MAD Formula Team MFTC3

MAD Formula Team MFTC3 V1.9 Final

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Please read the document before downloading the car. It’ll put into context who we are, what we do and what is this car about (and what tracks to use).
If you share this mod, please do so using the link of this RaceDepartment page. Do not redistribute, re-host, or unpack this content without permission from myself or MAD Formula Team.

This resource is part of the FSGP project. In order to enjoy all the content from FSGP, check out the following mods as well:

GPK Tracks by @Nitro McClean
F1 2021 skins by @river amaryllis
F1 2020 skinpack by @EmilianoVidela

Formula Student is a competition involving universities from all over the world. Students from these universities develop, build and race these purpose-built, single-seater racecars against other universities in competitions that take place all over the world during the summer months. Formula Student is probably the most prestigious engineering competition at a student level.

MAD Formula Team is one of these teams and I am a proud member. We represent University Carlos III of Madrid across Europe. We are a relatively small and young team compared to other universities, but we are extremely ambitious and dedicated. We are now over 50 students from various degrees, and we are currently fully focused on designing and developing the MFT01, our 2021 challenger. In order to check out the progress of the team, please consider following us in social media (Facebook Twitter Instagram), and check out our website


2020 was meant to be our 5th season competing in Formula Student, but due to the pandemic all events were cancelled. This meant that the MFTC3, the car we had been preparing for so long, would sadly never turn a wheel.

And so I decided to make sure the car would race, even if it is in the virtual world. I started developing the car and the physics back in April, and after many months of hard work, the car is ready to be launched to the world. Since the car we are developing for 2021 is so different, we weren’t hesitant to use as much real-life data as we could in order to create a car which behaved and performed just like the real-life counterpart. The car has completed over 2000km in testing and has been optimized following extensive feedback from the drivers.

The car
  • 5 different MAD skins (Lava, Blue, White, Navy and Carbon) + 10 Youtuber themed skins (Chris Haye, Billy Cherokee, Heikki360, Saxogaming, CoyoteRacing, Jardier, Simracing 604, Team Quadrant, Jimmy Broadbent and Efeuno) + 3 Thank you skins (RaceDepartment, GPK and GTPanama)
  • Realistic physics model of the 2020 MAD Formula Team challenger
  • Fully working AI. (a bit slow though, but competitive.)
  • SFX thanks to @Modek
  • Tyre textures thanks to @garyjpaterson
  • Lando Norris helmet texture thanks to @talisman
  • Jimmy Broadbent helmet and suit texture thanks to @Jumper2022
  • Hoosier tyre model based on @tomhbehrendt M17c, updated to a v10 tyre model.
  • EVO version (a more powerful version of the MFTC3): Due to certain engine regulations, engine performance is restricted at Formula Student events. This EVO version is the result of what happens when those restrictions are out of the equation. 121 bhp instead of 70, giving it more speed down the straights while maintaining all the cornering capabilities the normal version has.

Driving tips:
  • When driving the car, make sure you blip the throttle when downshifting to avoid a spin.
  • The car is very reactive, fiddle with setups until you find the settings that suit your driving style.
  • Careful when the car is on cold tyres, grip is very low until tyres heat up.
  • Make sure ABS setting is in "Factory" or "Off"
  • The standard version doesn't have a reverse gear. Careful with that as you may find yourself stuck nosed into a wall
  • Tyres are very sensitive to track and ambient conditions, and it is key to keep them in an optimal temperature window. Play with tyre pressures to make sure tyres stay at an optimal temperature range
  • The AI gets confused with fuel consumption on weekend mode. Disable fuel burn if you race this mode. For standalone races, this shouldn't be an issue

Recommended track list (If you know more tracks that would work with this car please let me know in the discussion thread. This is just a list of the ones I have found most enjoyable and polished):

Formula Student Circuits.
Experience in your own hands the challenge of being a Formula Student driver.
MFTC3 tracks. Small, twisty and technical tracks. Fun and great to race with the standard MFTC3.
EVO tracks: Layouts that are a bit too big for the standard MFTC3 as you only really have to brake once or twice during a lap, but are ideal for the EVO version:

Online racing:
I would like to introduce you to the fantastic Formula Student community created. If you want clean, short, and competitive online racing with the MFTC3 in a friendly and welcoming environment, this is the place to be. And we have weekly races with all sort of formats and circuits, so be sure to check it out. And all events last less than 1 hour, so they are ideal events for people in a busy schedule
Find out more here
Captura de pantalla (554).png

Simply drop the folder inside the zip file in the "assettocorsa" root folder.

Make sure you have installed Content Manager, Custom Shaders Patch and SOL in order to maximize the experience

Skin files:
If you want to create your own skins:


We know the incredible community at RaceDepartment loves motorsports. So that is why we're giving you the opportunity to become a microsponsor of MAD Formula Team, thus directly helping us in the construction of the MAD Formula Team MFT01. Even if it isn’t much, every donation helps. So that is why we are offering donors of the mod something which will surely make you consider helping us in achieving our goals.

By donating you accept the Terms and Conditions regarding MAD Formula Team donations. Please read carefully before donating, it only takes 1 minute.


I would like to end this post with some personal comments. First things first, my name isn’t Ofitus21 (as you may have already guessed), my name is Diego. This started as an idea that was in my head back in March, but I thought I wouldn’t have the time to do it. I really wanted to have our Formula Student car in the game and show to the world how it feels to drive one of these cars. And given I had so much data available, and that I already knew how to do the physics of a car in AC, I knew I could create something very fun to drive, and realistic. I started working on this not knowing what I was getting into, but slowly things started to take shape.

This is the first time I develop a 3D model of a car for a game so it is rough in some areas, and some textures aren’t perfect. Please let me know if you spot something very wrong. And yes, I know there is no engine in the engine area, but it was a measure I had to take in order to save polygons.

I would like to conclude that this project wouldn’t have been possible without the help of many people. From team members who helped me developing our physics, Gary, Motek and Tom for solving some of the issues I found when creating the car and letting me use some of their work in my vehicle, and of course everyone in the Race Department AC forums for helping me with my "silly" modding questions. Thank you.



(This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.)

Latest updates

  1. V1.8 Final

    With the arrival of the brand new MAD Formula Team MFT02 mod (our 2022 FS car, have a look at...
  2. V1.7 Final

    The 3 wise men have arrived today and left a small present for all of you! This is very much an...
  3. V1.61 Final

    (just like V1.6 but with the correct tyre files :redface:) I know I said version 1.5 was going...

Latest reviews

This is great.
Suuuperfun, as always with your mods!. And proud that it's Spanish product...
Absolutely the most fun I've had as a new sim driver. I am inspired to find a kart track where I can rent these on my next vacation.
Very fun to drive. Thank you for sharing it!
i can almost feel the real feeling of driving this car
Never had so much fun. This mod is great
Great physics, nice liveres and super fan to drive.
Can't wait for the next version!
Hello, I absolutely love this car and thank you very much for the work involved and for sharing. Unfortunately even with no fuel usage in Content Manager, they still pit too frequently. Is there any other way I can get the AI to use no fuel? Thank you again.
Hi! Thank you for the review.
The frequent pitting has sadly become a bit of a bug of the car. Without the fuel burn you should be able to do 20 minute races without any trouble.
Feel free to DM me with the issues you encountered :)
Excelente trabajo, muy divertido, y muy bien realizado, seguir asi y mucha suerte con todo. Gracias !
Great fun little race car. I would like to do some multiplayer races with it. I cannot get the AI to perform properly though, they either enter the pits after a lap or 2 on the GPK tracks, or they queue up behind one another if there is an incident.
Check out the community :)
As for the AI pit issue, you can disable fuel burn in the mean time, but I'll try to make an update fixing the problem
loads of fun, plus Jardier played it and watching that video was massive fun, so i hopped on AC and downloaded :)

Good Job !
It is a fantastic mod and very easy to install and it is such great fun! Only downside (from my part) is that when using the T-Cam there is a black bar at the top of the screen. Is there any way to fix this? I have tried fiddling around with the camera options but it didn't do anything. Thanks!
It's most likely down to the FOV you are running. You can increase the FOV in that view and you should be good to go :)
Please Fix the lods, too many object in every LOD right now, waste of performance.
Lod B 50/80 objects
Lod C 20/40 objects
Lod D 1/4 objects
Like kunos cars.
Endless fun!!!!
It's an ok car, but you made a pretty massive mistake.

suspensions.ini sets spring rate to a reasonable 28N/mm, but setup.ini specifies minimum spring rate to 125N/mm at front, and 88N/mm at rear.

setup.ini minimum overrides the 28N/mm in this case, so your spring rates end up 4.5x too high on the front and 3.1x too high on the rear.

This gives you about 6hz ride frequency by default, while after lowering setup.ini minimum it's about 3hz.
Thank you for the feedback, the setup.ini file will be modified with this in mind at a future update
So much fun. Thank you to yourself and the team for making such a fun project.

Latest News

File size
120 MB
First release
Last update
User rating
4.87 star(s) 76 ratings

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