driving physics as close to a realistic level as possible, and did so remarkably for 1998. Still, the developers implemented fun options like the horn ball or the wheelie button - could you imagine the outcry if a developer put something like this in their sim today?

Enjoy what you like in your sim rig - that means the simulation of your choice, the type of car, track or competition, and do not bother what others migth think about your favorites. If it is fun for you, that is all that matters.

Your Thoughts​

Do you think we take our hobby too seriously sometimes? What are your favorite things to do to lighten up your sim racing life? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

The focus on eSports and "competitive online ranked racing" has ruined the fun in sim racing. Now it's all about hotlapping for hours just to be competitive and buying pro setups with money because the physics devs have disappeared up their own backsides and lost the plot completely.
I dont think so… maybe for a lot of peoples competition and improvement IS the fun? Or why do you think iRacing and LFM are so popular? Again, different peoples have fun in different ways. Put down the pitchforks, as the article says, and let others enjoy their way of fun. You dond have to do eSports or competitive leagus, nobody forces you to buy setups either…..
 
The ones who forgot to have fun are the online players begging for better online races... and the 5k rigs players who spend more time shopping and testing devices more than driving. The rest which is the big majority are having fun with solo races againts Ai, modding, drifting, free roaming, etc. AC is the most played sim in 2023, that should already be a sign on what people need from sim racing.
 
D
Different kind of fun.
Some enjoy COD with Snoop Dog and Nicki Minaj skins, some prefer more serious and realistic (boring) milsims like Arma.
Is ACC boring? It might, depending on what you are looking for, fun or realism.
For me Forza Horizon with all "cool bro" stuff and crazy driving scenarios doesn't hold a candle to driving feel, sophisticated physics, challenges to control the car at the limit, and overall more down to the ground, "adult" game setting approaching realism and format of the modern GT racing.
To me this is what sim as "simulated" racing is about, not roaming night streets in a drifty road car.
 
The ones who forgot to have fun are the online players begging for better online races... and the 5k rigs players who spend more time shopping and testing devices more than driving. The rest which is the big majority are having fun with solo races againts Ai, modding, drifting, free roaming, etc. AC is the most played sim in 2023, that should already be a sign on what people need from sim racing.
Not sure why the price of sim hardware has anything to do with the amount of “fun” one will experience. Good hardware does make a game more enjoyable, regardless if it’s offline or online.
 
I'm old.
I started sim racing with Revs and then the first NASCAR game by Papyrus and it was fantastic with blocky graphics and dodgy controls. I then discovered a site on the internet where you could download the car sets for NASCAR. That was amazing at the time. I now have an expensive racing rig with a super computer that will run everything maxed out at 120 fps...and you know what....it's still a blast. I was racing around Bathurst today in AC with the AVRP mod, hunting an XY Falcon GT over the mountain top. I was grinning from ear to ear.
I raced in iRacing for a few years but the community in the oval side became very serious and it just stopped being fun. I race against AI now as I can slow them down to be competitive with me. On line racing I think will always bring out the ugly side of competitors.. A bump or a spin will be seen as catastrophic by all those around you. It's not real life. Press reset and have another go. A wreck in sim racing has no consequences. No-one gets hurt there is no cost to repair the cars. It's fantastic.
Anyway that's my take. After more than 30 years sim racing still makes me smile. No one is ever going to let me hurtle some expensive piece of machinery around Bathurst or Le Mans, but I can certainly experience some part of the thrill of racing in a pack high powered race cars.
 
Premium
I believe that our constant negativity has had a significant impact on the gaming industry. Developers seem unsure of what to create, resulting in titles that all feel the same. The beauty of older games lies in their ability to prioritize fun over pleasing a specific audience. Unfortunately, our feedback has become a jumbled mess of complaints - some players demand hyper-realistic tire models, while others expect AI that can read their minds. At the end of the day, a good game simply needs to be enjoyable to play. I wholeheartedly agree that this sentiment is being lost in today's gaming landscape.
 
Premium
When sim racing turns to e-sports, it might become a different kind of fun.
For me as an ambitious driver, "sim" means "simulation", at least cars and tracks of the same group and era. But no dogma. Rally cars on shorter 60s race tracks are really fun. Or vintage Südschleife at the dawn ...
 

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I know what you mean, almost every league out there has one or two try hard lifeless guys that do all the winning. In ISO we do our utmost to stiffle that by giving them slower cars, or by introducing real life variable conditions with tire temp sensitivity or reliability. When those guys see that they can't just win out of the gate, they just stop showing up altogether. Guys like don't want to race or have fun, they only care about winning.
This would be for another debate, but I wonder if the simracing league model is not slowly getting phased out by the instant gratification demands of the current world. On simracers, this seems reflected in different aspects (I'm not against all of the following) like free roaming gameplay, easy and insipid cars becoming popular, structured online matchmaking for instant access to races, setup shops, fixed setups, an ever increasing marketing bloat for the new piece of shiny hardware that will unlock tenths in your laptimes, etc.

I know there are lots of great leagues out there still, that are popular and succesful, with ISO being one of them (I would be a driver there if it wasn't for VR spoiling me permanently, not being able to make it work reliably on AMS1) but I'm seeing that every year that passes it gets tougher to gather a crowd for some organized league racing.
 
Premium
Everything will be better when we stop to call simulations software which are only games.
 
Everything will be better when we stop to call simulations software which are only games.
I've always treated sim as a subset of games. A sim is just a game that tries to simulate a real life event such as flying, truck driving, car racing etc. Too many people treat sim and game as mutually exclusive, usually making themselves as people who play sims as being superior to others.
 
This would be for another debate, but I wonder if the simracing league model is not slowly getting phased out by the instant gratification demands of the current world. On simracers, this seems reflected in different aspects (I'm not against all of the following) like free roaming gameplay, easy and insipid cars becoming popular, structured online matchmaking for instant access to races, setup shops, fixed setups, an ever increasing marketing bloat for the new piece of shiny hardware that will unlock tenths in your laptimes, etc.

I know there are lots of great leagues out there still, that are popular and succesful, with ISO being one of them (I would be a driver there if it wasn't for VR spoiling me permanently, not being able to make it work reliably on AMS1) but I'm seeing that every year that passes it gets tougher to gather a crowd for some organized league racing.
I can confirm what you are saying yes, organized leagues are slowly dwindling in numbers, and there is no new blood coming, mainly because people these days dont seem to even be confortable with the format of having one race in two weeks time, so practice before hand, and treat like a real event. And its a shame, because if i can say so myself, its a lot more gratifying to have a nice race like that, than going "round after round" of 5 lap shotouts in iRacing or LFM...

But to each its own of course, if thats someone's cup of tea, then i am happy they are happy. I just wish there was still a good focus on the other type.
 
I have played racing games for many years.
For example, on the N64 the F1 World Grand Prix was child's play, but it made me feel sensations that few games can give today.
The Richard Burns rally is incredible for me and on top of that you compare yourself with the rest of the world, it makes you competitive and it's addictive.
Unfortunately, the new generation ones I have not played due to lack of pc. I've had fun online racing against other players and that's what matters.
Sorry for my bad English.
 
[O]rganized leagues are slowly dwindling in numbers, and there is no new blood coming, mainly because people these days dont seem to even be confortable with the format of having one race in two weeks time, so practice before hand, and treat like a real event.

And if your mindset is the prevailing one in sim-racing leagues, I certainly don't blame them. Show up well prepared and you're apparently deemed a "lifeless try-hard":

[A]lmost every league out there has one or two try hard lifeless guys that do all the winning.
 
And if your mindset is the prevailing one in sim-racing leagues, I certainly don't blame them. Show up well prepared and you're apparently deemed a "lifeless try-hard":
There is a a difference between showing up well prepared, to not even bothering racing if you see that you are not the fastest and dropping the ride. I welcome the former, the latter is useless and only uses leagues to inflate their own ego.

Usually those guys doing all the winning in small leagues are the latter, and yes, they usually dont last long in my league.
 
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I'm old.
I started sim racing with Revs and then the first NASCAR game by Papyrus and it was fantastic with blocky graphics and dodgy controls. I then discovered a site on the internet where you could download the car sets for NASCAR. That was amazing at the time. I now have an expensive racing rig with a super computer that will run everything maxed out at 120 fps...and you know what....it's still a blast. I was racing around Bathurst today in AC with the AVRP mod, hunting an XY Falcon GT over the mountain top. I was grinning from ear to ear.
I raced in iRacing for a few years but the community in the oval side became very serious and it just stopped being fun. I race against AI now as I can slow them down to be competitive with me. On line racing I think will always bring out the ugly side of competitors.. A bump or a spin will be seen as catastrophic by all those around you. It's not real life. Press reset and have another go. A wreck in sim racing has no consequences. No-one gets hurt there is no cost to repair the cars. It's fantastic.
Anyway that's my take. After more than 30 years sim racing still makes me smile. No one is ever going to let me hurtle some expensive piece of machinery around Bathurst or Le Mans, but I can certainly experience some part of the thrill of racing in a pack high powered race cars.
I'm not as old as you, but when I got my hands on Indianapolis 500 from Papyrus, it fundamentally changed my attitude to "car games" (before that I sincerely considered Test Drive 1, Grand Prix Circuit etc. as simulators). Especially my attitude to virtual racing changed under the influence of SCGT, F1 from ISI and NASCAR 3/4, GPL from Papyrus. And I started to take racing simulators seriously, especially when I got a taste of online competition. Too serious. :)
Now I just enjoy it. Both online and hotlap (don't like AI). And not only in sims, but also in arcades like GRID or FH (but except for NFS and The Crew, they are annoying). Online I do not care what place I will come to the finish line (usually at the end of the peloton), the main thing is to drive cleanly, without incident. And I really like rF2 mods and AMS2 content, it's a pity that online most of the people are fixated on GT3 or F1. There are so many interesting cars and tracks!
 
I can confirm what you are saying yes, organized leagues are slowly dwindling in numbers, and there is no new blood coming, mainly because people these days dont seem to even be confortable with the format of having one race in two weeks time, so practice before hand, and treat like a real event. And its a shame, because if i can say so myself, its a lot more gratifying to have a nice race like that, than going "round after round" of 5 lap shotouts in iRacing or LFM...

But to each its own of course, if thats someone's cup of tea, then i am happy they are happy. I just wish there was still a good focus on the other type.
Thanks for replying. It's sad to validate what I was thinking, but at least I'm not going crazy :)
 
--> :cool:

These are the ones who drives from pole to win in 20min race time after time with their 5-10000€ rigs with everything on it. "Top of the foodchain" and imagined grid girls are drooling on them. Instead of stone, a silverspoon went "uppinteääs"

--> :(

This is the midpack who are normal workers etc in their life, and they have barely time/internet connection to have races every now and then. 50% have g25/27. 25% controller, and last 25% keyboards. And 90% of the time their ping goes fked up when could have had at least a decent race and they are disconnected. If not that, rear ended in T1 until fedup for next three weeks. Feels like a king of the world when wins a random race with five cars in it, and those having even more problems.

--> :mad:

The kids, whos parents did bought only the second best wheel in the market, and that is the only reason why they are last... of course. They are the ones who cant even reach the pedals yet (mostly the brake one) thus rear ending the cars in front (daddies/workers/non workers/ etc)

This was quite quick summarum, but i think you get the point. It is very fun...
(actually just having that three week brake minimum :coffee:)
 
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