Have Sim Racers Forgotten How To Have Fun?

Have Sim Racers Forgotten How To Have Fun Kart Truck.png
Why are we into sim racing? The reasons tend to differ from person to person, but the core is the same for most: It is fun to us being able to blast around virtual circuits in cars that we likely will never have the chance to go near to in our lives. However, it does seem like sim racers can be quite a negative bunch - have we forgotten how to have fun?

The very nature of racing and therefore sim racing probably enforces focusing on the negatives: Where can I improve, what can I do better to find a few more tenths to be on the front row? How to eliminate mistakes? Everyone wants to improve when behind the wheel, be it in a real car or in a sim racing rig.

We are lucky that there are so many high-quality choices available. Competitive-minded racers will likely have a good time in iRacing or Assetto Corsa Competizione, while those who enjoy historical content or unusual combinations are more likely to feel at home in Automobilista 2, rFactor 2 or Assetto Corsa - especially the latter two if mods are a big part of your enjoyment.

Even super-serious iRacing competition has its comedic moments - like the customary jump at The Chase at the end of basically every race at Bathurst.

Put Down the Pitchforks​

The point is: Everyone can pretty much race the way they like with the options available otday. And yet, for a significant portion of sim racers, it seems like part of the hobby is being negative about things, especially other simulations. Any time an update for any sim is released, there will be naysayers that criticize everything there is to a title. This does not mean those who constructively point out certain elements that are not to their liking, but rather those who bring out the pitchforks no matter what.

Is this rooted in a "my sim is better than your sim" approach? Possibly for some, but it could also be a result of expectations being unrealistically high or not considering what kind of racer a title is aimed at - we tend to forget that we are a bit of a niche.

Then there is the factor of realism - very few of us have ever raced the cars we are trying to judge from our rigs' racing seats or desk setups. If a certain sim or combination of car and track in a sim are enjoyable to sim racers, do they even have to be realistic to the finest detail?

Have Sim Racers Forgotten How To Have Fun DPi Rallycross.png

Hangtime in a DPi on a Rallycross course? Don't mind if I do!

Of course, by the very definition of a racing simulation, getting as close as possible to the real thing is the end goal. But in the end, the beauty of sim racing is that we can on one hand portray real competitions in a virtual space as close to their real counterparts as ever, while on the other hand, we can also race rental karts against racing trucks if we desire - or countless other silly combinations we can think of.

Enjoy What You Like​

We should not let the concept of realism get in the way of our fun. Yes, we can and should expect developers to strive for it, but does it really matter if there was slightly less slip angle than there should have been in some corners when you just finished a great, close race with a bunch of friends in one of your leagues? I think not.

It was the Viper Racing retrospective that got the ball rolling on this thought. The title took itself seriously, trying to get the driving physics as close to a realistic level as possible, and did so remarkably for 1998. Still, the developers implemented fun options like the horn ball or the wheelie button - could you imagine the outcry if a developer put something like this in their sim today?

Enjoy what you like in your sim rig - that means the simulation of your choice, the type of car, track or competition, and do not bother what others migth think about your favorites. If it is fun for you, that is all that matters.

Your Thoughts​

Do you think we take our hobby too seriously sometimes? What are your favorite things to do to lighten up your sim racing life? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

People take sim-racing way too seriously. I think many popular sim-racing social-media content creators over the age of 30 have a lot to answer for. They influence others to buy expensive race wheels, pedals and rigs. They basically do all the marketing for all the sim-racing devs. At the end of the day it's a computer game just like all the rest. Just becuase people choose to spend a grand on controllers to play it dosen't change that fact.
As someone who is over 30 myself I find the social-media aspect of sim-racing mostly embarrassing. Watching mostly men who have partners and kids getting angry because the lastest update of their racing sim has changed the physics of their favourite car. Does it matter REALLY??? No other game genre has toxicitity in their fanbase like sim-racing does. It's Terrible. You criticise a racing-sim and people take it so personally like you're criticising their mother. It's absolutely ridiculous.
 
Premium
Listening to my kids (both teenagers) play online shooters and other games I would say that there is a boatload more toxicity in other gaming communities.

To the point I've stepped in and said if that's how that group rolls then get the hell out of it. Not having that crap making its way into my house.

For me at least, it puts some perspective on sim-races getting emotionally attached to a game or "ïnfluencer" and then trying to put themselves over as physics guru's to justify their love or motivation to try and make some other game look worse .
 
I'm not as old as you, but when I got my hands on Indianapolis 500 from Papyrus, it fundamentally changed my attitude to "car games" (before that I sincerely considered Test Drive 1, Grand Prix Circuit etc. as simulators).
Indianapolis 500 is the game that made me finally give up on my beloved Amiga and buy a PC (with 16mhz Turbo mode). The PC just played this game so much better. I started my Sim Racing with Revs on the C64. I was one of the two people to buy GPL on release. I loved Indy Car Racing 2. Pretty much tried everything over the years.

However, I only play the modern titles with VR these days. I don't race online. Never have, never will. If anything seems to have gone backwards, its AI. In a world where AI is all the rage, it pretty much sucks in varying degrees in all racing games/sims.
 
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I'm really having fun with games that I can play offline like Gran Turismo and F1 series for example. They're not that realistic in terms of physics but really fun in every other aspect. I started in sim racing with GTR-2, enjoyed games like AMS, AMS2, rfactor 1-2, AC and so on. But what we see nowadays are games focused on e-sports ****, GT3 based races and content, with the same track combos like Monza, Spa, Nurburgring and etc...

Some tracks like Anderstorp, Estoril, Zuhai, Enna Pergusa, all present in GTR-2 are completely forgotten. And not only tracks, basically we don't have any quality offline content, just single races with IA that rewards nothing if you win.

And if you don't participate in a league, all you have available in terms of experience is going online in some random or official server, with 15 min qualy, 30 min race with the frigging GT3 in Spa or Monza, with 29 other poor drivers that will probably crash and quit in the first lap, and again, that rewards nothing in case of winning.

So what's the point seriously?

Games like Gran Turismo and F1 at least rewards you when you win, giving you an objective when racing, and you don't need anyone to play with you, (and that's the best part).

But what sim racers think about games like these? "They're not realistic enough for me, even if I've never ever drove a real racing car and I don't have a clue on how a real racing car drives".

In the end, it is just a game, and yeah, people don't know how to have fun anymore.
 
There's fun in simulation that I can't find else where...

If I wanted random fun I'd go play Arcade Paradise or something nostalgic... But there has to be a reason to sit behind a wheel and pedals for me to have fun in sim racing...

The reason I like sim racing is to have the interplay between simulating something I can't afford to do or simply don't have the skills to qualify for... And one of the big components of that is trying to replicate the foot dances that the real life drivers do... If I'm not thinking with my feet then I don't know why I've bothered to set up the sim rig... Might as well use a control pad...

This is why I can be very harsh on the physics of some titles when they are outside of a zone I can find fun, that level between hard enough to need to think with my feet and easy enough that I can do it... No sim has truly found the right feel for me and those that come close are still wide of the mark in some areas... And judging by a lot of the comment sections for updates there's a lot of people who haven't found theirs either... It's also why there's new sims on the horizon...

And then there's those who truly believe they have found their one and only sim for their lifetime... I don't understand them, there's always going to be something new that could be better... I do understand wanting to see title x doing better than title y because of their business ethics, but some of the reactions from fanboys to genuine criticism leaves valid questions about how valuable their feedback is to the developers of their favourite title... If everything is perfect there's no room for improvement...
 
As you said, it's all about having fun. You can recreate in great detail one season of one series, all the research, all the tweaking, comparing your results to the real world, can be great fun. At the other end you can be a complete heretic (and I wear the appellation proudly) - the Talladega 500 ...with modern F1 cars; 1971 NASCAR racers, for six hours at the Nordschliefe. F1 will never run at Road Atlanta or Laguna Seca or Mid-Ohio, but in my sim world they do. SGT500 series at Bremgarten or Kyalami? Why not.

Online is a mixed bag. Some leagues are quite cliquish, newcomers are welcome but you better fit their procrustean ideals or you'll not be comfortable. Larger leagues are more open, and often have several races a day, but a general lack of variety becomes dreary; and the Steam paradigm has permeated everything in online games, it's all about achievements and levels and badges.

But whatever you enjoy, go for it; never be deterred because it's not someone else' cup of tea.
 
Premium
I find it interesting that some see there needs to be a reward at the end of the race to add value or fun so to speak, I personally consider the racing itself to be the reward (for me, Not telling anyone else how to have fun) , I don't need to win, or to be awarded a virtual prize, I just want a good immersive track/race experience.

When I raced dirt bikes and ATV's as a teenager I went for the event, The time on the track and the race was the thrill, winning wasn't part of the equation for a good weekend.
 
Premium
People take sim-racing way too seriously. I think many popular sim-racing social-media content creators over the age of 30 have a lot to answer for. They influence others to buy expensive race wheels, pedals and rigs. They basically do all the marketing for all the sim-racing devs. At the end of the day it's a computer game just like all the rest. Just becuase people choose to spend a grand on controllers to play it dosen't change that fact.
As someone who is over 30 myself I find the social-media aspect of sim-racing mostly embarrassing. Watching mostly men who have partners and kids getting angry because the lastest update of their racing sim has changed the physics of their favourite car. Does it matter REALLY??? No other game genre has toxicitity in their fanbase like sim-racing does. It's Terrible. You criticise a racing-sim and people take it so personally like you're criticising their mother. It's absolutely ridiculous.
I agree with you for the most part, but all other games have the same issue. I play quite a few other genres and they all have the same kind of toxicity. Why? Because these YouTubers get clicks for being angry. It's all clickbait.
 
I don't think simmers have forgotten how to have fun, but I do think some simulation developers have forgotten how to make a fun game. (especially flight sims) The focus is too much on the sim and technical parts, and they forget the fun things that keep you immersed and coming back to the game. People who only play singleplayer feel the pain about this more than multiplayer focused players do.
 
If I like a game I like the game. Don't care if it's more sim or arcade oriented. I enjoy it for what it is.

I drove 14 years on a G25 and just recently bought the G923. Is it the best ? Probably not but I don't care. It does the job for me.

I race for the fun. I fight as much for a 15th place as I do for a podium. Am I happy when I win ? Sure, but my world is not going to end if I loose.

People should relax more. After all we are talking about games.
 
Premium
One of the greatest fun RD nights we ever had was in GT Legends, 100 laps of Nurb Mullenbach circuit with 50 (? I think) Abarth 500's, as organised by @Bram Hengeveld . It was a HOOT.

People have to be open to the concept of having fun in what is in a game. You might as well do rF1 Caterhams round old 60's/70's F1 tracks because of the insane-o and less than accurate slipstreams, rather than a joyless grind around Spa in punishing accuracy.

No matter how you cut it, you're still driving pretend cars round imaginary tracks in your bedroom. Ever forget that, you're in trouble IMO. YMMV.
 
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OverTake
Premium
One of the greatest fun RD nights we ever had was in GT Legends, 100 laps of Nurb Mullenbach circuit with 50 (? I think) Abarth 500's, as organised by @Bram Hengeveld . It was a HOOT.

People have to be open to the concept of having fun in what is a game. You might as well do rF1 Caterhams round old 60's/70's F1 tracks because if the insane-o and less than accurate slipstreams, rather than a joyless grind around Spa in punishing accuracy.

No matter how you cut it, you're still driving pretend cars round imaginary tracks in your bedroom. Ever forget that, you're in trouble IMO. YMMV.
If we could only have these cars in a new sim that would be wicked! Those Abarthies were so much fun back then :inlove:
 
There is a a difference between showing up well prepared, to not even bothering racing if you see that you are not the fastest and dropping the ride. I welcome the former, the latter is useless and only uses leagues to inflate their own ego.

Usually those guys doing all the winning in small leagues are the latter, and yes, they usually dont last long in my league.
So they do all the winning, but are not the fastest and therefore leave quickly while inflating their egos?

I had no idea sim-racing leagues were that complicated!
 
So they do all the winning, but are not the fastest and therefore leave quickly while inflating their egos?

I had no idea sim-racing leagues were that complicated!
Well it seems complicated, but yes, if they just want to win, but we put them in a slower car, where they wont win easily, or at all, they just leave, and dont bother even racing, thats usually what happens.
 
I know what you mean, almost every league out there has one or two try hard lifeless guys that do all the winning.
This is why I always wished there were leagues where the game, car, and track of each race in the series would only be announced a few hours before the race that way lifed-out people who practice with 7,000 laps or are incredibly fast - but only with a particular physics engine, or game, or type of car - don't have that to rely on. It's much, much more even this way.
 
This is why I always wished there were leagues where the game, car, and track of each race in the series would only be announced a few hours before the race that way lifed-out people who practice with 7,000 laps or are incredibly fast - but only with a particular physics engine, or game, or type of car - don't have that to rely on. It's much, much more even this way.
The problem with this method, is that many racers on a league arrive home just in time to jump in the event, having done their bit of practice earlier in the week. So the guys already at home get a massive headstart on them.

No matter how you slice it, nor what rules you put in place, simracers with spare time always have an advantage. This is why I never stop repeating that money in real life racing is simulated in simracing via spare time. The more spare time for simracing you have, the more chances you get to adapt to the rules thrown at you and be succesful.

Some racers in real life don't quit because rivals have bigger budgets, but a big amount do. Which is another part of the metagame of simracing as a hobby where it succesfully simulates motorsports.
 
This is why I always wished there were leagues where the game, car, and track of each race in the series would only be announced a few hours before the race that way lifed-out people who practice with 7,000 laps or are incredibly fast - but only with a particular physics engine, or game, or type of car - don't have that to rely on. It's much, much more even this way.
Pai already explained why this method would be flawed. And i would add, that practice time is always good for everybody to have a good clean race.

Its just that to avoid hotlapping to exhaustion being an advantage, you either need to introduce more real life variables (weather, fuel saving, etc) and/or have the faster guys in slower cars.
 
Pai already explained why this method would be flawed. And i would add, that practice time is always good for everybody to have a good clean race.

Its just that to avoid hotlapping to exhaustion being an advantage, you either need to introduce more real life variables (weather, fuel saving, etc) and/or have the faster guys in slower cars.
It's still way, way, way less flawed than the usual method. Even if the race is announced just 1.5 or 2 hours before the race, that leaves only an hour or so of practice - more than enough time for anyone to get at least a decent feel for a particular game/track/car combo.
 
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