But we look here, people aren't really moving around in what is a very stagnant driver market. Why? Because half the people are driving for their own team, and the other half are happy where they are.
well, we could have a rule that a driver pairing can't be the same for.. 4 seasons? So that after 3 seasons Joel would have to leave OMR and only return in season 5.
But, as the half that are team owners would not leave their own team, the other half that are happy where they are would have to move and become unhappy. It would allow for more driver variations sure, but pretty sure Joel wouldn't like ot leave OMR even for just one season - that one season would probably end up ruining the streak.
But when some will start with around 20-30 more skill on average or something, then the advantage can be seen to keep them ahead.
they don't just start 20-30 ahead, as i mentioned in the proposed change they start equal to others. Means they have equal chances to take pole and dominate race 1. The bonus after race 1 is just to keep them alive in case they fall behind.
Of course, that could backfire and end up giving them a 800$ advantage again after they dominated race 1 themselves. Or even after they were equal to a different team.
But I feel like Ben's idea is decent,to cut the reward into pieces. 10 skill is not that much.
Though, as it could still backfire
I'm going to let you guys decide.
Rate this post:
friendly, if you want to just give the reward at season start (F1 Sim Career style)
informative, if you want to give the reward after race 1
useful if you want to give the reward after race 1, split into parts
optimistic, if you want to give the reward before the budget cut-off (FFG style)
creative, no reward