Le Mans Ultimate Early Access: Best Possible Outcome

Le Mans Ultiamte early access opinion.jpg
News of the Le Mans Ultimate 20 February release being demoted to Early Access state may be shocking to most. But in reality, this is both great news for fans and a fantastic sign for the title's development. Do you agree?

Earlier today, Motorsport Games and Studio 397 announced that Le Mans Ultimate will indeed release on 20 February as planned, albeit with one twist. The title will now initially hit markets in an early access state.

Missing out a few features, possibly presenting issues at launch and with development very much ongoing, one's initial reaction is no doubt that of sorrow. Anticipation for the game was high given sportscar racing's current golden era.

However, perhaps this announcement is more positive than the words suggest. Perhaps, this is the best course of action for the official FIA World Endurance Championship game.

Early Access: A Common Route​

In today's era of internet-facilitated gaming, early access releases are not uncommon. Modern platforms such as the PlayStation Store and Steam allow for over-the-air updates to drop instantaneously. As a result, bugs and glitches are far less troublesome to correct than in the old days of discs and physical stores.


With that in mind, launching in early access allows developers to provide players with a trial of their progress, all whilst using tests as a beta period. Ironing out kinks as well as introducing new features and content are achieved at the drop of a hat.

The Kunos Formula​

Even in the world of sim racing, early access releases are not rare. Two of the most popular racing games currently on the market were initially released in early access. The Kunos Simulazioni formula saw both Assetto Corsa and its Competizione spin-off emerge as popular titles from rather humble beginnings.

AC featured minimal features when first appearing on Steam. Time Trial modes and a handful of car-track combinations were on offer in the game’s first iteration. ACC witnessed a very similar process. By working with the community on integrating features, perfecting the feeling and adding content, these are now some of the most-played games each month.


What is rather less frequent is games going from a full release announcement to finally launching as an early access title. That is nonetheless the path Le Mans Ultimate is taking to its release.

LMU Benefitting from Early Access​

Accompanying the announcement, Studio 397 has compiled a long list of questions and answers surrounding the Le Mans Ultimate early access launch. The page goes into details of what the team hopes to get out of this test period. Furthermore, it helps explain the reasons behind an early access release rather than a full-on launch.

As one would expect, it seems the main reason for a modest release is a lack of polish to the title in its current state, just three weeks from D-day. Features seem to be present as the early access will feature all the expected content and game modes – bar one.

Looking back at previous Motorsport Games releases, the slow and steady approach really does sound like a positive step. NASCAR 21: Ignition is possibly one of the most disappointing launches in recent sim racing memory. Glitches and bugs plagued the game making it almost unplayable for many. So if LMU can avoid such a disaster thanks to an early access release, one can only be positive about the move.


Elsewhere, the inclusion of the public earlier on in the game’s development allows Studio 397 to build upon community comments.

“To deliver on this commitment, we need opinion, input and activity to take the next step on this journey, with our players,” the team states.

In addition, it goes on to claim that ideas from the community ranging from feel to even new features may well find themselves in the game thanks to the process.

By releasing Le Mans Ultimate in early access, Studio 397 can benefit from feedback from the community. However, it also gives Motorsport Games a stream of income in a desperate time for the organisation. The company will be hoping that the money coming in from this early release will help keep it afloat during development. One might even call this a mature decision.

Great for Racing Fans​

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For the same reasons, this announcement is the best possible scenario for fans looking to buy Le Mans Ultimate. Sure, the asynchronous online mode and VR will be missing initially. But this early access means us, the fans, can get our hands on an official WEC game before the new season starts.

Fancy testing out the wingless Peugeot Hypercar as it embarks on its last race in Qatar? We now know that will be possible with the official version in LMU. Despite being in early access state, the game will feature AI racing, online competition, day-night and weather alongside all cars and tracks from the 2023 season.

Better yet, the game will initially release at a reduced price. Costing just under €30, fans will be in for a bargain. Just think back to those that got AC and ACC for next-to-nothing. If the game does turn out to be bad, at least fans will not have spent the typical €50-odd of most new titles.

There is no doubt that the endurance racing fan writing this may be reading the announcement with rose-tinted glasses. But at a bargain price for an official game and clear communication from the developers that improvements will come, this is surely a win-win.

What do you think about Le Mans Ultimate launching as early access on 20 February? Would you rather have a full release? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Will online LMU have bright yellow temp place-holder cars like rF2? :unsure:

PH
 
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eWell who knows. I believe the ACO has a strong interest to get the game in a decent state for Marketing purposes as well as VLM.

MSG are obviously in big financial trouble and they need success to avoid the collaps. But I don't think the end of the story is already written. When LMU will be in a proper state, the EA and the following months will bring some positive momentum, there will be the Virtual Le Mans event (and hopefully w/o the rF2 issues) and the company can find a way to bring this on consoles (maybe end of 2025) this could be a plan to get some breath and time from the investors and show how the cashflow can work.

It's hypothetical ofc...but it will be all up to the next weeks and the quality of LMU at the beginning (I believe).

I guess I already spent 2k or so in iR alone. Do I race it? Not at the moment :d. I will most likely, I know myself a bit, jump on that train day 1 and just hope the best. 5 years ago I've dreamt of an Endurance WEC game. And if it really fails I will go one time less in a restaurant and my cashflow is optimized:d ;)
Given that Virtual Le Mans event was a shambles on rf2, which was released of multiple years already and after multiple running they still can't sort out the server instability.

What are the hopes for LMU which is an untested new platform?
what terrifies me is that it's a mash between legacy old rf2 codes and new codes
if you want a recipe of instability that is pretty much the perfect recipe
 
I think the article has confused a strategy (something is planned) and a failure (unplanned)

This is a complete fail.

We are watching another part of the trainwreck.
Exactly my thoughts. I don't mind Early Access if it was a part of the plan all along. But not if it seems like a desperate move to cover up a troubled development behind the scenes. And thats how this here feels. Its too short of a notice. If they wanted to make a proper Early Access phase then it should've been communicated months in advance. Thats why this here is a big red flag for me. Now, i hope i will be proven wrong, but if the gaming industry has shown us anything during the last years, then its that we have to be rather pessimistic than optimistic.
 
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I can't see how giving MSG money on a promise is a good thing after all that has gone on with them.
Unless S397 can still work on it if anything happens to MSG of course.
 
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This isn't about early access vs full release.

This is about the last project of a dying company, which was delayed at the last minute, and now delayed again at the last minute under the guise of unplanned 'early access', and whether this strategy will pay off for the developers and for the customers. Best possible outcome? Not so sure about that one.

Pretty sure the vast majority here would love to have a proper WEC game with great physics and handling, regardless of their opinions of MSG. The silence from the devs, the ongoing delays, the parent company's complete incompetence seems to point to a not great outcome thus far.

Hopefully ACO's involvement is enough to push the thing to completion.
 
Given that Virtual Le Mans event was a shambles on rf2, which was released of multiple years already and after multiple running they still can't sort out the server instability.

What are the hopes for LMU which is an untested new platform?
what terrifies me is that it's a mash between legacy old rf2 codes and new codes
if you want a recipe of instability that is pretty much the perfect recipe
It isn't a new untested platform is a rF2 DLC sold as standalone with some sugar on top...so the problems will be the same...

Red Flag Ultimate
 
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..Even funnier will be these critics reactions when AC2 will pull off the same stunt, and just like ACC or AMS2, proceed to take YEARS to be anywhere near a decent state. But then the same critics will all line up to buy it on day one.
The problem here is that the "mom" of LMU is RF2, which has been in an unfinished state since what, 2012? So you take RF2 , you paste LM cars/tracks on it. We will see what else has been changed but they could as well be selling a 2012 game.. as "Early Access"!

In the same timespan Kunos have released AC (in-house physics engine and graphics engine), ACC (new physics engine and Unreal graphics engine) and now are getting ready to release AC2 (for sure new inhouse graphics engine) so really not the same kind of effort here.
 
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Chill guys, we have the option to refund it if we don't like it, and don't feel like supporting the LMU development:
"Valve will, upon request via help.steampowered.com, issue a refund for any title that is requested within 14 days of purchase and has been played for less than 2 hours. Even if you fall outside of the refund rules we've described, you can submit a request and we'll take a look at it."
 
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Well my current PC still can't run rfactor2 properly so I gave up on that title a while back. If this is same code then no point me wasting my money on it.
 
You keep parroting, but you say nothing, as expected.

Imagine, that game ran in 1997 with no big bugs or glicthes, from day one, in hardware that is many times inferior to today's phones, while having to be compatible with various graphics cards and sound cards on PC, windows, Playstation 1 and who knows what else. Amazing right?...
videos speak more than words but you refuse to see it, apparently. the obvious is there, but you keep your blindfold. also, you compare an arcade racing game (TOCA Race Driver) to a racing SIMULATION. of course it's gonna be so much different. physics, audio, graphics, everything is different. look beyond the mere concept of cars going on a race track… that's why we have categories such as arcade, simcade, sim and failure
 
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I miss the days when a developer released a playable demo so you could actually have a feel for a game before you purchased it. That was the result of a studio having confidence in a title. It's always a gamble to release something in early access and have people pay up just on a promise that something is great and we won't let you down.

As is usual with gaming nowadays, hoping for the best but fearing the worst.

Also more playable demos please devs.

You can always buy it on steam and refund it 2h later. The biggest problem with demos, AFAIK is that when you update the main game, you also have to update the demo aswell. Otherwise the demo becomes this outdated piece that doesnt represent the final product.
 
videos speak more than words but you refuse to see it, apparently. the obvious is there, but you keep your blindfold. also, you compare an arcade racing game (TOCA Race Driver) to a racing SIMULATION. of course it's gonna be so much different. physics, audio, graphics, everything is different. look beyond the mere concept of cars going on a race track… that's why we have categories such as arcade, simcade, sim and failure
Some "arcade" racers like you call it are very complex in other ways. Plus, i refered games like grand prix 4 and others. Software development doesnt care how much "simcade" a game is.
 
The problem here is that the "mom" of LMU is RF2, which has been in an unfinished state since what, 2012? So you take RF2 , you paste LM cars/tracks on it. We will see what else has been changed but they could as well be selling a 2012 game.. as "Early Access"!

In the same timespan Kunos have released AC (in-house physics engine and graphics engine), ACC (new physics engine and Unreal graphics engine) and now are getting ready to release AC2 (for sure new inhouse graphics engine) so really not the same kind of effort here.
You see, all that is besides the point (even though the ACC physics engine is still a developed AC1 one, and AC1 in terms of features is lightyears behind rf2), because i was talking specifically about AC2, its launch, and how people keep finding excuses for the total radio silence from Kunos.
 
You can always buy it on steam and refund it 2h later. The biggest problem with demos, AFAIK is that when you update the main game, you also have to update the demo aswell. Otherwise the demo becomes this outdated piece that doesnt represent the final product.
Do games released as early access qualify for a refund though?
 
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I don't think early access is a bad thing at all. It's much better than another postponement. But can someone please explain to me why Stuio397 is making the same mistake as Kunos did back then? Why didn't Le Mans Ultimate come out as DLC for rFactor2? Why create competition for yourself and take players away from such a good, already existing and established simulation as rFactor2?
 
I think for other companies like Kunos and Reiza, I was fine with Early Access since I was pretty sure those companies would survive and release a 1.0, but with Motorsports Games, I'm not sure they'll make it to final release.
 
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I don't think early access is a bad thing at all. It's much better than another postponement. But can someone please explain to me why Stuio397 is making the same mistake as Kunos did back then? Why didn't Le Mans Ultimate come out as DLC for rFactor2? Why create competition for yourself and take players away from such a good, already existing and established simulation as rFactor2?
Because Studio397 is not an independent company since MSG bought them, and there is a contract in place with the publisher to release a standalone WEC game. And like S397, Kunos is not an independent studio either, as they are owned by 505 Games.
 

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