Have Sim Racers Forgotten How To Have Fun?

Have Sim Racers Forgotten How To Have Fun Kart Truck.png
Why are we into sim racing? The reasons tend to differ from person to person, but the core is the same for most: It is fun to us being able to blast around virtual circuits in cars that we likely will never have the chance to go near to in our lives. However, it does seem like sim racers can be quite a negative bunch - have we forgotten how to have fun?

The very nature of racing and therefore sim racing probably enforces focusing on the negatives: Where can I improve, what can I do better to find a few more tenths to be on the front row? How to eliminate mistakes? Everyone wants to improve when behind the wheel, be it in a real car or in a sim racing rig.

We are lucky that there are so many high-quality choices available. Competitive-minded racers will likely have a good time in iRacing or Assetto Corsa Competizione, while those who enjoy historical content or unusual combinations are more likely to feel at home in Automobilista 2, rFactor 2 or Assetto Corsa - especially the latter two if mods are a big part of your enjoyment.

Even super-serious iRacing competition has its comedic moments - like the customary jump at The Chase at the end of basically every race at Bathurst.

Put Down the Pitchforks​

The point is: Everyone can pretty much race the way they like with the options available otday. And yet, for a significant portion of sim racers, it seems like part of the hobby is being negative about things, especially other simulations. Any time an update for any sim is released, there will be naysayers that criticize everything there is to a title. This does not mean those who constructively point out certain elements that are not to their liking, but rather those who bring out the pitchforks no matter what.

Is this rooted in a "my sim is better than your sim" approach? Possibly for some, but it could also be a result of expectations being unrealistically high or not considering what kind of racer a title is aimed at - we tend to forget that we are a bit of a niche.

Then there is the factor of realism - very few of us have ever raced the cars we are trying to judge from our rigs' racing seats or desk setups. If a certain sim or combination of car and track in a sim are enjoyable to sim racers, do they even have to be realistic to the finest detail?

Have Sim Racers Forgotten How To Have Fun DPi Rallycross.png

Hangtime in a DPi on a Rallycross course? Don't mind if I do!

Of course, by the very definition of a racing simulation, getting as close as possible to the real thing is the end goal. But in the end, the beauty of sim racing is that we can on one hand portray real competitions in a virtual space as close to their real counterparts as ever, while on the other hand, we can also race rental karts against racing trucks if we desire - or countless other silly combinations we can think of.

Enjoy What You Like​

We should not let the concept of realism get in the way of our fun. Yes, we can and should expect developers to strive for it, but does it really matter if there was slightly less slip angle than there should have been in some corners when you just finished a great, close race with a bunch of friends in one of your leagues? I think not.

It was the Viper Racing retrospective that got the ball rolling on this thought. The title took itself seriously, trying to get the driving physics as close to a realistic level as possible, and did so remarkably for 1998. Still, the developers implemented fun options like the horn ball or the wheelie button - could you imagine the outcry if a developer put something like this in their sim today?

Enjoy what you like in your sim rig - that means the simulation of your choice, the type of car, track or competition, and do not bother what others migth think about your favorites. If it is fun for you, that is all that matters.

Your Thoughts​

Do you think we take our hobby too seriously sometimes? What are your favorite things to do to lighten up your sim racing life? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It's still way, way, way less flawed than the usual method. Even if the race is announced just 1.5 or 2 hours before the race, that leaves only an hour or so of practice - more than enough time for anyone to get at least a decent feel for a particular game/track/car combo.
And what happens to the guys who can only arrive just in time for qualy, without a lap on the combo proposed?

More often than not, they either don't race, or are a liability on track. Both cases decrease the quality of the event.

This would be cool for an esports league, where its drivers are pro or semipro simracers with assured time to get down with it as soon as announced. But for "commoners" with work and family life, who must go through several obligations in a day and get little time to participate, somedays cannot even sit on the rig, and arrive to an event cold on the water and with less time? It doesn't work. And I know it because we tried it on a league I was part of a decade ago. And people are not less busy nowadays, quite the contrary IMO.
 
It's still way, way, way less flawed than the usual method. Even if the race is announced just 1.5 or 2 hours before the race, that leaves only an hour or so of practice - more than enough time for anyone to get at least a decent feel for a particular game/track/car combo.
Honestly no it doesnt.

You can't prepare strategy, setup, and be accostumed to difficult high power cars with so little time.

Some people need more laps, some people need less laps.

In all my years of experience, practice helps by far more the less skilled to be able to keep it on the island, and do a good job, than the more skilled. The more skilled one hour is more than enough to get to grips and get up to speed. Doing that would only amplify their advantage.

Make no mistake, the skilled guys practice a lot not because they are skilled, but because they are absolutely driven to win. This is not something that you can nerf, at the expense of everybody else's time to practice.

Plus, giving 2 hours ahead of a 2 hour race for example, plus qualify, you are talking 5 hours of commitment only in a single day. That is not practical.


Like i said, giving them slower cars or having the races not just about raw speed is much better, and easier to do in good mods with cars with different performances for example.
 
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And what happens to the guys who can only arrive just in time for qualy, without a lap on the combo proposed?
The whole point of a league is so that you play in an organized and scheduled time. If the people signed up for that league then, well, they signed up for it, and are therefore well aware and accepting of the times of the league format/schedule.

It's no different to any current league. If you join a league that runs it's races every Thursday at 4 PM your time, and you happen to be working at 4 PM, are you going to say, "well what happens to the guys who can't arrive in time for the start of the race?" Of course not; the person simply wouldn't join that league because it obviously doesn't work for them.

Honestly no it doesnt.

You can't prepare strategy, setup, and be accostumed to difficult high power cars with so little time.

Some people need more laps, some people need less laps.

In all my years of experience, practice helps by far more the less skilled to be able to keep it on the island, and do a good job, than the more skilled. The more skilled one hour is more than enough to get to grips and get up to speed. Doing that would only amplify their advantage.

Make no mistake, the skilled guys practice a lot not because they are skilled, but because they are absolutely driven to win. This is not something that you can nerf, at the expense of everybody else's time to practice.
I can understand slow laptimes, but if people can't even keep a car on track, even after 1 hour of practicing, then they shouldn't be in such a league and should be in one that allows tons of time to practice. No one is forcing people to join that type of league format. They can join one with a more traditional format if that's what they prefer.

There are different formats/methods to run leagues. I'm not saying what I proposed is some perfect system and every single league on the planet should use the system I proposed. I'm just saying that the method I proposed is certainly a viable option with definite pros (and cons) over the method every one uses.

There are different ways to do things. Each with pros and cons. I haven't joined a league in probably 20 years, the main thing stopping me, other than the commitment is the fact that people have unlimited time to practice and I think that ruins the entire experience. In real life, every one has the same amount of time. You show up at the track that day or weekend and that's it.

Plus, giving 2 hours ahead of a 2 hour race for example, plus qualify, you are talking 5 hours of commitment only in a single day. That is not practical.
It doesn't have to be for 2 hour long races (not even F1 races are 2 hours long - and most other series are even less than F1 like F2000, F3, F2, F1600, karts, one-make series, Indycar, and all sorts of other series - the mass majority of racing series in the world are not "endurance" races). You don't need 5 hours of commitment in a single day. You're making up your own rules now to support your POV when no hard rules were even mentioned. All this stuff is flexible.

Like i said, giving them slower cars or having the races not just about raw speed is much better, and easier to do in good mods with cars with different performances for example.
Absolutely. Giving them a slower car - or having some sort of aggressive ballast system - is another way to even the field although that's a more artificial way because now you're specifically handicapping players.

There are different ways to approach it. They all have their pros and cons. I'm sure many will have their own preference. As it currently stands though, I don't see many leagues trying any thing regardless of the method.
 
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The whole point of a league is so that you play in an organized and scheduled time. If the people signed up for that league then, well, they signed up for it, and are therefore well aware and accepting of the times of the league format/schedule.

It's no different to any current league. If you join a league that runs it's races every Thursday at 4 PM your time, and you happen to be working at 4 PM, are you going to say, "well what happens to the guys who can't arrive in time for the start of the race?" Of course not; the person simply wouldn't join that league because it obviously doesn't work for them.


I can understand slow laptimes, but if people can't even keep a car on track, even after 1 hour of practicing, then they shouldn't be in such a league and should be in one that allows tons of time to practice. No one is forcing people to join that type of league format. They can join one with a more traditional format if that's what they prefer.

There are different formats/methods to run leagues. I'm not saying what I proposed is some perfect system and every single league on the planet should use the system I proposed. I'm just saying that the method I proposed is certainly a viable option with definite pros (and cons) over the method every one uses.

There are different ways to do things. Each with pros and cons. I haven't joined a league in probably 20 years, the main thing stopping me, other than the commitment is the fact that people have unlimited time to practice and I think that ruins the entire experience. In real life, every one has the same amount of time. You show up at the track that day or weekend and that's it.


It doesn't have to be for 2 hour long races (not even F1 races are 2 hours long - and most other series are even less than F1 like F2000, F3, F2, F1600, karts, one-make series, Indycar, and all sorts of other series - the mass majority of racing series in the world are not "endurance" races). You don't need 5 hours of commitment in a single day. You're making up your own rules now to support your POV when no hard rules were even mentioned. All this stuff is flexible.

Absolutely. Giving them a slower car - or having some sort of aggressive ballast system - is another way to even the field although that's a more artificial way because now you're specifically handicapping players.

There are different ways to approach it. They all have their pros and cons. I'm sure many will have their own preference. As it currently stands though, I don't see many leagues trying any thing regardless of the method.
Look you are talking maybes, i am talking what has proven to work in a league for years now. I think i will stick with my guns about what worked, vs what didn't. Yours was tried, and it doesn't work. Like Pai said, your sugestions produces Chaos, is even less flexible for people, and doesn't garantee at all a more equal grid, quite the opposite. You are even forgetting the little caveat that if someone already did practice or laps around that track before, he/she will have a massive advantage. Also, that method would be impossible to follow in a league that mimics a real championship, since everybody knows the schedule, so people would prepare in advance.
 
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There are different ways to approach it. They all have their pros and cons. I'm sure many will have their own preference. As it currently stands though, I don't see many leagues trying any thing regardless of the method.
Will just focus on this paragraph.

Leagues tried many things. They still do. Little seem to work. And this goes back to my first post on this thread: the model of doing simracing, trying to resemble any real life championship of past and present, via a league, is just losing momentum. People are doing those offline on their own, or go for ranked matchmaking online systems for finding races as quick and often as possible. Most championships either become fiercely competitive (to the point of being either toxic, or more a job than a hobby, which is a case for study regarding the title of this discussion) or lose steam. Some carry on as they are with success, but it's happening less and less unfortunately.
 
Premium
I think there's some truth to that.
I gave up online driving.
It's bullied, insulted and thought that I'm the one who should be discovered if I'm quick enough. The hype surrounding e-sports, YouTube and steering wheel manufacturers has contributed to this Drives a Verstappen online himself.
Then I can also make it into an F1 car. Of course, if you buy our full-price update every year,
you're sure to make it, then you're guaranteed to get it. Order in advance.
In addition, Hinz and Kunz on YouTube ensure that everyone thinks they are born racing drivers.
In addition, they "determine", it couldn't be more arrogant, which Sim is the most realistic.
There are enough videos of it on Youtube.
They sit, for example, in their hardware, but when driving they stare diagonally upwards where the monitor hangs. How realistic is that please?
I've never seen a racer drive like that. They're all looking straight ahead. without exception.
Even bobby car pilots see straight ahead.
They are also sitting in shorts, socks and T-shirt, the monitor packed with information that is also on the steering wheel, etc.
And someone like that wants to tell me the Sim XY would be the most realistic in driving behavior? I laugh my head off.
With the en route radar on top of that, I wonder why he's not piloting an aircraft carrier,
just a virtual car via a video game joystick?
I've already driven against the Dumeklemmer, Sonic and his 911 and others on the Altbierbude. First race was Indianapolis GP layout. Out in the first round.
Ford Capri 3200RS. Like it was yesterday Was a great time back then.
Just as an info how long I've been driving online.
This whole thing would like to be like a would-be professional, Nm Kindergarten,
my favorite physical physics, which puts physics in the shade and which no Nobel Prize winner for theoretical physics understands, has ruined a lot.
Even modders now add things to the vehicles that you don't see or need.
E.g. rotating cooling fans or opening doors and/or hoods.
Why?
Soon even the water level including the circulation speed at the time of the
1st CYL. simulated with the help of changing air pressure/temperature/altitude.
For me it's nonsense, but if you need the same tracks and cars over and over again, steering wheels that can hurt you so much that you'll always need someone to open the ketchup bottle for you because you lost both thumbs during a video game.
Do it. No one will stop you, but please do it quietly.
French fries without ketchup are guaranteed to taste delicious
Luckily you don't have to take part.
 
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Hey hey hey, ive been for YEARS using KARTS in every single track i can put them, or Nascars on... not nascar circuits, o F1 or actually good tracks.

Im not part of the problem
 
I believe the simracing has changed a lot in some ways, but not in every case to the better. Back in to the very early 2000s people had way more respect to each other while racing, but at the same time keeping it a lot more real, racing way harder and being way more understanding of other person's mistakes.

The toxicity has always been there since the very beginning, that's nothing new, it is human nature. There have always been toxic behaviors, like: keyboard warriors, trolls, people crashing others on purpose, vendettas on track, rage quits, and people incapable to be accountable about anything. We can and should do our best in trying to minimize those behaviors, but it is impossible to realistically put an end to them.

This hobby can be very fun, and rewarding but, like with your group of friends on real life you need to find the right people to have fun with. The open servers are the wrong place to have fun by the nature of the kind of people that races on them, and the highly competitive leagues can be too tense for enjoyment if you take them too seriously and get too invested on it.

At the end of the day I believe that it is healthy to remember that you are only playing a fancy kid video game with a glorified toy against random persons on the internet. Disconnect from the internet for the day and touch grass.
 
I see a lot of people talking about leaving online because of the atmosphere. I'm now one of the admins of a league (they tricked me into it) which tries to be beginner friendly but also having great fun on discord.

I'm not sure what the secret is that we are such a happy bunch but it works well for 6+ years. Of course some people can be frustrated now and then but most of us have an age we don't consider an eSports career as a serious thing. We try to get better, have some people who are really fast and who like to help others as well.

Since every one of us has a real life we don't care if you can't be there every week or if you don't feel like racing for some time. There's plenty of mandatory stuff IRL so racing shouldn't be one of them.

If our league would have the atmosphere described by some I would be the first one to leave. I once tried iRacing for a year (ages ago) but while iRacing has it's nice features the 'atmosphere' was not something I feel comfortable with. So AC it is.

And there are people leaving us as well, the main reason is the fact that I don't really get along with big egos and endless discussions during race or on public channels. So there is basically not a lot of room for pricks to ruin the fun for others. And it regulates itself basically. And yes, sometimes people make mistakes or your race gets ruined by a beginner but everyone has to learn. Since we made it through T1 at Monza with 26 I think we do quite a nice job.

Just sharing this because I think there are really nice leagues around and I think it still adds a lot racing against real people instead of AI. It's really not all that bad and I'm happy every race is working well for me for a few laughs as well.
 
I see a lot of people talking about leaving online because of the atmosphere. I'm now one of the admins of a league (they tricked me into it) which tries to be beginner friendly but also having great fun on discord.

I'm not sure what the secret is that we are such a happy bunch but it works well for 6+ years. Of course some people can be frustrated now and then but most of us have an age we don't consider an eSports career as a serious thing. We try to get better, have some people who are really fast and who like to help others as well.

Since every one of us has a real life we don't care if you can't be there every week or if you don't feel like racing for some time. There's plenty of mandatory stuff IRL so racing shouldn't be one of them.

If our league would have the atmosphere described by some I would be the first one to leave. I once tried iRacing for a year (ages ago) but while iRacing has it's nice features the 'atmosphere' was not something I feel comfortable with. So AC it is.

And there are people leaving us as well, the main reason is the fact that I don't really get along with big egos and endless discussions during race or on public channels. So there is basically not a lot of room for pricks to ruin the fun for others. And it regulates itself basically. And yes, sometimes people make mistakes or your race gets ruined by a beginner but everyone has to learn. Since we made it through T1 at Monza with 26 I think we do quite a nice job.

Just sharing this because I think there are really nice leagues around and I think it still adds a lot racing against real people instead of AI. It's really not all that bad and I'm happy every race is working well for me for a few laughs as well.
Yeah, the atmosphere in iRacing is one of a kind... While there can be rough sessions, some are actually quite fun. I got into short oval racing for a change from the typical road course stuff, and the guys racing into the late eastern time hours... can be quite hilarious and often a nice race.

While I would do a league, been invited to a few that use my tracks... I just cant commit to set time, set days. And iRacing with so many options is more appealing in my situation.

At the end of the day, the atmosphere of any online platform, its what you make of it
 

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