Calvyn White
Calv Killmore
I know on YouTube that I did say yes, but I'm reality there's no way on earth you should have got a drive-through penalty.The cut limits in R3E are not set in stone. When you leave the track it tries to determine if any advantage was gained. Yes and you get a warning, no and you often get away with it. It means that cutting the inside of a corner is more likely to be penalised than running a bit wide on the exit though.
Of course, the system isn't perfect...
No advantage gained there yet I got a drive-through for it! But to be honest, if you just keep it between the lines then there's no issue.
Let's say, for instance, you had to be there because you were pushed there by another car. You had to be there to avoid an incident. Then what?
I remember not so long ago at Monza, I had to avoid an incident in front of me, so I had to go off track. For my efforts avoiding further chaos, I got punished with a drive-thru. Not only did I lose time for having the cut the track to prevent other incidents, I got punished with a drive-thru. So what should I do deliberately go into the chaos created in front of me?
Some do not like they're favourite SIM criticised. Race room is my favourite SIM, and I don't particularly appreciate having to criticise it. I have pointed this out to sector 3 several times for several things, but I have given up on that as I only have my post removed. It is my favourite SIM, and it has problems and as far as I'm concerned they are easy to see and need to be looked at more.
Track restrictions are miscalculated and at times somewhat random predominantly in conjunction with punishments. Since I've been playing this SIM (2 years-ish), there has been very little change in this area. The biggest one I find most odd is corner-cutting at Bathurst when you've just ploughed into a wall. Of course, I don't envy the people I have to figure out multiple scenarios. How on god's green earth do you calculate an incident like mine Monza. Mind-boggling stuff and well beyond my comprehension but all the same it is a critical factor when it comes to racing. It is essential for the realism that we all want but unfortunately, consistently overlooked. Love the sim from sector 3, but I'm not too fond of that, it will do attitude. To me personally, it's the little things that make a great SIM not the quantity of content, not new cars or tracks but the core of the sim itself.
Anyway, this is getting off-topic. So here are some setups I made earlier in the week. They are not my best as most of my effort is gone into the Bentley.